Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/commands/army.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* army.c: Add units to an army
*
* Known contributors to this file:
*
*/
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "land.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "commands.h"
int
army(void)
{
struct lndstr land;
register int count;
s_char *cp;
s_char c;
struct nstr_item nstr;
struct nstr_item ni;
struct lndstr land2;
int r;
s_char buf[1024];
cp = getstarg(player->argp[1], "army? ", buf);
if (cp == 0)
return RET_SYN;
c = *cp;
if (!isalpha(c) && c != '~') {
pr("Specify army, (1 alpha char or '~')\n");
return RET_SYN;
}
if (c == '~')
c = ' ';
if (!snxtitem(&nstr, EF_LAND, player->argp[2]))
return RET_SYN;
count = 0;
while (nxtitem(&nstr, (s_char *)&land)) {
if (!player->owner)
continue;
land.lnd_army = c;
snxtitem(&ni, EF_LAND, cp);
while ((r=nxtitem(&ni, (s_char *)&land2)) &&
(land2.lnd_army != c))
;
if (r){
bcopy(land2.lnd_rpath, land.lnd_rpath,10);
land.lnd_rflags = land2.lnd_rflags;
}
putland(land.lnd_uid, &land);
count++;
}
pr("%d unit%s added to army `%c'\n", count, splur(count), c);
return RET_OK;
}