Import of Empire 4.2.12
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src/lib/commands/enli.c
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147
src/lib/commands/enli.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* enli.c: Enlist some military
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "nat.h"
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#include "treaty.h"
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#include "file.h"
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#include "commands.h"
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int
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enli(void)
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{
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struct nstr_sect nstr;
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struct sctstr sect;
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struct natstr *natp;
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int civ;
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int mil;
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int newmil;
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int milwant;
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int totalmil;
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long reserve;
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s_char *p;
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int quota;
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s_char prompt[128];
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s_char buf[1024];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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if (!trechk(player->cnum, 0, TRTENL))
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return RET_FAIL;
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natp = getnatp(player->cnum);
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newmil = 500;
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sprintf(prompt, "Number to enlist (max %d) : ", newmil);
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if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
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return RET_SYN;
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if ((milwant = atoi(p)) > newmil)
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milwant = newmil;
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if (0 != (quota = (milwant < 0)))
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milwant = -milwant;
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totalmil = 0;
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reserve = natp->nat_reserve;
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if (reserve <= 0) {
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pr("No military reserves left\n");
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return RET_OK;
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}
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_oldown != player->cnum)
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continue;
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civ = getvar(V_CIVIL, (s_char *)§, EF_SECTOR);
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if (civ == 0)
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continue;
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if (sect.sct_loyal > 70) {
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pr("civilians refuse to report in %s!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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if (sect.sct_mobil <= 0) {
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pr("%s is out of mobility!\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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}
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mil = getvar(V_MILIT, (s_char *)§, EF_SECTOR);
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newmil = civ * 0.5;
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if (quota) {
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if (newmil > milwant - mil)
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newmil = milwant - mil;
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if (newmil > 500)
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newmil = 500;
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} else if (newmil > milwant)
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newmil = milwant;
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if (newmil > 999 - mil)
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newmil = 999 - mil;
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if (newmil <= 0)
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continue;
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if (newmil > reserve)
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newmil = reserve;
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if (!putvar(V_MILIT, newmil + mil, (s_char *)§, EF_SECTOR)) {
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pr("No room for military in %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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}
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reserve -= newmil;
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totalmil += newmil;
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putvar(V_CIVIL, civ - newmil, (s_char *)§, EF_SECTOR);
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pr("%3d enlisted in %s (%d)\n", newmil,
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xyas(sect.sct_x, sect.sct_y, player->cnum), mil + newmil);
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if (sect.sct_mobil > 0) {
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sect.sct_mobil = (u_char)((float)sect.sct_mobil *
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(1.0 - (float)newmil / (float)civ));
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}
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putsect(§);
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if (totalmil >= 10000) {
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pr("Rioting in induction center interrupts enlistment\n");
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break;
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}
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if (reserve == 0) {
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pr("Military reserve exhausted\n");
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break;
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}
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}
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pr("Total new enlistment : %d\n", totalmil);
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pr("Military reserves stand at %d\n", reserve);
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if (totalmil) {
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natp->nat_reserve -= totalmil;
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putnat(natp);
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}
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if ((player->btused += roundavg((float)totalmil * 0.02)) > 0)
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pr("Paperwork at recruiting stations ... %d\n",
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player->btused);
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return RET_OK;
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}
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