Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

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src/lib/commands/carg.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* carg.c: List cargo contents of a ship
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
#include "nsc.h"
#include "nat.h"
#include "file.h"
#include "deity.h"
#include "commands.h"
#include "optlist.h"
int
carg(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX+1];
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, (s_char *)&ship)) {
if (ship.shp_own == 0)
continue;
if ((player->cnum != ship.shp_own) && !player->god)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n", ship.shp_type,
ni.cur);
continue;
}
if (nships++ == 0)
pr("shp# ship type x,y flt eff sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr(" %1c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
if (opt_SHIPNAMES) {
if (ship.shp_name[0] != 0) {
pr(" %s\n",ship.shp_name);
}
}
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
}else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}
int
lcarg(void)
{
int nunits;
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX+1];
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
nunits = 0;
while (nxtitem(&ni, (s_char *)&land)) {
if (!land.lnd_own)
continue;
if ((player->cnum != land.lnd_own) && !player->god)
continue;
if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
pr("bad unit type %d (#%d)\n", land.lnd_type,
ni.cur);
continue;
}
if (nunits++ == 0)
pr("lnd# unit type x,y a eff sh gun pet irn dst bar oil lcm hcm rad\n");
pr("%4d ", ni.cur);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr(" %1c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
}
if (nunits == 0) {
if (player->argp[1])
pr("%s: No unit(s)\n", player->argp[1]);
else
pr("No unit(s)\n");
return RET_FAIL;
}else
pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK;
}