Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* demo.c: De-mobilize "n" military in a given sector
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "deity.h"
#include "var.h"
#include "sect.h"
#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
/*
* format: demo <SECTS> number
*
*/
long do_demo(struct natstr *natp, struct nstr_sect nstr, int number, s_char *p, int for_real);
int
demo(void)
{
struct natstr *natp;
long cash;
long cost;
int number;
s_char *p;
s_char buf[1024];
struct nstr_sect nstr;
natp = getnatp(player->cnum);
cash = natp->nat_money;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
if ((p = getstarg(player->argp[2], "Number to de-mobilize : ", buf)) == 0)
return RET_SYN;
number = atoi(p);
if (!(p = getstarg(player->argp[3], "New civilians on active reserve? (y/n) ", buf)))
return RET_SYN;
if (*p != 'y' && *p != 'n')
return RET_SYN;
cost = do_demo(natp, nstr, number, p, 0);
if (chkmoney(cost, cash, player->argp[4]))
return RET_SYN;
return (int)do_demo(natp, nstr, number, p, 1);
}
long do_demo(struct natstr *natp, struct nstr_sect nstr, int number, s_char *p, int for_real)
{
struct sctstr sect;
int mil_demob;
int mil;
int civ;
int deltamil;
int reserves;
long cost = 0;
mil_demob = 0;
reserves = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner || sect.sct_effic < 60)
continue;
if ((mil = getvar(V_MILIT, (s_char *)&sect, EF_SECTOR)) == 0)
continue;
if (sect.sct_own != sect.sct_oldown)
continue;
civ = getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR);
if (number < 0){
if ((deltamil = mil + number) <= 0)
continue;
}
else if ((deltamil = min(mil, number)) <= 0)
continue;
civ += deltamil;
mil -= deltamil;
mil_demob += deltamil;
if (!for_real) {
cost += deltamil * 5;
continue;
}
player->dolcost += deltamil * 5;
pr("%d demobilized in %s (%d mil left)\n",
deltamil, xyas(sect.sct_x, sect.sct_y, player->cnum), mil);
if (*p == 'y')
reserves += deltamil;
putvar(V_MILIT, mil, (s_char *)&sect, EF_SECTOR);
putvar(V_CIVIL, civ, (s_char *)&sect, EF_SECTOR);
putsect(&sect);
}
if (!for_real)
return cost;
if (!mil_demob) {
pr("No eligible sectors/military for demobilization\n");
return (long)RET_FAIL;
}
pr("Total new civilians : %d\n", mil_demob);
if (*p == 'y')
pr("Military reserve stands at %d (up %d)\n",
natp->nat_reserve + reserves, reserves);
if (reserves > 0) {
natp->nat_reserve += reserves;
putnat(natp);
}
return RET_OK;
}