Import of Empire 4.2.12
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commit
d8b7fdfae1
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536
src/lib/commands/orde.c
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536
src/lib/commands/orde.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* orde.c: Turn on/off autonavigation
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*
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* Known contributors to this file:
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* Chad Zabel, 1994
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* Steve McClure, 2000
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*/
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#ifdef Rel4
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#include <string.h>
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#endif /* Rel4 */
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#include <ctype.h>
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "ship.h"
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#include "sect.h"
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#include "news.h"
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#include "xy.h"
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#include "nsc.h"
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#include "nat.h"
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#include "path.h"
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#include "deity.h"
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#include "file.h"
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#include "item.h"
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#include "commands.h"
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#include "optlist.h"
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/*
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** Command syntax:
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**
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** ORDER <ship> Show orders
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** ORDER <ship> c[ancel] Cancel orders
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** ORDER <ship> s[top] Suspend orders
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** ORDER <ship> r[esume] Resume orders
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** ORDER <ship> d[eclare] <dest1> Set destination
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** d[eclare] <dest1> <dest2>
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** ORDER <ship> l[evel] <field> <start/end> <comm> <level>
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**
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**
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** New syntax:
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** qorder <ship> display cargo levels
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** sorder <ship> display statistical info
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*/
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int
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orde(void)
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{
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int nships=0;
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int diffeachship = 0;
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int orders,sub,level;
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int scuttling = 0;
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struct nstr_item nb;
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struct shpstr ship;
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struct shpstr start; /* Used for checking database */
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struct ichrstr *i1;
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coord p0x, p0y, p1x, p1y;
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int i;
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s_char *p,*p1, *dest;
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s_char buf1[128];
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s_char buf[1024];
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s_char prompt[128];
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if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
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while (!player->aborted && nxtitem(&nb, (s_char *)(&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, nb.cur);
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continue;
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}
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if (opt_SAIL) {
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if (*ship.shp_path) {
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if (!diffeachship)
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pr("Ship #%d has a \"sail\" path!\n",
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ship.shp_uid);
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continue;
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}
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}
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memcpy(&start, &ship, sizeof(struct shpstr));
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sprintf(prompt, "Ship #%d, declare, cancel, suspend, resume, level? ",
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ship.shp_uid);
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p = getstarg(player->argp[2], prompt, buf);
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if (player->aborted || !p)
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return RET_FAIL;
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if (!*p) {
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if (!diffeachship)
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return RET_FAIL;
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else
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continue;
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}
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switch (*p) {
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default:
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pr("Bad order type!\n");
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return RET_SYN;
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case 'c': /* clear ship fields */
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ship.shp_mission = 0;
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ship.shp_autonav &= ~(AN_AUTONAV+AN_STANDBY+AN_LOADING);
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for (i=0;i<TMAX;i++) {
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ship.shp_tstart[i] = ' ';
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ship.shp_tend[i] = ' ';
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ship.shp_lstart[i] = 0;
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ship.shp_lend[i] = 0;
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}
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break;
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case 's': /* suspend ship movement */
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ship.shp_mission = 0;
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ship.shp_autonav |= AN_STANDBY;
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break;
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case 'r': /* resume ship movement */
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ship.shp_mission = 0;
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ship.shp_autonav &= ~AN_STANDBY;
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break;
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case 'd': /* declare path */
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orders = 0;
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scuttling = 0;
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/* Need location */
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if ((p=getstarg(player->argp[3],"Destination? ", buf))==0 || *p==0)
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return RET_SYN;
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if (!sarg_xy(p, &p0x, &p0y))
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return RET_SYN;
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p1x = p0x;
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p1y = p0y;
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if (!orders) {
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p = getstarg(player->argp[4],"Second dest? ", buf);
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if (!p || !*p || !strcmp (p, "-")) {
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orders = 1;
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (opt_TRADESHIPS) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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} else {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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}
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}
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/*
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* Set new destination and trade type fields.
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*/
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ship.shp_mission = 0;
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ship.shp_destx[1] = p1x;
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ship.shp_desty[1] = p1y;
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ship.shp_destx[0] = p0x;
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ship.shp_desty[0] = p0y;
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ship.shp_autonav &= ~(AN_STANDBY+AN_SAILDIR+AN_LOADING);
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ship.shp_autonav |= AN_AUTONAV;
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if (scuttling)
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ship.shp_autonav |= AN_SCUTTLE;
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break;
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/* set cargo levels on the ship */
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case 'l' :
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/* convert player->argp[3] to an integer */
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if (player->argp[3])
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sub = atoi(player->argp[3]);
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else {
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sprintf(buf1,"Field (1-%d) ",TMAX);
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if (getstarg(player->argp[3],buf1, buf) == 0)
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return RET_SYN;
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sub = atoi(buf);
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}
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/* check to make sure value in within range. */
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if (sub>TMAX || sub<1 ) {
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pr("Value must range from 1 to %d\n",TMAX);
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break; }
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/* to keep sub in range of our arrays
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subtract 1 so the new range is 0-(TMAX-1)
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*/
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sub = sub - 1; ;
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if (ship.shp_autonav & AN_AUTONAV ) {
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orders=1;
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dest = getstarg(player->argp[4],"Start or End? ", buf);
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if (orders) { /* before dest check */
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if (!dest)
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break;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e' :
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case 'E' :
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i1 = whatitem(player->argp[5],"Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6],"Amount? ", buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = (s_char)i1->i_mnem;
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ship.shp_lstart[sub] = level;
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pr("Order Set \n");
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break;
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case 's' :
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case 'S' :
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i1 = whatitem(player->argp[5],"Commodity? ");
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if (!i1)
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break;
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else {
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p1 = getstarg(player->argp[6],"Amount? ", buf);
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if (!p1)
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return RET_SYN;
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level = atoi(p1);
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}
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if (level < 0 ) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = (s_char)i1->i_mnem;
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ship.shp_lend[sub] = level;
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pr("Order Set \n");
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break;
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}
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}
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}
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else
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pr("You need to 'declare' a ship path first, see 'info order'\n");
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break;
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} /* end of switch (*p) */
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/*
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* Set loading flag if ship is already in one
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* of the specified harbors and a cargo has been
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* specified.
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*/
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if ( ((ship.shp_x == ship.shp_destx[0])
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&& (ship.shp_y == ship.shp_desty[0])
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&& (ship.shp_lstart[0] != ' '))
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|| ((ship.shp_x == ship.shp_desty[1])
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&& (ship.shp_y == ship.shp_desty[1])
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&& (ship.shp_lstart[1] != ' ')) ) {
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coord tcord;
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s_char tcomm[TMAX];
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short lev[TMAX];
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int i;
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ship.shp_autonav |= AN_LOADING;
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/* swap variables, this keeps
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the load_it() procedure happy. CZ
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*/
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tcord = ship.shp_destx[0];
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ship.shp_destx[0] = ship.shp_destx[1];
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ship.shp_destx[1] = tcord;
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tcord = ship.shp_desty[0];
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ship.shp_desty[0] = ship.shp_desty[1];
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ship.shp_desty[1] = tcord;
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for(i=0;i<TMAX;i++) {
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lev[i] = ship.shp_lstart[i];
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ship.shp_lstart[i] = ship.shp_lend[i];
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ship.shp_lend[i] = lev[i];
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tcomm[i] = ship.shp_tstart[i];
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ship.shp_tstart[i] = ship.shp_tend[i];
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ship.shp_tend[i] = tcomm[i];
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}
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}
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/*
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** Write ship back to database, then give it
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** a kick down the autonav route if necessary.
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*/
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/* Now do a sanity check. */
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if (!check_ship_ok(&start))
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return RET_SYN;
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putship(ship.shp_uid, &ship);
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nships++;
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}
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return RET_OK;
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}
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static void
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eta_calc(struct shpstr *sp, s_char *path, int *len, int *nupdates)
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{
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extern int etu_per_update;
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extern float ship_mob_scale;
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struct mchrstr *mcp;
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double mobcost, mobil;
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int i;
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i = strlen(path);
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*len = i;
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*nupdates = 1;
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mcp = &mchr[(int)sp->shp_type];
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mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
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mobcost = 480.0 / (mobcost + techfact(sp->shp_tech, mobcost));
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mobil = sp->shp_mobil;
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while (i) {
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if (mobil > 0) {
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mobil -= mobcost;
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i--;
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} else {
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mobil += (ship_mob_scale * (float)etu_per_update);
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(*nupdates)++;
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}
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}
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}
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int
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qorde(void)
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{
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int nships=0;
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int i;
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struct nstr_item nb;
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struct shpstr ship;
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if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
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while (nxtitem(&nb, (s_char *)(&ship))) {
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if (!player->owner || ship.shp_own==0)
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continue;
|
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, nb.cur);
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continue;
|
||||
}
|
||||
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||||
if ((ship.shp_autonav & AN_AUTONAV) ||
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(ship.shp_path[0] && opt_SAIL)) {
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if (!nships) { /* 1st ship, print banner */
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if (player->god) pr("own ");
|
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pr("shp# ship type ");
|
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pr("[Starting] (Ending) \n");
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}
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nships++;
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if (player->god) pr("%3d ", ship.shp_own);
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pr("%4d", nb.cur);
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pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
|
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}
|
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if (ship.shp_autonav & AN_AUTONAV){
|
||||
|
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pr(" [");
|
||||
for (i=0;i<TMAX;i++) {
|
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if(ship.shp_tend[i] != ' ' &&
|
||||
ship.shp_lend[i] != 0 ) {
|
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pr("%d-",i+1);
|
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pr("%c",ship.shp_tend[i]);
|
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pr(":");
|
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pr("%d ",ship.shp_lend[i]);
|
||||
}
|
||||
}
|
||||
pr("] , (");
|
||||
for (i=0;i<TMAX;i++) {
|
||||
if(ship.shp_tstart[i] != ' ' &&
|
||||
ship.shp_lstart[i] != 0 ) {
|
||||
pr("%d-",i+1);
|
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pr("%c",ship.shp_tstart[i]);
|
||||
pr(":");
|
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pr("%d ",ship.shp_lstart[i]);
|
||||
}
|
||||
}
|
||||
pr(")");
|
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if (ship.shp_autonav & AN_SCUTTLE)
|
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pr(" scuttling");
|
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pr("\n");
|
||||
}
|
||||
|
||||
if (opt_SHIPNAMES) {
|
||||
if ((ship.shp_autonav & AN_AUTONAV) ||
|
||||
(ship.shp_path[0] && opt_SAIL)) {
|
||||
if (ship.shp_name[0] != 0) {
|
||||
if (player->god)
|
||||
pr(" ");
|
||||
pr(" %s\n",ship.shp_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!nships) {
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||||
if (player->argp[1])
|
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pr("%s: No ship(s)\n", player->argp[1]);
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else
|
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pr("%s: No ship(s)\n", "");
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||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d ship%s\n", nships, splur(nships));
|
||||
return RET_OK;
|
||||
}
|
||||
/* Chad Zabel 1-15-94
|
||||
* New command added to display autonav stats.
|
||||
*/
|
||||
|
||||
int
|
||||
sorde(void)
|
||||
{
|
||||
int nships=0;
|
||||
int len, updates;
|
||||
s_char *c;
|
||||
struct nstr_item nb;
|
||||
struct shpstr ship;
|
||||
s_char buf[1024];
|
||||
|
||||
if (!snxtitem(&nb, EF_SHIP, player->argp[1])) return RET_SYN;
|
||||
while (nxtitem(&nb, (s_char *)(&ship))) {
|
||||
if (!player->owner || ship.shp_own==0)
|
||||
continue;
|
||||
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
|
||||
pr("bad ship type %d (#%d)\n",
|
||||
ship.shp_type, nb.cur);
|
||||
continue;
|
||||
}
|
||||
if ((ship.shp_autonav & AN_AUTONAV) ||
|
||||
(ship.shp_path[0] && opt_SAIL)) {
|
||||
if (!nships) { /* 1st ship, print banner */
|
||||
if (player->god) pr("own ");
|
||||
pr("shp# ship type x,y ");
|
||||
pr("start end ");
|
||||
pr("len eta\n");
|
||||
}
|
||||
nships++;
|
||||
if (player->god) pr("%3d ", ship.shp_own);
|
||||
pr("%4d", nb.cur);
|
||||
pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
|
||||
prxy(" %3d,%-3d", ship.shp_x, ship.shp_y, player->cnum);
|
||||
}
|
||||
if (ship.shp_autonav & AN_AUTONAV){
|
||||
/* Destination 1 */
|
||||
prxy(" %3d,%-3d", ship.shp_destx[1],
|
||||
ship.shp_desty[1], player->cnum);
|
||||
|
||||
/* Destination 2 */
|
||||
if ( (ship.shp_destx[1]!=ship.shp_destx[0])
|
||||
|| (ship.shp_desty[1]!=ship.shp_desty[0]) ) {
|
||||
prxy(" %2d,%-2d",ship.shp_destx[0],
|
||||
ship.shp_desty[0], player->cnum);
|
||||
} else pr(" ");
|
||||
|
||||
if (ship.shp_autonav & AN_STANDBY)
|
||||
pr(" suspended");
|
||||
else if (ship.shp_autonav & AN_LOADING)
|
||||
pr(" loading");
|
||||
else {
|
||||
/* ETA calculation */
|
||||
|
||||
c = BestShipPath(buf, ship.shp_x,
|
||||
ship.shp_y, ship.shp_destx[0],
|
||||
ship.shp_desty[0], ship.shp_own);
|
||||
if (!c || !*c)
|
||||
pr("no route possible");
|
||||
else if (*c == 'h')
|
||||
pr("has arrived");
|
||||
else if (*c == '?')
|
||||
pr("route too long");
|
||||
else {
|
||||
/* distance to destination */
|
||||
eta_calc(&ship, c, &len, &updates);
|
||||
pr(" %3d %4d", len, updates);
|
||||
}
|
||||
}
|
||||
if (ship.shp_autonav & AN_SCUTTLE)
|
||||
pr(" (scuttling)");
|
||||
pr("\n");
|
||||
}
|
||||
if (opt_SHIPNAMES) {
|
||||
if ((ship.shp_autonav & AN_AUTONAV) ||
|
||||
(ship.shp_path[0] && opt_SAIL)) {
|
||||
if (!(ship.shp_autonav & AN_AUTONAV))
|
||||
pr("\n");
|
||||
if (ship.shp_name[0] != 0) {
|
||||
if (player->god)
|
||||
pr(" ");
|
||||
pr(" %s\n",ship.shp_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!nships) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No ship(s)\n", player->argp[1]);
|
||||
else
|
||||
pr("%s: No ship(s)\n", "");
|
||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d ship%s\n", nships, splur(nships));
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue