Import of Empire 4.2.12
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src/lib/commands/leve.c
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98
src/lib/commands/leve.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* leve.c: Do a distribution threshold level report
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*
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* Known contributors to this file:
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* David Muir Sharnoff, 1987
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "sect.h"
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#include "xy.h"
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#include "nsc.h"
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#include "nat.h"
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#include "deity.h"
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#include "file.h"
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#include "path.h"
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#include "commands.h"
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int
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leve(void)
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{
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struct sctstr sect;
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int nsect;
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struct nstr_sect nstr;
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int dist[I_MAX+1];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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prdate();
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nsect = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (nsect++ == 0) {
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pr("DISTRIBUTION LEVELS\n");
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if (player->god)
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pr("own");
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pr(" sect dst civ mil uw food sh gun pet iron dust bar oil lcm hcm rad\n");
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}
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if (player->god)
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pr("%2d ", sect.sct_own);
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getvec(VT_DIST, dist, (s_char *)§, EF_SECTOR);
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prxy("%3d,%-3d", nstr.x, nstr.y, player->cnum);
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pr(" %c ", dchr[sect.sct_type].d_mnem);
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prxy("%3d,%-3d", sect.sct_dist_x,sect.sct_dist_y,player->cnum);
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pr(" %4d", dist[I_CIVIL]);
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pr("%4d", dist[I_MILIT]);
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pr("%4d", dist[I_UW]);
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pr("%5d", dist[I_FOOD]);
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pr("%4d", dist[I_SHELL]);
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pr("%4d", dist[I_GUN]);
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pr("%4d", dist[I_PETROL]);
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pr("%5d", dist[I_IRON]);
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pr("%5d", dist[I_DUST]);
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pr("%4d", dist[I_BAR]);
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pr("%4d", dist[I_OIL]);
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pr("%4d", dist[I_LCM]);
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pr("%4d", dist[I_HCM]);
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pr("%4d", dist[I_RAD]);
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pr("\n");
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}
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if (nsect == 0) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d sector%s\n", nsect, splur(nsect));
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return 0;
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}
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