Import of Empire 4.2.12
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src/lib/commands/path.c
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128
src/lib/commands/path.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* path.c: Show empire distribution paths
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*
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* Known contributors to this file:
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* David Muir Sharnoff, 1986
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* (unknown rewrite), 1989
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "nsc.h"
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#include "nat.h"
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#include "file.h"
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#include "sect.h"
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#include "path.h"
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#include "map.h"
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#include "deity.h"
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#include "commands.h"
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#include "optlist.h"
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int
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path(void)
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{
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struct nstr_sect ns;
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struct natstr *natp;
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struct range absrange;
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struct range relrange;
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struct sctstr sect, dsect;
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coord cx, cy;
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int i;
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int y;
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s_char *pp, *p, *BestDistPath();
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static s_char *mapbuf = (s_char *)0;
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static s_char **map = (s_char **)0;
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double move_cost;
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s_char buf[1024];
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if (!(p = getstarg(player->argp[1], "from sector : ", buf)) ||
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!sarg_xy(p, &cx, &cy) ||
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!getsect(cx, cy, §))
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return RET_SYN;
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if ((sect.sct_own != player->cnum) && !player->god){
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pr("Not yours\n");
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return RET_FAIL;
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}
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getsect(sect.sct_dist_x,sect.sct_dist_y,&dsect);
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pp = BestDistPath(buf, §,&dsect,&move_cost,MOB_ROAD);
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if (pp == (s_char *)0){
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pr("No path possible from %s to distribution sector %s\n",
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xyas(sect.sct_x,sect.sct_y,player->cnum),
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xyas(dsect.sct_x,dsect.sct_y,player->cnum));
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return RET_FAIL;
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}
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if (!mapbuf)
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mapbuf = (s_char *)malloc((WORLD_Y*MAPWIDTH(3))*sizeof(s_char));
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if (!map) {
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map = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
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if (map && mapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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map[i] = &mapbuf[MAPWIDTH(3) * i];
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} else if (map) {
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free((s_char *)map);
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map = (s_char **)0;
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}
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}
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if (!mapbuf || !map) {
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pr("Memory error, tell the deity.\n");
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logerror("malloc failed in path\n");
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return RET_FAIL;
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}
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pathrange(cx, cy, pp, 1, &absrange);
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snxtsct_area(&ns, &absrange);
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natp = getnatp(player->cnum);
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xyrelrange(natp, &absrange, &relrange);
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blankfill((s_char *)mapbuf, &ns.range, 3);
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while (*pp && (i = chkdir(*pp, DIR_STOP, DIR_LAST)) >= 0) {
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bcopy(routech[i][0], &map[deltay(cy, ns.range.ly)]
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[deltax(cx, ns.range.lx)*2], 3);
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cx += diroff[i][0];
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cy += diroff[i][1];
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++pp;
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}
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border(&relrange, " ", " ");
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while (nxtsct(&ns, §)) {
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if (!player->owner)
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continue;
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map[ns.dy][ns.dx*2+1] = dchr[sect.sct_type].d_mnem;
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}
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for (y=ns.range.ly, i=0; i < ns.range.height; y++, i++) {
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cy = yrel(natp, y);
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pr("%4d %s %-4d\n", cy, map[i], cy);
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if (y >= WORLD_Y)
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y -= WORLD_Y;
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}
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border(&relrange, " ", " ");
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return RET_OK;
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}
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