Import of Empire 4.2.12
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src/lib/commands/cens.c
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179
src/lib/commands/cens.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* cens.c: Do a census report
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*
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* Known contributors to this file:
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* Steve McClure, 2000
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "nat.h"
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#include "deity.h"
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#include "path.h"
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#include "file.h"
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#include "commands.h"
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#include "optlist.h"
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static void cens_hdr(void);
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int
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cens(void)
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{
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struct sctstr sect;
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int nsect;
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int n;
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struct nstr_sect nstr;
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s_char dirstr[20];
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int vec[I_MAX+1];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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for (n = 1; n <= 6; n++)
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dirstr[n] = dirch[n];
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dirstr[0] = '.';
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dirstr[7] = '$';
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dirstr[8] = '\0';
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0)
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cens_hdr();
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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if (sect.sct_newtype != sect.sct_type)
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pr("%c", dchr[sect.sct_newtype].d_mnem);
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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if (sect.sct_off)
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pr(" no ");
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else
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pr(" ");
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pr("%4d", sect.sct_mobil);
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getvec(VT_DEL, vec, (s_char *)§, EF_SECTOR);
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pr(" %c", dirstr[vec[I_UW] & 0x7]);
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pr("%c", dirstr[vec[I_FOOD] & 0x7]);
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getvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
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n = vec[I_UW] % 1000;
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pr(" %c", n == 0 ? '.' : '0'+ (n/100));
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n = vec[I_FOOD] % 1000;
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pr("%c ", n == 0 ? '.' : '0'+ (n/100));
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pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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pr("%5d", vec[I_CIVIL]);
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pr("%5d", vec[I_MILIT]);
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pr("%5d", vec[I_UW]);
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pr("%5d", vec[I_FOOD]);
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pr("%4d%%", sect.sct_work);
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pr("%5d", sect.sct_avail);
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if (!player->god) {
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if (sect.sct_terr)
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pr("%4d", sect.sct_terr);
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else
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pr(" ");
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}
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if (opt_FALLOUT) {
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getvec(VT_COND, vec, (void *)§, EF_SECTOR);
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pr("%5d",vec[C_FALLOUT]);
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}
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set_coastal(§);
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if (sect.sct_coastal)
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pr("%4d", sect.sct_coastal);
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pr("\n");
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}
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if (nsect == 0) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d sector%s\n", nsect, splur(nsect));
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return 0;
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}
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static void
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cens_hdr(void)
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{
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if (player->god)
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pr(" ");
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pr("CENSUS del dst\n");
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if (player->god)
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pr("own ");
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pr(" sect eff ");
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pr("prd ");
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pr("mob uf uf * civ mil uw food work avail ");
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if (!player->god)
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pr("ter ");
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if (opt_FALLOUT)
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pr("fall ");
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pr("coa");
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pr("\n");
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}
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void
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set_coastal(struct sctstr *sp)
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{
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int n;
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struct sctstr sect;
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u_char start_flags = sp->sct_coastal;
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/* It's already been set, it didn't change (you can't fill
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in water, even with bridge spans they are still coastal.) */
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if (sp->sct_coastal)
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return;
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for (n = 1; n <= 6; ++n) { /* Directions */
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getsect(sp->sct_x + diroff[n][0],
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sp->sct_y + diroff[n][1],
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§);
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if (sect.sct_type == SCT_WATER ||
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sect.sct_type == SCT_BTOWER ||
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sect.sct_type == SCT_BSPAN) {
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sp->sct_coastal = 1;
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if (start_flags != sp->sct_coastal)
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putsect(sp);
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return;
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}
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}
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sp->sct_coastal = 0;
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if (start_flags != sp->sct_coastal)
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putsect(sp);
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}
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