Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* real.c: Show or set a realm
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "xy.h"
#include "file.h"
#include "nsc.h"
#include "commands.h"
static void
list_realm(int curr, struct natstr *natp)
{
struct boundstr *b;
struct range abs;
struct range rel;
abs.width = 0;
abs.height = 0;
b = &natp->nat_b[curr];
abs.lx = b->b_xl;
abs.hx = b->b_xh;
abs.ly = b->b_yl;
abs.hy = b->b_yh;
xyrelrange(natp, &abs, &rel);
pr("Realm #%d is %d:%d,%d:%d\n", curr,
rel.lx, rel.hx, rel.ly, rel.hy);
}
int
real(void)
{
register struct boundstr *rp;
struct natstr *natp;
int curr;
int lastr;
struct range abs;
s_char *realmp = player->argp[1];
natp = getnatp(player->cnum);
if (!realmp) {
curr = 0;
lastr = MAXNOR - 1;
} else {
if (*realmp == '#')
++realmp;
if (!isdigit(*realmp))
return RET_SYN;
curr = lastr = atoi(realmp);
if (curr < 0 || curr >= MAXNOR) {
pr("Realm number must be in the range 0:%d\n",
MAXNOR-1);
return RET_SYN;
}
}
abs.width = 0;
abs.height = 0;
if (player->argp[2] == 0) {
while (curr <= lastr) {
list_realm(curr, natp);
curr++;
}
} else {
if (sarg_type(player->argp[2]) != NS_AREA)
return RET_SYN;
if (!sarg_area(player->argp[2], &abs))
return RET_SYN;
rp = &natp->nat_b[curr];
rp->b_xl = abs.lx;
rp->b_xh = abs.hx - 1;
rp->b_yl = abs.ly;
rp->b_yh = abs.hy - 1;
natp->nat_b[curr] = *rp;
list_realm(curr, natp);
putnat(natp);
}
return RET_OK;
}
/*
dreal()
{
struct natstr *natp;
int curr;
int lastr;
struct range abs;
struct range rel;
struct boundstr *b;
int nat;
s_char *rp = player->argp[1];
lastr = MAXNOR - 1;
curr = 0;
if (rp == 0) {
nat = player->cnum;
} else {
nat = atoi(rp);
if (nat < 0)
return RET_SYN;
if (nat >= MAXNOC)
return RET_SYN;
}
pr("Realms for %s (#%d)\n",cname(nat),nat);
natp = getnatp(nat);
abs.width = 0;
abs.height = 0;
while (curr <= lastr) {
b = &natp->nat_b[curr];
abs.lx = b->b_xl;
abs.hx = b->b_xh;
abs.ly = b->b_yl;
abs.hy = b->b_yh;
xyrelrange(natp, &abs, &rel);
pr("Realm #%d is %d:%d,%d:%d\n", curr,
rel.lx, rel.hx, rel.ly, rel.hy);
curr++;
}
return RET_OK;
}
*/