Import of Empire 4.2.12
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src/lib/commands/forc.c
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src/lib/commands/forc.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* force.c: Force an update to occur (deity)
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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*/
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#include <sys/types.h>
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#include "misc.h"
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#include "player.h"
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#include "empthread.h"
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#include "commands.h"
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int
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force(void)
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{
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extern empth_sem_t *update_sem;
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extern int update_pending;
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extern int shutdown_pending;
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int seconds;
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time_t now;
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if (update_pending) {
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pr("Update is pending\n");
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return RET_FAIL;
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}
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if (shutdown_pending) {
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pr("Shutdown is pending\n");
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return RET_FAIL;
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}
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if (updates_disabled()) {
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pr("Updates are disabled\n");
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return RET_FAIL;
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}
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seconds = onearg(player->argp[1], "Time until update [in seconds]? ");
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if (seconds < 0)
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return RET_FAIL;
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if (seconds) {
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time(&now);
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pr("Waiting %d seconds...\n", seconds);
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empth_sleep(now + seconds);
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}
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pr("Scheduling update now\n");
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empth_sem_signal(update_sem);
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return RET_OK;
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}
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