Import of Empire 4.2.12
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src/lib/commands/grin.c
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src/lib/commands/grin.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* grin.c: Grind gold bars into dust
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "product.h"
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#include "commands.h"
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int
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grin(void)
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{
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struct nstr_sect nstr;
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int vec[I_MAX+1];
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struct sctstr sect;
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s_char *p;
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int i,n,qty;
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int avail;
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s_char buf[1024];
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if ((p = getstarg(player->argp[1], "Sectors? ", buf)) == 0)
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return RET_SYN;
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if (!snxtsct(&nstr, p))
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return RET_SYN;
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if ((p = getstarg(player->argp[2], "amount : ", buf)) == 0 || *p == 0)
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return RET_SYN;
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qty = atoi(p);
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if(qty < 0)
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return RET_SYN;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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/* getsect(item.sct_x, item.sct_y, §); */
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if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
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continue;
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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n = (vec[I_BAR] >= qty) ? qty : vec[I_BAR];
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avail = n * 5.0;
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if(avail > sect.sct_avail) {
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n = sect.sct_avail / 5;
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avail = sect.sct_avail;
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if(n == 0)
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continue;
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}
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if (n) {
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vec[I_BAR] -= n;
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pr("%d bars ground up in %s\n", n,
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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for (i = 0; i < pchr[P_BAR].p_nv; i++) {
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vec[unitem(pchr[P_BAR].p_vtype[i])] += (int)((n *
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pchr[P_BAR].p_vamt[i]) * 0.8);
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}
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putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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sect.sct_avail -= avail;
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putsect(§);
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}
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}
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return RET_OK;
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}
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