Import of Empire 4.2.12
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src/lib/commands/ldump.c
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299
src/lib/commands/ldump.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* ldump.c: Dump land unit information
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*
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* Known contributors to this file:
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* John Yockey, 1997
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "sect.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "optlist.h"
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#include "var.h"
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#include "commands.h"
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int
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ldump(void)
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{
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int nunits;
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int field[128];
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struct nstr_item ni;
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struct lndstr land;
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int vec[I_MAX+1];
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s_char *mission_short_name();
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int n,i;
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struct natstr *np;
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time_t now;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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prdate();
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nunits = 0;
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if (!player->argp[2]) {
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for (n = 1; n <= 39; n++) field[n-1] = n;
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field[n-1] = 0;
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} else {
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n = 2;
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i = 0;
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while (player->argp[n]) {
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if (!strcmp("type",player->argp[n])) {
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field[i++] = 1;
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} else if (!strcmp("x",player->argp[n])) {
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field[i++] = 2;
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} else if (!strcmp("y",player->argp[n])) {
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field[i++] = 3;
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} else if (!strcmp("army",player->argp[n])) {
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field[i++] = 4;
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} else if (!strcmp("eff",player->argp[n])) {
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field[i++] = 5;
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} else if (!strcmp("mil",player->argp[n])) {
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field[i++] = 6;
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} else if (!strcmp("fort",player->argp[n])) {
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field[i++] = 7;
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} else if (!strcmp("mob",player->argp[n])) {
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field[i++] = 8;
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} else if (!strcmp("food",player->argp[n])) {
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field[i++] = 9;
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} else if (!strcmp("fuel",player->argp[n])) {
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field[i++] = 10;
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} else if (!strcmp("tech",player->argp[n])) {
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field[i++] = 11;
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} else if (!strcmp("retr",player->argp[n])) {
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field[i++] = 12;
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} else if (!strcmp("react",player->argp[n])) {
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field[i++] = 13;
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} else if (!strcmp("xl",player->argp[n])) {
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field[i++] = 14;
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} else if (!strcmp("nland",player->argp[n])) {
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field[i++] = 15;
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} else if (!strcmp("land",player->argp[n])) {
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field[i++] = 16;
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} else if (!strcmp("ship",player->argp[n])) {
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field[i++] = 17;
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} else if (!strcmp("shell",player->argp[n])) {
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field[i++] = 18;
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} else if (!strcmp("gun",player->argp[n])) {
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field[i++] = 19;
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} else if (!strcmp("petrol",player->argp[n])) {
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field[i++] = 20;
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} else if (!strcmp("iron",player->argp[n])) {
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field[i++] = 21;
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} else if (!strcmp("dust",player->argp[n])) {
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field[i++] = 22;
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} else if (!strcmp("bar",player->argp[n])) {
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field[i++] = 23;
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} else if (!strcmp("oil",player->argp[n])) {
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field[i++] = 24;
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} else if (!strcmp("lcm",player->argp[n])) {
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field[i++] = 25;
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} else if (!strcmp("hcm",player->argp[n])) {
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field[i++] = 26;
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} else if (!strcmp("rad",player->argp[n])) {
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field[i++] = 27;
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} else if (!strcmp("att",player->argp[n])) {
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field[i++] = 28;
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} else if (!strcmp("def",player->argp[n])) {
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field[i++] = 29;
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} else if (!strcmp("vul",player->argp[n])) {
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field[i++] = 30;
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} else if (!strcmp("spd",player->argp[n])) {
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field[i++] = 31;
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} else if (!strcmp("vis",player->argp[n])) {
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field[i++] = 32;
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} else if (!strcmp("spy",player->argp[n])) {
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field[i++] = 33;
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} else if (!strcmp("radius",player->argp[n])) {
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field[i++] = 34;
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} else if (!strcmp("frg",player->argp[n])) {
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field[i++] = 35;
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} else if (!strcmp("acc",player->argp[n])) {
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field[i++] = 36;
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} else if (!strcmp("dam",player->argp[n])) {
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field[i++] = 37;
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} else if (!strcmp("amm",player->argp[n])) {
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field[i++] = 38;
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} else if (!strcmp("aaf",player->argp[n])) {
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field[i++] = 39;
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} else {
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pr("Unrecognized field %s\n",player->argp[n]);
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}
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if (n++ > 100) {
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pr("Too many fields\n");
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return RET_FAIL;
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}
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}
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field[i] = 0;
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}
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if (player->god)
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pr(" ");
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time(&now);
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pr("DUMP LAND UNITS %d\n", now);
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if (player->god)
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pr("own ");
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pr("id");
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n = 0;
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while (field[n]) {
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switch (field[n]) {
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case 1: pr(" type"); break;
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case 2: pr(" x"); break;
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case 3: pr(" y"); break;
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case 4: pr(" army"); break;
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case 5: pr(" eff"); break;
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case 6: pr(" mil"); break;
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case 7: pr(" fort"); break;
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case 8: pr(" mob"); break;
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case 9: pr(" food"); break;
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case 10: pr(" fuel"); break;
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case 11: pr(" tech"); break;
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case 12: pr(" retr"); break;
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case 13: pr(" react"); break;
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case 14: pr(" xl"); break;
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case 15: pr(" nland"); break;
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case 16: pr(" land"); break;
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case 17: pr(" ship"); break;
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case 18: pr(" shell"); break;
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case 19: pr(" gun"); break;
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case 20: pr(" petrol"); break;
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case 21: pr(" iron"); break;
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case 22: pr(" dust"); break;
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case 23: pr(" bar"); break;
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case 24: pr(" oil"); break;
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case 25: pr(" lcm"); break;
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case 26: pr(" hcm"); break;
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case 27: pr(" rad"); break;
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case 28: pr(" att"); break;
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case 29: pr(" def"); break;
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case 30: pr(" vul"); break;
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case 31: pr(" spd"); break;
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case 32: pr(" vis"); break;
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case 33: pr(" spy"); break;
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case 34: pr(" radius"); break;
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case 35: pr(" frg"); break;
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case 36: pr(" acc"); break;
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case 37: pr(" dam"); break;
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case 38: pr(" amm"); break;
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case 39: pr(" aaf"); break;
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}
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n++;
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}
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pr("\n");
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np = getnatp(player->cnum);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == 0)
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continue;
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if (!player->owner && !player->god)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n",
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land.lnd_type, ni.cur);
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continue;
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}
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count_land_planes(&land);
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lnd_count_units(&land);
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nunits++;
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%d", ni.cur);
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n = 0;
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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while (field[n]) {
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switch (field[n++]) {
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case 1: pr(" %0.4s",lchr[(int)land.lnd_type].l_name); break;
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case 2: pr(" %d", xrel(np, land.lnd_x)); break;
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case 3: pr(" %d", yrel(np, land.lnd_y)); break;
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case 4: if (land.lnd_army == ' ')
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pr(" ~");
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else
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pr(" %c", land.lnd_army);
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break;
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case 5: pr(" %d", land.lnd_effic); break;
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case 6: pr(" %d", lnd_getmil(&land)); break;
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case 7: pr(" %d", land.lnd_harden); break;
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case 8: pr(" %d", land.lnd_mobil); break;
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case 9: pr(" %d", vec[I_FOOD]); break;
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case 10: if (opt_FUEL)
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pr(" %d",land.lnd_fuel);
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else
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pr(" 0");
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break;
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case 11: pr(" %d", land.lnd_tech); break;
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case 12: pr(" %d", land.lnd_retreat); break;
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case 13: pr(" %d", land.lnd_rad_max); break;
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case 14: pr(" %d", land.lnd_nxlight); break;
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case 15: pr(" %d", land.lnd_nland); break;
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case 16: pr(" %d", land.lnd_land); break;
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case 17: pr(" %d", land.lnd_ship); break;
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case 18: pr(" %d", vec[I_SHELL]); break;
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case 19: pr(" %d", vec[I_GUN]); break;
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case 20: pr(" %d", vec[I_PETROL]); break;
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case 21: pr(" %d", vec[I_IRON]); break;
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case 22: pr(" %d", vec[I_DUST]); break;
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case 23: pr(" %d", vec[I_BAR]); break;
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case 24: pr(" %d", vec[I_OIL]); break;
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case 25: pr(" %d", vec[I_LCM]); break;
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case 26: pr(" %d", vec[I_HCM]); break;
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case 27: pr(" %d", vec[I_RAD]); break;
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case 28: pr(" %1.2f", (float)land.lnd_att); break;
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case 29: pr(" %1.2f", (float)land.lnd_def); break;
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case 30: pr(" %d", land.lnd_vul); break;
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case 31: pr(" %d", land.lnd_spd); break;
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case 32: pr(" %d", land.lnd_vis); break;
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case 33: pr(" %d", land.lnd_spy); break;
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case 34: pr(" %d", land.lnd_rad); break;
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case 35: pr(" %d", land.lnd_frg); break;
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case 36: pr(" %d", land.lnd_acc); break;
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case 37: pr(" %d", land.lnd_dam); break;
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case 38: pr(" %d", land.lnd_ammo); break;
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case 39: pr(" %d", land.lnd_aaf); break;
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}
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}
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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