Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
187
src/lib/commands/conv.c
Normal file
187
src/lib/commands/conv.c
Normal file
|
@ -0,0 +1,187 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* conv.c: Convert conquered populace into uw's
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1986
|
||||
*/
|
||||
|
||||
/*
|
||||
* format: convert <SECTS> <NUMBER PER SECTOR>
|
||||
*/
|
||||
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "nat.h"
|
||||
#include "xy.h"
|
||||
#include "nsc.h"
|
||||
#include "file.h"
|
||||
#include "land.h"
|
||||
#include "commands.h"
|
||||
|
||||
long do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real);
|
||||
|
||||
int
|
||||
conv(void)
|
||||
{
|
||||
struct natstr *natp;
|
||||
long cash;
|
||||
long cost;
|
||||
struct nstr_sect nstr;
|
||||
int uwtoconvert;
|
||||
|
||||
natp = getnatp(player->cnum);
|
||||
cash = natp->nat_money;
|
||||
if (!snxtsct(&nstr, player->argp[1]))
|
||||
return RET_SYN;
|
||||
uwtoconvert = onearg(player->argp[2], "Number to convert: ");
|
||||
if (uwtoconvert < 0)
|
||||
return RET_SYN;
|
||||
cost = do_conv(nstr, uwtoconvert, 0);
|
||||
if (chkmoney(cost, cash, player->argp[3]))
|
||||
return RET_SYN;
|
||||
return (int)do_conv(nstr, uwtoconvert, 1);
|
||||
}
|
||||
|
||||
long
|
||||
do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
|
||||
{
|
||||
struct sctstr sect;
|
||||
int newuw, totaluw, uw;
|
||||
int civ, mil, adj_mob, mob;
|
||||
double security_extra=1.0;
|
||||
struct lndstr land;
|
||||
struct nstr_item ni;
|
||||
long cost = 0;
|
||||
|
||||
totaluw = 0;
|
||||
while (nxtsct(&nstr, §)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
if (sect.sct_oldown == player->cnum)
|
||||
continue;
|
||||
civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
|
||||
if (civ == 0)
|
||||
continue;
|
||||
mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
|
||||
|
||||
/*
|
||||
* Military units count according to the number of
|
||||
* mil in them. (i.e. attack/defense modified don't
|
||||
* count.
|
||||
*/
|
||||
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
|
||||
while (nxtitem(&ni, (s_char *)&land)){
|
||||
mil += lnd_getmil(&land);
|
||||
/* mil += (lnd_getmil(&land) *
|
||||
((double)land.lnd_effic/100.0));*/
|
||||
|
||||
/* Anti-terrorist units count double */
|
||||
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY){
|
||||
|
||||
/*
|
||||
* They also increase the efficiency of
|
||||
* the conversion process by 10% each.
|
||||
* (but they use 10 mobility doing it)
|
||||
*/
|
||||
security_extra += .1;
|
||||
land.lnd_mobil -= 10;
|
||||
if (for_real)
|
||||
putland(land.lnd_uid,&land);
|
||||
mil += lnd_getmil(&land);
|
||||
/* mil += (lchr[land.lnd_type].l_mil *
|
||||
((double)land.lnd_effic/100.0));*/
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Must have military control to convert captured civs.
|
||||
*/
|
||||
if (mil * 10 < civ)
|
||||
continue;
|
||||
newuw = civ;
|
||||
if (newuw > uwtoconvert)
|
||||
newuw = uwtoconvert;
|
||||
uw = getvar(V_UW, (s_char *)§, EF_SECTOR);
|
||||
if (uw > 999)
|
||||
continue;
|
||||
if (newuw > 999 - uw)
|
||||
newuw = 999 - uw;
|
||||
if (newuw == 0)
|
||||
continue;
|
||||
/*
|
||||
* So entire civilian populations don't disappear immediately
|
||||
* into re-education camps, charge a healthy mobility cost for
|
||||
* conversions.
|
||||
*/
|
||||
mob = sect.sct_mobil * 5;
|
||||
|
||||
/* security troops make conversion more effective */
|
||||
adj_mob = ldround(((double)mob*security_extra),1);
|
||||
|
||||
if (adj_mob < newuw)
|
||||
newuw = adj_mob;
|
||||
if (newuw <= 0)
|
||||
continue;
|
||||
if (!for_real) {
|
||||
cost += newuw * 1.5;
|
||||
continue;
|
||||
}
|
||||
player->btused += (newuw - 1) / 100 + 1;
|
||||
player->dolcost += newuw * 1.5;
|
||||
if (newuw < mob)
|
||||
mob = newuw;
|
||||
if (putvar(V_UW, newuw + uw, (s_char *)§, EF_SECTOR) == 0) {
|
||||
pr("No room for new uw in %s\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum));
|
||||
continue;
|
||||
}
|
||||
civ -= newuw;
|
||||
putvar(V_CIVIL, civ, (s_char *)§, EF_SECTOR);
|
||||
mob = roundavg(mob * 0.2);
|
||||
if (mob > sect.sct_mobil)
|
||||
mob = sect.sct_mobil;
|
||||
sect.sct_mobil -= (u_char)mob;
|
||||
pr("%3d conquered civilians converted in %s (%d)\n",
|
||||
newuw, xyas(sect.sct_x, sect.sct_y, player->cnum),
|
||||
uw + newuw);
|
||||
if (civ == 0) {
|
||||
sect.sct_oldown = sect.sct_own;
|
||||
pr("%s is now completely yours.\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum));
|
||||
}
|
||||
putsect(§);
|
||||
totaluw += newuw;
|
||||
}
|
||||
if (!for_real)
|
||||
return cost;
|
||||
pr("Total civilians converted: %d\n", totaluw);
|
||||
pr("Paperwork at conversion places ... %d\n", player->btused);
|
||||
return RET_OK;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue