Import of Empire 4.2.12
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src/lib/commands/fort.c
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src/lib/commands/fort.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* fort.c: Increase the fortification value of land units
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*
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* Known contributors to this file:
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* Steve McClure, 1999
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "commands.h"
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int
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fort(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int fort_amt, hard_amt, mob_used;
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int eng;
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s_char *p;
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extern int land_mob_max;
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s_char buf[1024];
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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p = getstarg(player->argp[2], "Amount: ", buf);
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if (p == 0 || *p == 0)
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return RET_SYN;
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fort_amt = atoi(p);
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if (fort_amt > land_mob_max)
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fort_amt = land_mob_max;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n",
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land.lnd_type, ni.cur);
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continue;
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}
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getland(land.lnd_uid,&land);
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if (land.lnd_mobil < 0)
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continue;
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if (land.lnd_ship >= 0) {
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pr("%s is on a ship and can't be fortified\n",
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prland(&land));
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continue;
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}
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hard_amt = fort_amt;
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/* This is use for things like "fort * -67" which will
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use all mobility down to leaving 67 left. */
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if (hard_amt < 0) {
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hard_amt = land.lnd_mobil + hard_amt;
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if (hard_amt < 0)
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continue;
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}
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nunits++;
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hard_amt = min(land.lnd_mobil, hard_amt);
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if ((land.lnd_harden + hard_amt) > land_mob_max)
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hard_amt = land_mob_max - land.lnd_harden;
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eng = is_engineer(land.lnd_x, land.lnd_y);
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if (eng)
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hard_amt = ((float)hard_amt * 1.5);
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if ((land.lnd_harden + hard_amt) > land_mob_max)
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hard_amt = land_mob_max - land.lnd_harden;
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/* Ok, set the mobility used */
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mob_used = hard_amt;
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/* Now, if an engineer helped, it's really only 2/3rds of
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that */
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if (eng)
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mob_used = (int)((float)mob_used / 1.5);
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/* If we increased it, but not much, we gotta take at least 1
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mob point. */
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if (mob_used <= 0 && hard_amt > 0)
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mob_used = 1;
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land.lnd_mobil -= mob_used;
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if (land.lnd_mobil < 0)
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land.lnd_mobil = 0;
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land.lnd_harden += hard_amt;
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land.lnd_harden = min(land.lnd_harden, land_mob_max);
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pr("%s hardened to %d\n", prland(&land),
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land.lnd_harden);
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putland(land.lnd_uid,&land);
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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int
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is_engineer(int x, int y)
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{
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, x,y);
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while(nxtitem(&ni, (s_char *)&land)){
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if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
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return 1;
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}
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return 0;
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}
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