Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

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src/lib/commands/grin.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* grin.c: Grind gold bars into dust
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "product.h"
#include "commands.h"
int
grin(void)
{
struct nstr_sect nstr;
int vec[I_MAX+1];
struct sctstr sect;
s_char *p;
int i,n,qty;
int avail;
s_char buf[1024];
if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
return RET_SYN;
if (!snxtsct(&nstr, p))
return RET_SYN;
if ((p = getstarg(player->argp[2], "amount : ", buf)) == 0 || *p == 0)
return RET_SYN;
qty = atoi(p);
if(qty < 0)
return RET_SYN;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
/* getsect(item.sct_x, item.sct_y, &sect); */
if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
avail = n * 5.0;
if(avail > sect.sct_avail) {
n = sect.sct_avail / 5;
avail = sect.sct_avail;
if(n == 0)
continue;
}
if (n) {
vec[I_BAR] -= n;
pr("%d bars ground up in %s\n", n,
xyas(sect.sct_x, sect.sct_y, player->cnum));
for (i = 0; i < pchr[P_BAR].p_nv; i++) {
vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
pchr[P_BAR].p_vamt[i]) * 0.8);
}
putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
sect.sct_avail -= avail;
putsect(&sect);
}
}
return RET_OK;
}