Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

78
src/lib/commands/bdes.c Normal file
View file

@ -0,0 +1,78 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* bdes.c: Change bmap designations
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "item.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "nat.h"
#include "commands.h"
int
bdes(void)
{
s_char *p, d;
struct nstr_sect nstr;
struct sctstr sect;
s_char prompt[128];
s_char buf[1024];
int changed = 0;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
while (!player->aborted && nxtsct(&nstr, &sect)) {
if ((nstr.ncond > 0) && (sect.sct_own != player->cnum))
continue;
d = player->map[sctoff(nstr.x, nstr.y)];
sprintf(prompt, "%s '%c' desig? ",
xyas(nstr.x, nstr.y, player->cnum), d);
if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
continue;
if (!isprint(*p)){
pr("Bad character. Must be printable!\n");
continue;
}
changed |= map_set(player->cnum, nstr.x, nstr.y, *p, 2);
}
if (changed)
writebmap(player->cnum);
return RET_OK;
}