Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

175
src/lib/commands/mine.c Normal file
View file

@ -0,0 +1,175 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* mine.c: Lay mines from ships or units
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "ship.h"
#include "land.h"
#include "sect.h"
#include "nat.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
/*
* format: mine <SHIPS> <NUMBER MINES>
*/
int
mine(void)
{
struct shpstr ship;
struct sctstr sect;
struct mchrstr *mp;
struct nstr_item ni;
int mines;
int shells;
int mines_avail;
int mines_there;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
mines = onearg(player->argp[2], "Drop how many mines from each ship? ");
if (mines <= 0)
return RET_SYN;
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner)
continue;
mp = &mchr[(int)ship.shp_type];
if ((mp->m_flags & M_MINE) == 0)
continue;
if ((shells = getvar(V_SHELL, (s_char *)&ship, EF_SHIP)) == 0)
continue;
mines_avail = min(shells, mines);
if (getsect(ship.shp_x, ship.shp_y, &sect) == 0 ||
(sect.sct_type != SCT_WATER &&
sect.sct_type != SCT_BSPAN)) {
pr("You can't lay mines there!!\n");
continue;
}
mines_there = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
putvar(V_SHELL, shells - mines_avail, (s_char *)&ship, EF_SHIP);
putvar(V_MINE, mines_avail + mines_there, (s_char *)&sect,
EF_SECTOR);
putsect(&sect);
ship.shp_mission = 0;
putship(ship.shp_uid, &ship);
pr("Laying %d mines from %s\n", mines_avail, prship(&ship));
if (mines_avail &&
map_set(player->cnum, sect.sct_x, sect.sct_y, 'X', 0))
writemap(player->cnum);
}
return RET_OK;
}
/*
* format: landmine <UNITS> <NUMBER MINES>
*/
int
landmine(void)
{
struct lndstr land;
struct sctstr sect;
struct lchrstr *lp;
struct nstr_item ni;
int shells;
int mines_there;
int mines_wanted;
int mines_laid;
int total_mines_laid;
s_char prompt[128];
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner)
continue;
lp = &lchr[(int)land.lnd_type];
if (!(lp->l_flags & L_ENGINEER))
continue;
if (land.lnd_mobil < 1) {
pr("Unit %d is out of mobility\n", land.lnd_uid);
continue;
}
resupply_commod(&land,I_SHELL);
if (!(shells = getvar(V_SHELL, (s_char *)&land, EF_LAND)))
continue;
shells = min(shells, land.lnd_mobil);
if (!getsect(land.lnd_x, land.lnd_y, &sect) ||
sect.sct_type == SCT_WATER ||
sect.sct_type == SCT_BSPAN) {
pr("You can't lay mines there!!\n");
continue;
}
mines_there = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
if (sect.sct_own == sect.sct_oldown)
pr("There are currently %d mines in %s\n",
mines_there,xyas(sect.sct_x,sect.sct_y,player->cnum));
sprintf(prompt, "Drop how many mines from %s? ",
prland(&land));
mines_wanted = onearg(player->argp[2], prompt);
if (!check_land_ok(&land))
continue;
if (mines_wanted <= 0)
continue;
land.lnd_mission = 0;
total_mines_laid = 0;
while (shells > 0 && total_mines_laid < mines_wanted) {
mines_laid = min(shells, mines_wanted - total_mines_laid);
putvar(V_SHELL, shells - mines_laid, (s_char *)&land, EF_LAND);
land.lnd_mobil -= mines_laid;
putland(land.lnd_uid, &land);
resupply_commod(&land, I_SHELL);
putland(land.lnd_uid, &land);
total_mines_laid += mines_laid;
shells = getvar(V_SHELL, (s_char *)&land, EF_LAND);
shells = min(shells, land.lnd_mobil);
}
getsect(sect.sct_x, sect.sct_y, &sect);
putvar(V_MINE, total_mines_laid + mines_there, (s_char *)&sect,
EF_SECTOR);
putsect(&sect);
if (shells)
pr("%s laid a total of %d mines in %s\n",
prland(&land), total_mines_laid,
xyas(sect.sct_x,sect.sct_y,land.lnd_own));
else
pr("%s ran out of %s before it could finish the job\nOnly %d mines were laid in %s\n",
prland(&land),
land.lnd_mobil > 0 ? "supply" : "mobility",
total_mines_laid,
xyas(sect.sct_x,sect.sct_y,land.lnd_own));
}
return RET_OK;
}