Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
87
src/lib/commands/flee.c
Normal file
87
src/lib/commands/flee.c
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* flee.c: Add ships to a fleet
|
||||
*
|
||||
* Known contributors to this file:
|
||||
*
|
||||
*/
|
||||
|
||||
#include <ctype.h>
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "var.h"
|
||||
#include "ship.h"
|
||||
#include "xy.h"
|
||||
#include "nsc.h"
|
||||
#include "file.h"
|
||||
#include "nat.h"
|
||||
#include "commands.h"
|
||||
|
||||
int
|
||||
flee(void)
|
||||
{
|
||||
struct shpstr ship;
|
||||
register int count;
|
||||
s_char *cp;
|
||||
s_char c;
|
||||
struct nstr_item nstr;
|
||||
struct nstr_item ni;
|
||||
struct shpstr ship2;
|
||||
int r;
|
||||
s_char buf[1024];
|
||||
|
||||
cp = getstarg(player->argp[1], "fleet? ", buf);
|
||||
if (cp == 0)
|
||||
return RET_SYN;
|
||||
c = *cp;
|
||||
if (!isalpha(c) && c != '~') {
|
||||
pr("Specify fleet, (1 alpha char or '~')\n");
|
||||
return RET_SYN;
|
||||
}
|
||||
if (c == '~')
|
||||
c = ' ';
|
||||
if (!snxtitem(&nstr, EF_SHIP, player->argp[2]))
|
||||
return RET_SYN;
|
||||
count = 0;
|
||||
while (nxtitem(&nstr, (s_char *)&ship)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
ship.shp_fleet = c;
|
||||
snxtitem(&ni, EF_SHIP, cp);
|
||||
while((r=nxtitem(&ni, (s_char *)&ship2))
|
||||
&& (ship2.shp_fleet != c));
|
||||
if (r){
|
||||
bcopy(ship2.shp_rpath, ship.shp_rpath,10);
|
||||
ship.shp_rflags = ship2.shp_rflags;
|
||||
}
|
||||
putship(ship.shp_uid, &ship);
|
||||
count++;
|
||||
}
|
||||
pr("%d ship%s added to fleet `%c'\n", count, splur(count), c);
|
||||
return RET_OK;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue