Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
152
src/lib/commands/fly.c
Normal file
152
src/lib/commands/fly.c
Normal file
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* fly.c: fly a plane
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Dave Pare, 1986
|
||||
* Steve McClure, 2000
|
||||
*/
|
||||
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "ship.h"
|
||||
#include "item.h"
|
||||
#include "plane.h"
|
||||
#include "nuke.h"
|
||||
#include "xy.h"
|
||||
#include "nsc.h"
|
||||
#include "news.h"
|
||||
#include "file.h"
|
||||
#include "nat.h"
|
||||
#include "path.h"
|
||||
#include "commands.h"
|
||||
|
||||
int
|
||||
fly(void)
|
||||
{
|
||||
s_char *p;
|
||||
int mission_flags;
|
||||
int tech;
|
||||
coord tx, ty;
|
||||
coord ax, ay;
|
||||
int ap_to_target;
|
||||
struct ichrstr *ip;
|
||||
s_char flightpath[MAX_PATH_LEN];
|
||||
struct shpstr ship;
|
||||
int cno;
|
||||
struct nstr_item ni_bomb;
|
||||
struct nstr_item ni_esc;
|
||||
coord x, y;
|
||||
struct sctstr target;
|
||||
struct emp_qelem bomb_list;
|
||||
struct emp_qelem esc_list;
|
||||
int wantflags;
|
||||
struct sctstr ap_sect;
|
||||
int dst_type;
|
||||
s_char *dst_ptr;
|
||||
s_char buf[1024];
|
||||
|
||||
wantflags = 0;
|
||||
if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
|
||||
return RET_SYN;
|
||||
if (!snxtitem(&ni_esc, EF_PLANE, getstarg(player->argp[2], "escort(s)? ", buf)))
|
||||
pr("No escorts...\n");
|
||||
if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0 || *p == 0)
|
||||
return RET_SYN;
|
||||
if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
|
||||
return RET_SYN;
|
||||
if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
|
||||
getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
|
||||
pr("Assembly point not owned by you or an ally!\n");
|
||||
return RET_SYN;
|
||||
}
|
||||
ax = x;
|
||||
ay = y;
|
||||
if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
|
||||
0, P_FLYING) == 0 || *flightpath == 0)
|
||||
return RET_SYN;
|
||||
tx = ax;
|
||||
ty = ay;
|
||||
(void) pathtoxy(flightpath, &tx, &ty, fcost);
|
||||
pr("Ending sector is %s\n", xyas(tx, ty, player->cnum));
|
||||
getsect(tx, ty, &target);
|
||||
cno = -1;
|
||||
ip = whatitem(player->argp[5], "transport what? ");
|
||||
mission_flags = 0;
|
||||
if (pln_onewaymission(&target, &cno, &wantflags) < 0)
|
||||
return RET_SYN;
|
||||
if (cno < 0) {
|
||||
dst_ptr = (s_char *) ⌖
|
||||
dst_type = EF_SECTOR;
|
||||
} else {
|
||||
getship(cno, &ship);
|
||||
dst_ptr = (s_char *) &ship;
|
||||
dst_type = EF_SHIP;
|
||||
}
|
||||
ap_to_target = strlen(flightpath);
|
||||
if (*(flightpath+strlen(flightpath)-1) == 'h')
|
||||
ap_to_target--;
|
||||
pr("range to target is %d\n", ap_to_target);
|
||||
/*
|
||||
* select planes within range
|
||||
*/
|
||||
pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
|
||||
1, wantflags, P_M|P_O);
|
||||
wantflags |= P_F;
|
||||
wantflags |= P_ESC;
|
||||
pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
|
||||
1, wantflags, P_M|P_O);
|
||||
/*
|
||||
* now arm and equip the bombers, transports, whatever.
|
||||
* tech is stored in high 16 bits of mission_flags.
|
||||
* yuck.
|
||||
*/
|
||||
tech=0;
|
||||
mission_flags |= P_X; /* stealth (shhh) */
|
||||
mission_flags |= P_H; /* gets turned off if not all choppers */
|
||||
mission_flags = pln_arm(&bomb_list, ap_to_target, 't', ip, 0, mission_flags,&tech);
|
||||
if (QEMPTY(&bomb_list)) {
|
||||
pr("No planes could be equipped for the mission.\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
mission_flags = pln_arm(&esc_list, ap_to_target, 't', ip, P_ESC|P_F, mission_flags,&tech);
|
||||
ac_encounter(&bomb_list,&esc_list,ax,ay,flightpath,mission_flags,0,0,0);
|
||||
if (QEMPTY(&bomb_list)) {
|
||||
pr("No planes got through fighter defenses\n");
|
||||
} else {
|
||||
getsect(tx, ty, &target);
|
||||
pln_dropoff(&bomb_list, ip, tx, ty, dst_ptr, dst_type);
|
||||
pln_newlanding(&bomb_list, tx, ty, cno);
|
||||
pln_newlanding(&esc_list, tx, ty, cno);
|
||||
}
|
||||
pln_put(&bomb_list);
|
||||
pln_put(&esc_list);
|
||||
return RET_OK;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue