Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
976
src/lib/commands/bomb.c
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976
src/lib/commands/bomb.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* bomb.c: Fly bombing missions
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Ken Stevens, 1995
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* Steve McClure, 1998-2000
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*/
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#include <ctype.h>
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "sect.h"
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#include "ship.h"
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#include "land.h"
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#include "item.h"
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#include "plane.h"
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#include "nuke.h"
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#include "retreat.h"
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#include "xy.h"
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#include "nsc.h"
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#include "news.h"
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#include "file.h"
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#include "nat.h"
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#include "path.h"
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#include "optlist.h"
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#include "damage.h"
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#include "commands.h"
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static void pin_bomb(struct emp_qelem *list, struct sctstr *target);
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static void strat_bomb(struct emp_qelem *list, struct sctstr *target);
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static void comm_bomb(struct emp_qelem *list, struct sctstr *target);
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static void eff_bomb(struct emp_qelem *list, struct sctstr *target);
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static void plane_bomb(struct emp_qelem *list, struct sctstr *target);
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static void land_bomb(struct emp_qelem *list, struct sctstr *target);
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static void ship_bomb(struct emp_qelem *list, struct sctstr *target);
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int pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak);
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static int bombcomm[] = {
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I_CIVIL,
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I_MILIT,
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I_SHELL,
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I_GUN,
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I_PETROL,
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I_IRON,
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I_DUST,
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I_BAR,
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I_FOOD,
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I_OIL,
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I_LCM,
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I_HCM,
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I_UW,
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I_RAD
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};
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static int nbomb = sizeof(bombcomm) / sizeof(int);
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int
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bomb(void)
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{
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s_char *p;
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int mission_flags;
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int tech;
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coord tx, ty;
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coord ax, ay;
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int ap_to_target;
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struct ichrstr *ip;
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s_char flightpath[MAX_PATH_LEN];
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struct nstr_item ni_bomb;
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struct nstr_item ni_esc;
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coord x, y;
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struct sctstr target;
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struct emp_qelem bomb_list;
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struct emp_qelem esc_list;
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int wantflags;
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struct sctstr ap_sect;
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s_char mission;
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int rel;
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struct natstr *natp;
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s_char buf[1024];
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wantflags = 0;
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if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
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return RET_SYN;
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if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
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pr("No escorts...\n");
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if ((p = getstarg(player->argp[3], "pinpoint, or strategic? ", buf)) == 0)
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return RET_SYN;
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mission = *p;
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if (index("ps", mission) == 0)
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return RET_SYN;
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if ((p = getstarg(player->argp[4], "assembly point? ", buf)) == 0 || *p == 0)
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return RET_SYN;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
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return RET_SYN;
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if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
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getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
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pr("Assembly point not owned by you or an ally!\n");
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return RET_SYN;
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}
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ax = x;
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ay = y;
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if (getpath(flightpath, player->argp[5], ax, ay, 0, 0,
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0, P_FLYING) == 0 || *flightpath == 0)
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return RET_SYN;
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tx = ax;
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ty = ay;
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(void) pathtoxy(flightpath, &tx, &ty, fcost);
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pr("target sector is %s\n", xyas(tx, ty, player->cnum));
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getsect(tx, ty, &target);
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if (target.sct_type == SCT_SANCT) {
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pr("You can't bomb that sector!\n");
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return RET_SYN;
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}
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ip = 0;
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ap_to_target = strlen(flightpath);
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if (*(flightpath+strlen(flightpath)-1) == 'h')
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ap_to_target--;
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pr("range to target is %d\n", ap_to_target);
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/*
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* select planes within range
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*/
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mission_flags = 0;
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pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
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2, wantflags, P_M|P_O);
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pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
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2, wantflags|P_F|P_ESC, P_M|P_O);
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/*
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* now arm and equip the bombers, transports, whatever.
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* tech is stored in high 16 bits of mission_flags.
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* yuck.
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*/
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tech = 0;
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mission_flags |= P_X; /* stealth (shhh) */
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mission_flags |= P_H; /* gets turned off if not all choppers */
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mission_flags = pln_arm(&bomb_list, 2*ap_to_target, mission, ip, 0, mission_flags, &tech);
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if (QEMPTY(&bomb_list)) {
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pr("No planes could be equipped for the mission.\n");
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return RET_FAIL;
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}
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mission_flags = pln_arm(&esc_list, 2*ap_to_target, mission, ip,P_F|P_ESC,mission_flags,&tech);
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ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
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if (QEMPTY(&bomb_list)) {
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pr("No planes got through fighter defenses\n");
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} else {
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switch (mission) {
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case 'p':
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pin_bomb(&bomb_list, &target);
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break;
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case 's':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target.sct_own){
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rel = getrel(natp,target.sct_own);
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if ((rel != AT_WAR) && (player->cnum != target.sct_own)
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&& (target.sct_own) &&
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(target.sct_oldown != player->cnum)){
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pr("You're not at war with them!\n");
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pln_put(&bomb_list);
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pln_put(&esc_list);
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return RET_FAIL;
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}
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}
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}
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nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
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strat_bomb(&bomb_list, &target);
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break;
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default:
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pr("Bad mission %c\n", mission);
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break;
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}
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}
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pln_put(&bomb_list);
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pln_put(&esc_list);
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return RET_OK;
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}
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static void
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pin_bomb(struct emp_qelem *list, struct sctstr *target)
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{
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extern s_char *effadv();
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struct dchrstr *dcp;
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int nplanes;
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int nships;
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int type;
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int bad;
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s_char *p;
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int vec[I_MAX+1];
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struct plist *plp;
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struct emp_qelem *qp;
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int bestacc;
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int nsubs;
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int nunits;
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struct natstr *natp;
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int rel;
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s_char buf[1024];
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int i;
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bad = 0;
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type = target->sct_type;
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dcp = &dchr[type];
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pr("Target sector is a %s constructed %s\n",
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effadv((int)target->sct_effic), dcp->d_name);
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nsubs = 0;
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plp = (struct plist *) list->q_forw;
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if (plp->pcp->pl_flags & P_A){
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bestacc=0;
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for (qp = list->q_forw; qp != list; qp = qp->q_forw)
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plp = (struct plist *) qp;
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if (plp->plane.pln_acc < bestacc)
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bestacc = plp->plane.pln_acc;
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nships = num_shipsatxy(target->sct_x, target->sct_y, 0, 0);
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nsubs = nships -
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shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
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if (nsubs > 0)
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pr("Some subs are present in the sector.\n");
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} else {
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nships = shipsatxy(target->sct_x, target->sct_y, 0, M_SUB);
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}
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nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
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nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
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getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
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retry:
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p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ", buf);
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if (p == 0 || *p == 0) {
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if (player->aborted)
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return;
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bad++;
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if (bad > 2)
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return;
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goto retry;
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}
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switch (*p) {
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case 'l':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own){
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rel = getrel(natp,target->sct_own);
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
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&& (target->sct_own) &&
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(target->sct_oldown != player->cnum)){
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pr("You're not at war with them!\n");
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goto retry;
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||||
}
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}
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}
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if (nunits == 0) {
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pr("no units there\n");
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goto retry;
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}
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land_bomb(list, target);
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break;
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case 'p':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own){
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rel = getrel(natp,target->sct_own);
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
|
||||
&& (target->sct_own) &&
|
||||
(target->sct_oldown != player->cnum)){
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||||
pr("You're not at war with them!\n");
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goto retry;
|
||||
}
|
||||
}
|
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}
|
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if (nplanes == 0) {
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pr("no planes there\n");
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goto retry;
|
||||
}
|
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plane_bomb(list, target);
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break;
|
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case 's':
|
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if (nships == 0) {
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if (((struct plist *)list->q_forw)->pcp->pl_flags & P_A){
|
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if (nsubs == 0){
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pr("no ships there\n");
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goto retry;
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||||
}
|
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}else{
|
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pr("no ships there\n");
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goto retry;
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}
|
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}
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ship_bomb(list, target);
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break;
|
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case 'c':
|
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own){
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rel = getrel(natp,target->sct_own);
|
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
|
||||
&& (target->sct_own) &&
|
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(target->sct_oldown != player->cnum)){
|
||||
pr("You're not at war with them!\n");
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goto retry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < nbomb; i++) {
|
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if (!vec[bombcomm[i]])
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continue;
|
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break;
|
||||
}
|
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if (i >= nbomb) {
|
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pr("No bombable commodities in %s\n",
|
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xyas(target->sct_x, target->sct_y, player->cnum));
|
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goto retry;
|
||||
}
|
||||
comm_bomb(list, target);
|
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break;
|
||||
case 'e':
|
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if (opt_SLOW_WAR) {
|
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natp = getnatp(player->cnum);
|
||||
if (target->sct_own){
|
||||
rel = getrel(natp,target->sct_own);
|
||||
if ((rel != AT_WAR) && (player->cnum != target->sct_own)
|
||||
&& (target->sct_own) &&
|
||||
(target->sct_oldown != player->cnum)){
|
||||
pr("You're not at war with them!\n");
|
||||
goto retry;
|
||||
}
|
||||
}
|
||||
}
|
||||
eff_bomb(list, target);
|
||||
break;
|
||||
case 'q':
|
||||
pr("Aborting mission.\n");
|
||||
return;
|
||||
default:
|
||||
pr("Bad target type.\n");
|
||||
goto retry;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
eff_bomb(struct emp_qelem *list, struct sctstr *target)
|
||||
{
|
||||
register struct plist *plp;
|
||||
struct emp_qelem *qp;
|
||||
struct sctstr sect;
|
||||
int oldeff, dam = 0;
|
||||
int nukedam;
|
||||
|
||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||
plp = (struct plist *) qp;
|
||||
if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
|
||||
continue;
|
||||
if (plp->bombs || plp->plane.pln_nuketype != -1)
|
||||
dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1);
|
||||
}
|
||||
if (dam <= 0) /* dam == 0 if only nukes were delivered */
|
||||
return;
|
||||
getsect(target->sct_x, target->sct_y, §);
|
||||
target = §
|
||||
oldeff = target->sct_effic;
|
||||
target->sct_effic = effdamage(target->sct_effic, dam);
|
||||
target->sct_road = effdamage(target->sct_road, dam);
|
||||
target->sct_rail = effdamage(target->sct_rail, dam);
|
||||
target->sct_defense = effdamage(target->sct_defense, dam);
|
||||
if (!opt_DEFENSE_INFRA)
|
||||
target->sct_defense = target->sct_effic;
|
||||
pr("did %d%% damage to efficiency in %s\n",
|
||||
oldeff - target->sct_effic,
|
||||
xyas(target->sct_x, target->sct_y, player->cnum));
|
||||
if (target->sct_own)
|
||||
wu(0, target->sct_own,
|
||||
"%s bombing raid did %d%% damage in %s\n",
|
||||
cname(player->cnum), oldeff - target->sct_effic,
|
||||
xyas(target->sct_x, target->sct_y, target->sct_own));
|
||||
if (target->sct_effic < 20) {
|
||||
if (target->sct_type == SCT_BSPAN)
|
||||
knockdown(target, list);
|
||||
else if (target->sct_type == SCT_BTOWER) {
|
||||
knockdown(target, list);
|
||||
bridgefall(target, list);
|
||||
}
|
||||
}
|
||||
putsect(§);
|
||||
collateral_damage(target->sct_x, target->sct_y, dam, list);
|
||||
}
|
||||
|
||||
static void
|
||||
comm_bomb(struct emp_qelem *list, struct sctstr *target)
|
||||
{
|
||||
register struct plist *plp;
|
||||
float b;
|
||||
int i;
|
||||
int amt, before;
|
||||
struct ichrstr *ip;
|
||||
int vec[I_MAX+1];
|
||||
struct emp_qelem *qp;
|
||||
struct sctstr sect;
|
||||
int dam = 0;
|
||||
int nukedam;
|
||||
|
||||
getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
|
||||
for (i=0; i<nbomb; i++) {
|
||||
if (vec[bombcomm[i]] == 0)
|
||||
continue;
|
||||
if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
|
||||
continue;
|
||||
ip = &ichr[bombcomm[i]];
|
||||
pr("some %s\n", ip->i_name);
|
||||
}
|
||||
for(;;) {
|
||||
ip = whatitem((s_char *) 0, "commodity to bomb? ");
|
||||
if (player->aborted)
|
||||
return;
|
||||
if (!ip)
|
||||
continue;
|
||||
|
||||
for (i=0; i<nbomb; i++) {
|
||||
if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
|
||||
continue;
|
||||
if (&ichr[bombcomm[i]] == ip)
|
||||
break;
|
||||
}
|
||||
if (i == nbomb) {
|
||||
pr("You can't bomb %s!\n", ip->i_name);
|
||||
for (i=0; i<nbomb; i++) {
|
||||
if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
|
||||
continue;
|
||||
pr(i == 0 ? "Bombable: " : ", ");
|
||||
pr(ichr[bombcomm[i]].i_name);
|
||||
}
|
||||
pr("\n");
|
||||
} else
|
||||
break;
|
||||
}
|
||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||
plp = (struct plist *) qp;
|
||||
if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
|
||||
continue;
|
||||
if (plp->bombs || plp->plane.pln_nuketype != -1)
|
||||
dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1);
|
||||
}
|
||||
if (dam <= 0) /* dam == 0 if only nukes were delivered */
|
||||
return;
|
||||
getsect(target->sct_x, target->sct_y, §);
|
||||
target = §
|
||||
before = amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
|
||||
putvar(ip->i_vtype, commdamage(amt, dam, ip->i_vtype), (s_char *)target, EF_SECTOR);
|
||||
amt = getvar(ip->i_vtype, (s_char *)target, EF_SECTOR);
|
||||
if (before>0.0)
|
||||
b = 100.0*(1.0 - ((float)amt/(float)before));
|
||||
else
|
||||
b = 0.0;
|
||||
pr("did %.2f%% damage to %s in %s\n",
|
||||
b, ip->i_name,
|
||||
xyas(target->sct_x, target->sct_y, player->cnum));
|
||||
nreport(player->cnum, N_SCT_BOMB, target->sct_own, 1);
|
||||
if(target->sct_own != 0)
|
||||
wu(0, target->sct_own,
|
||||
"%s precision bombing raid did %.2f%% damage to %s in %s\n",
|
||||
cname(player->cnum), b, ip->i_name,
|
||||
xyas(target->sct_x, target->sct_y, target->sct_own));
|
||||
putsect(§);
|
||||
collateral_damage(target->sct_x, target->sct_y, dam, list);
|
||||
}
|
||||
|
||||
static void
|
||||
ship_bomb(struct emp_qelem *list, struct sctstr *target)
|
||||
{
|
||||
struct plist *plp;
|
||||
int onsea;
|
||||
struct mchrstr *mcp;
|
||||
int dam;
|
||||
s_char *q;
|
||||
int n;
|
||||
struct emp_qelem *qp;
|
||||
int shipno;
|
||||
int ignore;
|
||||
struct shpstr ship;
|
||||
int nships=0;
|
||||
struct shiplook head, *s, *s2;
|
||||
s_char buf[1024];
|
||||
s_char prompt[128];
|
||||
s_char msg[128];
|
||||
int hitchance;
|
||||
int nukedam;
|
||||
int flak;
|
||||
int gun;
|
||||
int shell;
|
||||
|
||||
bzero((s_char *)&head,sizeof(struct shiplook));
|
||||
head.uid = -1;
|
||||
onsea = (target->sct_type == SCT_WATER) ? 1 : 0;
|
||||
for (qp = list->q_forw; qp != list && !player->aborted; qp = qp->q_forw) {
|
||||
if (head.uid != -1){
|
||||
s=head.next;
|
||||
while (s != (struct shiplook *)0){
|
||||
s2=s;
|
||||
s=s->next;
|
||||
free(s2);
|
||||
}
|
||||
}
|
||||
bzero((s_char *)&head,sizeof(struct shiplook));
|
||||
head.uid = -1;
|
||||
plp = (struct plist *) qp;
|
||||
if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
|
||||
continue;
|
||||
if (plp->pcp->pl_flags & P_A)
|
||||
nships=asw_shipsatxy(target->sct_x, target->sct_y,0,0,
|
||||
&plp->plane,&head);
|
||||
else
|
||||
nships=shipsatxy(target->sct_x,target->sct_y,0,M_SUB);
|
||||
if (nships == 0){
|
||||
pr("%s could not find any ships!\n",
|
||||
prplane(&plp->plane));
|
||||
continue;
|
||||
}
|
||||
(void) sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
|
||||
prplane(&plp->plane),
|
||||
plp->bombs);
|
||||
ignore=0;
|
||||
shipno = -1;
|
||||
while (shipno < 0 && !player->aborted && !ignore) {
|
||||
if ((q = getstring(prompt, buf)) == 0 || *q == 0)
|
||||
continue;
|
||||
if (*q == '~'){
|
||||
ignore=1;
|
||||
continue;
|
||||
}
|
||||
if (*q == '?') {
|
||||
if (plp->pcp->pl_flags & P_A)
|
||||
print_found(&head);
|
||||
else
|
||||
shipsatxy(target->sct_x, target->sct_y,
|
||||
0, M_SUB);
|
||||
continue;
|
||||
}
|
||||
if (*q == 'd')
|
||||
goto next;
|
||||
if (!isdigit(*q))
|
||||
continue;
|
||||
n = atoi(q);
|
||||
if (n < 0)
|
||||
continue;
|
||||
if (getship(n, &ship) && ship.shp_x == target->sct_x &&
|
||||
ship.shp_y == target->sct_y)
|
||||
shipno = n;
|
||||
}
|
||||
if (shipno < 0)
|
||||
continue;
|
||||
|
||||
shell = gun = 0;
|
||||
gun = min(getvar(V_GUN, (s_char *)&ship, EF_SHIP), ship.shp_glim);
|
||||
if (gun > 0) {
|
||||
shell = getvar(V_SHELL, (s_char *)&ship, EF_SHIP);
|
||||
if (shell <= 0)
|
||||
shell = supply_commod(ship.shp_own, ship.shp_x,
|
||||
ship.shp_y, I_SHELL, 1);
|
||||
}
|
||||
mcp = &mchr[(int)ship.shp_type];
|
||||
if (gun > 0 && shell > 0 && !(mcp->m_flags & M_SUB)) {
|
||||
flak = (int)(techfact(ship.shp_tech, (double)gun) * 2.0);
|
||||
putvar(V_SHELL, shell, (s_char *)&ship, EF_SHIP);
|
||||
putship(ship.shp_uid, &ship);
|
||||
sprintf(msg, "Flak! Firing %d guns from ship %s\n",
|
||||
flak, prship(&ship));
|
||||
PR(ship.shp_own, msg);
|
||||
if (pinflak_planedamage(&plp->plane, plp->pcp, ship.shp_own, flak))
|
||||
continue;
|
||||
}
|
||||
|
||||
dam = 0;
|
||||
if (plp->plane.pln_nuketype != -1)
|
||||
hitchance = 100;
|
||||
else {
|
||||
hitchance = pln_hitchance(&plp->plane, shp_hardtarget(&ship), EF_SHIP);
|
||||
pr("%d%% hitchance...", hitchance);
|
||||
}
|
||||
if (roll(100) <= hitchance) {
|
||||
/* pinbombing is more accurate than normal bombing */
|
||||
dam = 2 * pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 1);
|
||||
} else {
|
||||
pr("splash\n");
|
||||
/* Bombs that miss have to land somewhere! */
|
||||
dam = pln_damage(&plp->plane, target->sct_x, target->sct_y, 'p', &nukedam, 0);
|
||||
collateral_damage(target->sct_x, target->sct_y, dam, list);
|
||||
dam = 0;
|
||||
}
|
||||
if (dam <= 0) /* dam == 0 if only nukes were delivered */
|
||||
continue;
|
||||
if (mcp->m_flags & M_SUB)
|
||||
nreport(player->cnum, N_SUB_BOMB, ship.shp_own, 1);
|
||||
else
|
||||
nreport(player->cnum, N_SHP_BOMB, ship.shp_own, 1);
|
||||
if (ship.shp_own) {
|
||||
wu(0, ship.shp_own, "%s bombs did %d damage to %s at %s\n",
|
||||
cname(player->cnum), dam,
|
||||
prship(&ship),
|
||||
xyas(target->sct_x, target->sct_y, ship.shp_own));
|
||||
}
|
||||
pr("\n");
|
||||
check_retreat_and_do_shipdamage(&ship, dam);
|
||||
if (ship.shp_rflags & RET_BOMBED)
|
||||
if (((ship.shp_rflags & RET_INJURED) == 0) || !dam)
|
||||
retreat_ship(&ship,'b');
|
||||
putship(ship.shp_uid, &ship);
|
||||
getship(n, &ship);
|
||||
if (!ship.shp_own) {
|
||||
pr("%s at %s sunk!\n",
|
||||
prship(&ship),
|
||||
xyas(target->sct_x, target->sct_y, player->cnum));
|
||||
}
|
||||
collateral_damage(target->sct_x, target->sct_y, dam/2, list);
|
||||
next:
|
||||
;
|
||||
}
|
||||
s=head.next;
|
||||
while (s != (struct shiplook *)0){
|
||||
s2=s;
|
||||
s=s->next;
|
||||
free(s2);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
plane_bomb(struct emp_qelem *list, struct sctstr *target)
|
||||
{
|
||||
int dam;
|
||||
s_char *q;
|
||||
int n;
|
||||
natid own;
|
||||
struct plnstr plane;
|
||||
struct emp_qelem *qp;
|
||||
int planeno;
|
||||
int ignore;
|
||||
struct plist *plp;
|
||||
s_char prompt[128];
|
||||
s_char buf[1024];
|
||||
int hitchance;
|
||||
int nukedam;
|
||||
int nplanes;
|
||||
|
||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||
plp = (struct plist *) qp;
|
||||
if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
|
||||
continue;
|
||||
nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
|
||||
if (nplanes == 0) {
|
||||
pr("%s could not find any planes!\n",
|
||||
prplane(&plp->plane));
|
||||
continue;
|
||||
}
|
||||
(void) sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
|
||||
prplane(&plp->plane),
|
||||
plp->bombs);
|
||||
planeno = -1;
|
||||
ignore=0;
|
||||
while (planeno < 0 && !player->aborted && !ignore) {
|
||||
if ((q = getstring(prompt, buf)) == 0 || *q == 0)
|
||||
continue;
|
||||
if (*q == '~'){
|
||||
ignore=1;
|
||||
continue;
|
||||
}
|
||||
if (*q == '?') {
|
||||
planesatxy(target->sct_x, target->sct_y, 0, 0, list);
|
||||
continue;
|
||||
}
|
||||
if (*q == 'd')
|
||||
goto next;
|
||||
n = atoi(q);
|
||||
if (n < 0)
|
||||
continue;
|
||||
if (getplane(n, &plane) &&
|
||||
plane.pln_x == target->sct_x &&
|
||||
plane.pln_y == target->sct_y &&
|
||||
((plane.pln_flags & PLN_LAUNCHED) == 0) &&
|
||||
(!ac_isflying(&plane, list)))
|
||||
planeno = n;
|
||||
else
|
||||
pr("Plane #%d not spotted\n", n);
|
||||
}
|
||||
if (planeno < 0)
|
||||
continue;
|
||||
dam = 0;
|
||||
if (plp->plane.pln_nuketype != -1)
|
||||
hitchance = 100;
|
||||
else {
|
||||
hitchance = pln_hitchance(&plp->plane, 0, EF_PLANE);
|
||||
pr("%d%% hitchance...", hitchance);
|
||||
}
|
||||
if (roll(100) <= hitchance) {
|
||||
/* pinbombing is more accurate than normal bombing */
|
||||
dam = 2 * pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 1);
|
||||
} else {
|
||||
pr("thud\n");
|
||||
/* Bombs that miss have to land somewhere! */
|
||||
dam = pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 0);
|
||||
collateral_damage(target->sct_x, target->sct_y, dam, list);
|
||||
dam = 0;
|
||||
}
|
||||
if (dam <= 0) /* dam == 0 if only nukes were delivered */
|
||||
continue;
|
||||
if (dam > 100)
|
||||
dam = 100;
|
||||
own = plane.pln_own;
|
||||
if (dam > plane.pln_effic) {
|
||||
plane.pln_effic = 0;
|
||||
makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
|
||||
plane.pln_own = 0;
|
||||
} else
|
||||
plane.pln_effic -= dam;
|
||||
plane.pln_mobil = (dam * plane.pln_mobil / 100.0);
|
||||
if (own == player->cnum) {
|
||||
pr("%s reports %d%% damage\n",
|
||||
prplane(&plane),
|
||||
dam);
|
||||
} else {
|
||||
if(own != 0)
|
||||
wu(0, own,
|
||||
"%s pinpoint bombing raid did %d%% damage to %s\n",
|
||||
cname(player->cnum), dam, prplane(&plane));
|
||||
}
|
||||
nreport(player->cnum, N_DOWN_PLANE, own, 1);
|
||||
if(own != 0)
|
||||
wu(0, own, "%s bombs did %d%% damage to %s at %s\n",
|
||||
cname(player->cnum), dam, prplane(&plane),
|
||||
xyas(target->sct_x, target->sct_y, own));
|
||||
putplane(plane.pln_uid, &plane);
|
||||
collateral_damage(plane.pln_x, plane.pln_y, dam, list);
|
||||
next:
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
land_bomb(struct emp_qelem *list, struct sctstr *target)
|
||||
{
|
||||
int dam;
|
||||
s_char *q;
|
||||
int n;
|
||||
natid own;
|
||||
s_char prompt[128];
|
||||
s_char buf[1024];
|
||||
s_char msg[128];
|
||||
struct lndstr land;
|
||||
struct lchrstr *lcp;
|
||||
struct emp_qelem *qp;
|
||||
int unitno;
|
||||
int ignore, flak, hitchance;
|
||||
struct plist *plp;
|
||||
int nukedam;
|
||||
int nunits;
|
||||
|
||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||
plp = (struct plist *) qp;
|
||||
if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
|
||||
continue;
|
||||
nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
|
||||
if (nunits == 0) {
|
||||
pr("%s could not find any units!\n",
|
||||
prplane(&plp->plane));
|
||||
continue;
|
||||
}
|
||||
(void) sprintf(prompt, "%s, %d bombs. Target ('~' to skip)? ",
|
||||
prplane(&plp->plane),
|
||||
plp->bombs);
|
||||
unitno = -1;
|
||||
ignore = 0;
|
||||
while (unitno < 0 && !player->aborted && !ignore) {
|
||||
if ((q = getstring(prompt, buf)) == 0 || *q == 0)
|
||||
continue;
|
||||
if (*q == '~') {
|
||||
ignore=1;
|
||||
continue;
|
||||
}
|
||||
if (*q == '?') {
|
||||
unitsatxy(target->sct_x, target->sct_y, 0, 0);
|
||||
continue;
|
||||
}
|
||||
if (*q == 'd')
|
||||
goto next;
|
||||
n = atoi(q);
|
||||
if (n < 0)
|
||||
continue;
|
||||
if (getland(n, &land) &&
|
||||
land.lnd_x == target->sct_x &&
|
||||
land.lnd_y == target->sct_y)
|
||||
unitno = n;
|
||||
else
|
||||
pr("Unit #%d not spotted\n", n);
|
||||
}
|
||||
if (unitno < 0)
|
||||
continue;
|
||||
|
||||
lcp = &lchr[(int)land.lnd_type];
|
||||
|
||||
flak = (int)(techfact(land.lnd_tech, (double)land.lnd_aaf) * 3.0);
|
||||
if (flak) {
|
||||
sprintf(msg, "Flak! Firing flak guns from unit %s (aa rating %d)\n",
|
||||
prland(&land), land.lnd_aaf);
|
||||
PR(land.lnd_own, msg);
|
||||
if (pinflak_planedamage(&plp->plane, plp->pcp, land.lnd_own, flak))
|
||||
continue;
|
||||
}
|
||||
|
||||
dam = 0;
|
||||
if (plp->plane.pln_nuketype != -1)
|
||||
hitchance = 100;
|
||||
else {
|
||||
hitchance = pln_hitchance(&plp->plane, lnd_hardtarget(&land), EF_LAND);
|
||||
pr("%d%% hitchance...", hitchance);
|
||||
}
|
||||
if (roll(100) <= hitchance) {
|
||||
dam = 2 * pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 1);
|
||||
} else {
|
||||
pr("thud\n");
|
||||
/* Bombs that miss have to land somewhere! */
|
||||
dam = pln_damage(&plp->plane,target->sct_x,target->sct_y, 'p', &nukedam, 0);
|
||||
collateral_damage(target->sct_x, target->sct_y, dam, list);
|
||||
dam = 0;
|
||||
}
|
||||
if (dam <= 0) /* dam == 0 if only nukes were delivered */
|
||||
continue;
|
||||
if (dam > 100)
|
||||
dam = 100;
|
||||
own = land.lnd_own;
|
||||
if (own != 0)
|
||||
mpr(own,
|
||||
"%s pinpoint bombing raid did %d damage to %s\n",
|
||||
cname(player->cnum), dam, prland(&land));
|
||||
check_retreat_and_do_landdamage(&land, dam);
|
||||
|
||||
if (land.lnd_rflags & RET_BOMBED)
|
||||
if (((land.lnd_rflags & RET_INJURED) == 0) || !dam)
|
||||
retreat_land(&land,'b');
|
||||
nreport(player->cnum, N_UNIT_BOMB, own, 1);
|
||||
putland(land.lnd_uid, &land);
|
||||
collateral_damage(land.lnd_x, land.lnd_y, dam, list);
|
||||
next:
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
strat_bomb(struct emp_qelem *list, struct sctstr *target)
|
||||
{
|
||||
register struct plist *plp;
|
||||
int dam = 0;
|
||||
struct emp_qelem *qp;
|
||||
struct sctstr sect;
|
||||
int nukedam;
|
||||
|
||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||
plp = (struct plist *) qp;
|
||||
if ((plp->pcp->pl_flags & P_C) && (!(plp->pcp->pl_flags & P_T)))
|
||||
continue;
|
||||
if (plp->bombs || plp->plane.pln_nuketype != -1)
|
||||
dam += pln_damage(&plp->plane, target->sct_x, target->sct_y, 's', &nukedam, 1);
|
||||
}
|
||||
if (dam <= 0) /* dam == 0 if only nukes were delivered */
|
||||
return;
|
||||
getsect(target->sct_x, target->sct_y, §);
|
||||
target = §
|
||||
if (target->sct_own)
|
||||
wu(0, target->sct_own, "%s bombing raid did %d damage in %s\n",
|
||||
cname(player->cnum), PERCENT_DAMAGE(dam),
|
||||
xyas(target->sct_x, target->sct_y, target->sct_own));
|
||||
|
||||
sectdamage(target, dam, list);
|
||||
|
||||
pr("did %d damage in %s\n", PERCENT_DAMAGE(dam),
|
||||
xyas(target->sct_x, target->sct_y, player->cnum));
|
||||
putsect(§);
|
||||
}
|
||||
|
||||
#define FLAK_MAX 15
|
||||
float lflaktable[16] = { 0.20, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50,
|
||||
0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, };
|
||||
int
|
||||
pinflak_planedamage(struct plnstr *pp, struct plchrstr *pcp, natid from, int flak)
|
||||
{
|
||||
extern double flakscale;
|
||||
int disp;
|
||||
s_char dmess[255];
|
||||
int eff;
|
||||
s_char mesg[128];
|
||||
struct shpstr ship;
|
||||
struct lndstr land;
|
||||
natid plane_owner;
|
||||
int dam;
|
||||
float mult;
|
||||
|
||||
flak -= (pp->pln_def+1);
|
||||
if (pcp->pl_flags & P_X)
|
||||
flak -= 2;
|
||||
if (pcp->pl_flags & P_H)
|
||||
flak -= 1;
|
||||
if (flak > 8)
|
||||
mult = lflaktable[FLAK_MAX] * 1.33;
|
||||
else if (flak < -7)
|
||||
mult = lflaktable[0] * 0.66;
|
||||
else {
|
||||
flak += 7;
|
||||
mult = lflaktable[flak];
|
||||
}
|
||||
mult *= flakscale;
|
||||
dam = (int) ((roll(8) + 2) * mult);
|
||||
if (dam > 100)
|
||||
dam = 100;
|
||||
|
||||
disp = 0;
|
||||
plane_owner = pp->pln_own;
|
||||
eff = pp->pln_effic;
|
||||
if (dam <= 0)
|
||||
return 0;
|
||||
bzero(dmess,255);
|
||||
eff -= dam;
|
||||
if (eff < 0)
|
||||
eff = 0;
|
||||
if (eff < PLANE_MINEFF) {
|
||||
sprintf(dmess," -- shot down");
|
||||
disp = 1;
|
||||
} else if (chance((100-eff)/100.0)){
|
||||
sprintf(dmess," -- aborted with %d%%%% damage", 100-eff);
|
||||
disp = 2;
|
||||
}
|
||||
sprintf(mesg, " Flak! %s %s takes %d%s.\n",
|
||||
cname(pp->pln_own), prplane(pp),
|
||||
dam, dmess);
|
||||
PR(plane_owner, mesg);
|
||||
|
||||
pp->pln_effic = eff;
|
||||
if (disp == 1) {
|
||||
if (from != 0)
|
||||
nreport(from, N_DOWN_PLANE, pp->pln_own, 1);
|
||||
if (pp->pln_ship >= 0) {
|
||||
getship(pp->pln_ship,&ship);
|
||||
take_plane_off_ship(pp,&ship);
|
||||
}
|
||||
if (pp->pln_land >= 0) {
|
||||
getland(pp->pln_land,&land);
|
||||
take_plane_off_land(pp,&land);
|
||||
}
|
||||
makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
|
||||
pp->pln_own = 0;
|
||||
putplane(pp->pln_uid, pp);
|
||||
} else
|
||||
putplane(pp->pln_uid, pp);
|
||||
|
||||
if (disp > 0)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue