Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
88
src/lib/commands/best.c
Normal file
88
src/lib/commands/best.c
Normal file
|
@ -0,0 +1,88 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* best.c: Show the best path between two sectors
|
||||
*
|
||||
* Known contributors to this file:
|
||||
*
|
||||
*/
|
||||
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "item.h"
|
||||
#include "xy.h"
|
||||
#include "path.h"
|
||||
#include "nsc.h"
|
||||
#include "deity.h"
|
||||
#include "file.h"
|
||||
#include "nat.h"
|
||||
#include "commands.h"
|
||||
|
||||
int
|
||||
best(void)
|
||||
{
|
||||
double cost;
|
||||
s_char *BestDistPath(), *BestLandPath(), *s;
|
||||
struct sctstr s1, s2;
|
||||
struct nstr_sect nstr, nstr2;
|
||||
int dist=0;
|
||||
s_char buf[1024];
|
||||
|
||||
dist = player->argp[0][4] == 'd';
|
||||
|
||||
if (!snxtsct(&nstr, player->argp[1]))
|
||||
return RET_SYN;
|
||||
|
||||
if (!snxtsct(&nstr2, player->argp[2]))
|
||||
return RET_SYN;
|
||||
|
||||
while (!player->aborted && nxtsct(&nstr, &s1)){
|
||||
if (s1.sct_own != player->cnum)
|
||||
continue;
|
||||
snxtsct(&nstr2, player->argp[2]);
|
||||
while (!player->aborted && nxtsct(&nstr2, &s2)){
|
||||
if (s2.sct_own != player->cnum)
|
||||
continue;
|
||||
if (dist)
|
||||
s = BestDistPath(buf, &s1,&s2,&cost, MOB_ROAD);
|
||||
else
|
||||
s = BestLandPath(buf, &s1,&s2,&cost, MOB_ROAD);
|
||||
if (s != (s_char *)0)
|
||||
pr("Best %spath from %s to %s is %s (cost %1.3f)\n",
|
||||
(dist ? "dist" : ""),
|
||||
xyas(s1.sct_x,s1.sct_y,player->cnum),
|
||||
xyas(s2.sct_x,s2.sct_y,player->cnum), s, cost);
|
||||
else
|
||||
pr("No owned path from %s to %s exists!\n",
|
||||
xyas(s1.sct_x,s1.sct_y,player->cnum),
|
||||
xyas(s2.sct_x,s2.sct_y,player->cnum));
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue