Import of Empire 4.2.12
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commit
d8b7fdfae1
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396
src/lib/commands/new.c
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396
src/lib/commands/new.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* new.c: Create a new capital for a player
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "nat.h"
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#include "sect.h"
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#include "path.h"
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#include "file.h"
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#include "xy.h"
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#include "tel.h"
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#include "land.h"
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#include "nsc.h"
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#include "options.h"
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#include "optlist.h"
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#include "commands.h"
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#include <fcntl.h>
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extern float start_education, start_happiness;
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extern float start_technology, start_research;
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extern int morale_base;
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static void ok(s_char *map, int x, int y);
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static int isok(int x, int y);
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static struct range defrealm = {-8, -5, 10, 5, 0, 0};
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#define MAXAVAIL 300
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int
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new(void)
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{
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extern int max_btus;
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extern int players_at_00;
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extern int at_least_one_100;
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#ifdef START_UNITS
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extern int start_unit_type[START_UNITS];
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#endif /* START_UNITS */
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struct sctstr sect;
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struct natstr *natp;
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struct boundstr newrealms;
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struct range absrealm;
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natid num;
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time_t now;
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coord x, y;
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int i;
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s_char *p;
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int n;
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extern int startmob;
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s_char buf[1024];
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natp = getnatp(player->cnum);
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if (natp->nat_xorg != 0 || natp->nat_yorg != 0) {
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pr("Must be at 0,0 to add a new country\n");
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return 0;
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}
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if ((n = natarg(player->argp[1], "Country? ")) < 0) {
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pr("Bad country number\n");
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return 0;
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}
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num = n;
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natp = getnatp(num);
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if ((natp->nat_stat & STAT_NEW) == 0) {
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pr("Country #%d (%s) isn't a new country!\n",
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num, cname(num));
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return RET_SYN;
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}
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if (player->argp[2] != 0) {
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if ((p = getstarg(player->argp[2], "sanctuary pair : ", buf)) == 0)
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return RET_SYN;
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if (!sarg_xy(p, &x, &y) || !getsect(x, y, §))
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return RET_SYN;
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if (sect.sct_type != SCT_RURAL) {
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pr("%s is a %s; try again...\n",
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xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
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return RET_SYN;
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}
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getsect(x + 2, y, §);
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if (sect.sct_type != SCT_RURAL) {
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pr("%s is a %s; try again...\n",
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xyas(x, y, player->cnum), dchr[sect.sct_type].d_name);
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return RET_SYN;
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}
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} else {
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(void) time(&now);
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#if !defined(_WIN32)
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(void) srandom(now);
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#else
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(void) srand(now);
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#endif
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for (i = 0; i < 300 && !player->aborted; i++) {
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/* Both x and y should be either odd or even */
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x = (random() % WORLD_X)-(WORLD_X/2);
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y = (((random() % WORLD_Y)-(WORLD_Y/2)) & ~1) | (x & 1);
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/*
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* If either of the two potential
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* sanctuary sectors are already
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* owned by someone else, pick
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* another place on the map.
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*/
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getsect(x, y, §);
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if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
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continue;
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getsect(x+2, y, §);
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if (sect.sct_type == SCT_WATER || sect.sct_own != 0)
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continue;
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if (isok(x, y))
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break;
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}
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if (i == 300) {
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pr("couldn't find an empty slot!\n");
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return RET_FAIL;
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}
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}
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if (player->aborted)
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return RET_FAIL;
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pr("added country %d at %s\n", num, xyas(x, y, player->cnum));
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getsect(x, y, §);
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sect.sct_own = num;
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sect.sct_type = SCT_SANCT;
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sect.sct_newtype = SCT_SANCT;
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sect.sct_effic = 100;
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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if (!opt_DEFENSE_INFRA)
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sect.sct_defense = sect.sct_effic;
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sect.sct_mobil = startmob;
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sect.sct_work = 100;
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sect.sct_oldown = num;
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if (at_least_one_100) {
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sect.sct_oil = 100;
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sect.sct_fertil = 100;
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sect.sct_uran = 100;
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sect.sct_min = 100;
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sect.sct_gmin = 100;
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}
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if (opt_RES_POP)
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putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
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else
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putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
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putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
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putvar(V_FOOD, 1000, (s_char *)§, EF_SECTOR);
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putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
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putsect(§);
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getsect(x + 2, y, §);
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sect.sct_own = num;
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sect.sct_type = SCT_SANCT;
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sect.sct_newtype = SCT_SANCT;
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sect.sct_effic = 100;
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sect.sct_road = 0;
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sect.sct_rail = 0;
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sect.sct_defense = 0;
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if (!opt_DEFENSE_INFRA)
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sect.sct_defense = sect.sct_effic;
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sect.sct_work = 100;
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sect.sct_oldown = num;
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sect.sct_mobil = startmob;
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if (at_least_one_100) {
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sect.sct_oil = 100;
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sect.sct_fertil = 100;
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sect.sct_uran = 100;
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sect.sct_min = 100;
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sect.sct_gmin = 100;
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}
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if (opt_RES_POP)
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putvar(V_CIVIL, 550, (s_char *)§, EF_SECTOR);
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else
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putvar(V_CIVIL, 999, (s_char *)§, EF_SECTOR);
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putvar(V_FOOD, 100, (s_char *)§, EF_SECTOR);
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putvar(V_MILIT, 55, (s_char *)§, EF_SECTOR);
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putvar(V_UW, 75, (s_char *)§, EF_SECTOR);
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putsect(§);
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natp->nat_btu = max_btus;
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natp->nat_stat &= ~STAT_NEW;
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natp->nat_stat |= STAT_SANCT;
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natp->nat_xstart = x;
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natp->nat_ystart = y;
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natp->nat_xcap = x;
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natp->nat_ycap = y;
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if (players_at_00) {
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natp->nat_xorg = 0;
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natp->nat_yorg = 0;
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} else {
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natp->nat_xorg = x;
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natp->nat_yorg = y;
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}
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xyabsrange(natp, &defrealm, &absrealm);
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newrealms.b_xl = absrealm.lx;
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newrealms.b_xh = absrealm.hx;
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newrealms.b_yl = absrealm.ly;
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newrealms.b_yh = absrealm.hy;
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natp->nat_money = START_CASH;
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natp->nat_level[NAT_HLEV] = start_happiness;
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natp->nat_level[NAT_RLEV] = start_research;
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natp->nat_level[NAT_TLEV] = start_technology;
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natp->nat_level[NAT_ELEV] = start_education;
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for (i = 0; i < MAXNOR; i++)
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natp->nat_b[i] = newrealms;
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natp->nat_tgms = 0;
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(void) close(open(mailbox(buf, num), O_RDWR|O_TRUNC|O_CREAT, 0660));
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#ifdef START_UNITS
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for(n=0;n<START_UNITS;n++)
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deity_build_land(start_unit_type[n], x, y, num, 0);
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#endif /* START_UNITS */
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putnat(natp);
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return 0;
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}
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static int nmin, ngold, noil, nur;
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static int nfree, navail, nowned;
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static int
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isok(int x, int y)
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{
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s_char *map;
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s_char *p;
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s_char buf[1024];
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nmin = ngold = noil = nur = 0;
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navail = nfree = nowned = 0;
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if ((map = (s_char *)malloc((WORLD_X * WORLD_Y) / 2)) == 0) {
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logerror("malloc failed in isok\n");
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pr("Memory error. Tell the deity.\n");
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return 0;
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}
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bzero((s_char *)map, (WORLD_X * WORLD_Y) / 2);
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ok(map, x, y);
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free((s_char *)map);
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if (nfree < 5)
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return 0;
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pr("Cap at %s; owned sectors: %d, free sectors: %d, avail: %d\n",
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xyas(x, y, player->cnum), nowned, nfree, navail);
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pr("min: %d, oil: %d, gold: %d, uranium: %d\n",
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nmin, noil, ngold, nur);
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p = getstring("This setup ok? ", buf);
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if (p == 0 || *p != 'y')
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return 0;
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return 1;
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}
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static void
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ok(s_char *map, int x, int y)
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{
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struct sctstr sect;
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int dir;
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int id;
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if (navail > MAXAVAIL)
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return;
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id = sctoff(x, y);
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if (map[id])
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return;
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if (!ef_read(EF_SECTOR, id, (s_char *)§))
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return;
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if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BSPAN)
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return;
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navail++;
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if (navail >= MAXAVAIL) {
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pr("At least %d...\n", MAXAVAIL);
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return;
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}
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if (sect.sct_type != SCT_MOUNT &&
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sect.sct_type != SCT_PLAINS) {
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if (sect.sct_own == 0)
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nfree++;
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else
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nowned++;
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if (sect.sct_min > 9)
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nmin++;
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if (sect.sct_gmin > 9)
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ngold++;
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if (sect.sct_uran > 9)
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nur++;
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if (sect.sct_oil > 9)
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noil++;
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}
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map[id] = 1;
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for (dir = DIR_FIRST; dir <= DIR_LAST; dir++)
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ok(map, diroff[dir][0] + x, diroff[dir][1] + y);
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}
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int
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deity_build_land(int type, coord x, coord y, natid own, int tlev)
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{
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extern int land_mob_max;
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struct lndstr land;
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struct lchrstr *lp;
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struct nstr_item nstr;
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struct natstr *natp;
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double techfact(int, double);
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int lvec[I_MAX+1];
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int extend = 1;
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natp = getnatp(own);
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snxtitem_all(&nstr, EF_LAND);
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while (nxtitem(&nstr, (s_char *)&land)) {
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if (land.lnd_own == 0) {
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extend = 0;
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break;
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}
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}
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if (extend)
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ef_extend(EF_LAND, 50);
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land.lnd_x = x;
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land.lnd_y = y;
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land.lnd_own = own;
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land.lnd_mission = 0;
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land.lnd_type = type;
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land.lnd_effic = 100;
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land.lnd_mobil = land_mob_max;
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land.lnd_sell = 0;
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land.lnd_tech = tlev;
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land.lnd_uid = nstr.cur;
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land.lnd_army = ' ';
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land.lnd_flags = 0;
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land.lnd_ship = -1;
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land.lnd_land = -1;
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land.lnd_nland = 0;
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land.lnd_harden = 0;
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time(&land.lnd_access);
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land.lnd_retreat = morale_base;
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lp = &lchr[type];
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land.lnd_fuel = lp->l_fuelc;
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land.lnd_nxlight = 0;
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land.lnd_rflags = 0;
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bzero((s_char *)land.lnd_rpath,10);
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land.lnd_rad_max = lp->l_rad;
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land.lnd_nv = 0;
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land.lnd_att = (float)LND_ATTDEF(lp->l_att, tlev - lp->l_tech);
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land.lnd_def = (float)LND_ATTDEF(lp->l_def, tlev - lp->l_tech);
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land.lnd_vul = (int)LND_VUL(lp->l_vul, tlev - lp->l_tech);
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land.lnd_spd = (int)LND_SPD(lp->l_spd, tlev - lp->l_tech);
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land.lnd_vis = (int)LND_VIS(lp->l_vis, tlev - lp->l_tech);
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land.lnd_spy = (int)LND_SPY(lp->l_spy, tlev - lp->l_tech);
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land.lnd_rad = (int)LND_RAD(lp->l_rad, tlev - lp->l_tech);
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land.lnd_frg = (int)LND_FRG(lp->l_frg, tlev - lp->l_tech);
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land.lnd_acc = (int)LND_ACC(lp->l_acc, tlev - lp->l_tech);
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land.lnd_dam = (int)LND_DAM(lp->l_dam, tlev - lp->l_tech);
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land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, tlev - lp->l_tech);
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land.lnd_aaf = (int)LND_AAF(lp->l_aaf, tlev - lp->l_tech);
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land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, tlev - lp->l_tech);
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land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, tlev - lp->l_tech);
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land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, tlev - lp->l_tech);
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land.lnd_maxland = (int)LND_MXL(lp->l_mxland, tlev - lp->l_tech);
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bzero((s_char *)lvec, sizeof(lvec));
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getvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
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lvec[I_FOOD] += vl_find(V_FOOD,lp->l_vtype,lp->l_vamt,(int)lp->l_nv);
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lvec[I_MILIT] = lp->l_mil;
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putvec(VT_ITEM, lvec, (s_char *)&land, EF_LAND);
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putland(land.lnd_uid, &land);
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makenotlost(EF_LAND, land.lnd_own, land.lnd_uid, land.lnd_x, land.lnd_y);
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pr("%s", prland(&land));
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pr(" built in sector %s\n", xyas(x, y, player->cnum));
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return 1;
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}
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