Import of Empire 4.2.12
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src/lib/commands/bdes.c
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78
src/lib/commands/bdes.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* bdes.c: Change bmap designations
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "sect.h"
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#include "item.h"
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#include "xy.h"
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#include "path.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "nat.h"
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#include "commands.h"
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int
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bdes(void)
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{
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s_char *p, d;
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struct nstr_sect nstr;
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struct sctstr sect;
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s_char prompt[128];
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s_char buf[1024];
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int changed = 0;
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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while (!player->aborted && nxtsct(&nstr, §)) {
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if ((nstr.ncond > 0) && (sect.sct_own != player->cnum))
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continue;
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d = player->map[sctoff(nstr.x, nstr.y)];
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sprintf(prompt, "%s '%c' desig? ",
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xyas(nstr.x, nstr.y, player->cnum), d);
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if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
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continue;
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if (!isprint(*p)){
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pr("Bad character. Must be printable!\n");
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continue;
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}
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changed |= map_set(player->cnum, nstr.x, nstr.y, *p, 2);
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}
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if (changed)
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writebmap(player->cnum);
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return RET_OK;
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}
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