Import of Empire 4.2.12
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src/lib/commands/ndump.c
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src/lib/commands/ndump.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* ndump.c: Dump nuke information
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*
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* Known contributors to this file:
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* John Yockey, 1997
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "sect.h"
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#include "nuke.h"
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#include "xy.h"
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#include "nsc.h"
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#include "nat.h"
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#include "deity.h"
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#include "file.h"
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#include "commands.h"
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int
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ndump(void)
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{
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register int i;
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struct nstr_item nstr;
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struct nukstr nuk;
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time_t now;
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int nnukes;
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if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
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return RET_SYN;
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prdate();
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if (player->god) pr(" ");
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time(&now);
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pr("DUMP NUKES %d\n", now);
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if (player->god) pr("own ");
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pr("id x y num type\n");
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nnukes = 0;
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while (nxtitem(&nstr, (s_char *)&nuk)) {
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if (!player->god && !player->owner)
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continue;
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if (nuk.nuk_own == 0)
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continue;
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nnukes++;
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for (i = 0; i < N_MAXNUKE; i++) {
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if (nuk.nuk_types[i] > 0) {
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if (player->god) pr("%3d ", nuk.nuk_own);
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pr("%d ", nuk.nuk_uid);
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prxy("%d %d", nuk.nuk_x, nuk.nuk_y, player->cnum);
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pr(" %d", nuk.nuk_types[i]);
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pr(" %0.5s", nchr[i].n_name);
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pr("\n");
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}
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}
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}
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if (nnukes == 0) {
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if (player->argp[1])
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pr("%s: No nuke(s)\n", player->argp[1]);
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else
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pr("%s: No nuke(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d nuke%s\n", nnukes, splur(nnukes));
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return RET_OK;
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}
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