Import of Empire 4.2.12
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src/lib/commands/land.c
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118
src/lib/commands/land.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* land.c: List land units
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*
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* Known contributors to this file:
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "optlist.h"
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#include "commands.h"
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int
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land(void)
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{
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int vec[I_MAX+1];
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s_char *mission_short_name();
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == 0)
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continue;
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if (!player->owner && !player->god)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n",
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land.lnd_type, ni.cur);
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continue;
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}
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count_land_planes(&land);
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lnd_count_units(&land);
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr(" # unit type x,y a eff mil frt mu fd");
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if (opt_FUEL)
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pr(" fl");
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pr(" tch retr rd");
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pr(" xl");
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pr(" ln");
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pr(" l/s\n");
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}
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%4d ", ni.cur);
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pr("%-15.15s", lchr[(int)land.lnd_type].l_name);
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prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
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pr("%c", land.lnd_army);
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pr("%4d%%", land.lnd_effic);
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pr("%4d", lnd_getmil(&land));
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pr("%4d", land.lnd_harden);
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pr("%4d", land.lnd_mobil);
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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pr("%4d", vec[I_FOOD]);
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if (opt_FUEL)
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pr("%3d",land.lnd_fuel);
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pr("%4d ", land.lnd_tech);
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pr("%3d%%", land.lnd_retreat);
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pr("%3d", land.lnd_rad_max);
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pr("%3d",land.lnd_nxlight);
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pr("%3d",land.lnd_nland);
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if (land.lnd_ship >= 0)
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pr(" S%4d", land.lnd_ship);
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else if (land.lnd_land >= 0)
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pr(" L%4d", land.lnd_land);
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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