Import of Empire 4.2.12
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153
src/lib/commands/carg.c
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153
src/lib/commands/carg.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* carg.c: List cargo contents of a ship
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "ship.h"
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#include "land.h"
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#include "nsc.h"
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#include "nat.h"
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#include "file.h"
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#include "deity.h"
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#include "commands.h"
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#include "optlist.h"
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int
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carg(void)
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{
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int vec[I_MAX+1];
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (ship.shp_own == 0)
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continue;
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if ((player->cnum != ship.shp_own) && !player->god)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n", ship.shp_type,
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ni.cur);
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continue;
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}
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if (nships++ == 0)
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pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr(" %1c", ship.shp_fleet);
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pr("%4d%%", ship.shp_effic);
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getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
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pr("%4d", vec[I_SHELL]);
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pr("%4d", vec[I_GUN]);
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pr("%4d", vec[I_PETROL]);
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pr("%4d", vec[I_IRON]);
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pr("%4d", vec[I_DUST]);
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pr("%4d", vec[I_BAR]);
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pr("%4d", vec[I_OIL]);
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pr("%4d", vec[I_LCM]);
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pr("%4d", vec[I_HCM]);
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pr("%4d\n", vec[I_RAD]);
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if (opt_SHIPNAMES) {
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if (ship.shp_name[0] != 0) {
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pr(" %s\n",ship.shp_name);
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}
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}
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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lcarg(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int vec[I_MAX+1];
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!land.lnd_own)
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continue;
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if ((player->cnum != land.lnd_own) && !player->god)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n", land.lnd_type,
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ni.cur);
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continue;
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}
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if (nunits++ == 0)
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pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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pr(" %1c", land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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pr("%4d", vec[I_SHELL]);
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pr("%4d", vec[I_GUN]);
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pr("%4d", vec[I_PETROL]);
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pr("%4d", vec[I_IRON]);
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pr("%4d", vec[I_DUST]);
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pr("%4d", vec[I_BAR]);
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pr("%4d", vec[I_OIL]);
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pr("%4d", vec[I_LCM]);
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pr("%4d", vec[I_HCM]);
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pr("%4d\n", vec[I_RAD]);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("No unit(s)\n");
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return RET_FAIL;
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}else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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