Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/commands/foll.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* foll.c: Set leader of a set of ships
*
* Known contributors to this file:
* Robert Forsman
*/
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "ship.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "commands.h"
#include "optlist.h"
int
foll(void)
{
struct shpstr ship;
s_char *cp;
int good,leader,count=0;
coord x,y;
struct nstr_item nstr;
s_char buf[1024];
if (!opt_SAIL) {
pr("The SAIL option is not enabled, so this command is not valid.\n");
return RET_FAIL;
}
if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
return RET_SYN;
cp = getstarg(player->argp[2],"leader?", buf);
if (cp==0) cp="";
good = sscanf(cp,"%d",&leader);
if (!good)
return RET_SYN;
getship(leader,&ship);
if (ship.shp_own!=player->cnum &&
getrel(getnatp(ship.shp_own),player->cnum) < FRIENDLY)
{
pr("That ship won't let you follow.\n");
return RET_FAIL;
}
x = ship.shp_x;
y = ship.shp_y;
while (nxtitem(&nstr, (s_char *)&ship)) {
if (!player->owner)
continue;
if ( ship.shp_x!=x || ship.shp_y!=y )
{
pr("Ship #%d not in same sector as #%d\n",ship.shp_uid,leader);
continue;
}
if (ship.shp_uid==leader)
{
pr("Ship #%d can't follow itself!\n",leader);
continue;
}
if ((ship.shp_autonav & AN_AUTONAV) && !(ship.shp_autonav & AN_STANDBY))
{
pr("Ship #%d has other orders!\n",ship.shp_uid);
continue;
}
count++;
ship.shp_mission = 0;
*ship.shp_path = 'f';
ship.shp_path[1] = 0;
/* sprintf(ship.shp_path,"f%d",leader);*/
ship.shp_follow = leader;
pr("Ship #%d follows #%d.\n",ship.shp_uid,leader);
putship(ship.shp_uid, &ship);
}
if (count == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
}else
pr("%d ship%s\n", count, splur(count));
return RET_OK;
}