Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/commands/decl.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* decl.c: Declare war, neutrality, alliance, hostile or friendly
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "news.h"
#include "file.h"
#include "deity.h"
#include "xy.h"
#include "nsc.h"
#include "commands.h"
#include "optlist.h"
int
decl(void)
{
struct natstr nat, *natp;
int rel;
int who;
struct nstr_item ni;
s_char *p;
s_char buf[1024];
if (!(p = getstarg(player->argp[1], "alliance, friendly, neutrality, hostility, or war? ", buf)))
return RET_SYN;
switch (*p) {
case 'a':
rel = ALLIED;
break;
case 'f':
rel = FRIENDLY;
break;
case 'n':
rel = NEUTRAL;
break;
case 'h':
rel = HOSTILE;
break;
case 'm':
if (!opt_SLOW_WAR) return RET_SYN;
if (!player->god) return RET_SYN;
rel = MOBILIZATION;
break;
case 's':
if (!opt_SLOW_WAR) return RET_SYN;
if (!player->god) return RET_SYN;
rel = SITZKRIEG;
break;
case 'w':
rel = AT_WAR;
break;
default:
pr("That's no declaration!\n");
return RET_SYN;
}
if (!snxtitem(&ni, EF_NATION, player->argp[2]))
return RET_SYN;
who = player->cnum;
if (player->god){
who = natarg(player->argp[3], "for which country? ");
if (who < 0) return RET_SYN;
}
if (who == 255) return RET_SYN;
natp = getnatp(who);
while (nxtitem(&ni, (s_char *) &nat)) {
if (!(nat.nat_stat & STAT_INUSE))
continue;
if (player->cnum == (natid)ni.cur)
continue;
if (opt_HIDDEN) {
if (!player->god && !getcontact(natp, ni.cur)) {
pr("You haven't contacted country #%d yet\n", ni.cur);
continue;
}
}
if (getrel(natp, (natid)ni.cur) == rel)
continue;
setrel(who, (natid)ni.cur, rel);
}
return RET_OK;
}