Import of Empire 4.2.12
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src/lib/commands/real.c
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151
src/lib/commands/real.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* real.c: Show or set a realm
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "xy.h"
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#include "file.h"
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#include "nsc.h"
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#include "commands.h"
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static void
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list_realm(int curr, struct natstr *natp)
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{
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struct boundstr *b;
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struct range abs;
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struct range rel;
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abs.width = 0;
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abs.height = 0;
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b = &natp->nat_b[curr];
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abs.lx = b->b_xl;
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abs.hx = b->b_xh;
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abs.ly = b->b_yl;
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abs.hy = b->b_yh;
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xyrelrange(natp, &abs, &rel);
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pr("Realm #%d is %d:%d,%d:%d\n", curr,
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rel.lx, rel.hx, rel.ly, rel.hy);
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}
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int
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real(void)
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{
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register struct boundstr *rp;
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struct natstr *natp;
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int curr;
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int lastr;
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struct range abs;
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s_char *realmp = player->argp[1];
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natp = getnatp(player->cnum);
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if (!realmp) {
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curr = 0;
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lastr = MAXNOR - 1;
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} else {
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if (*realmp == '#')
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++realmp;
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if (!isdigit(*realmp))
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return RET_SYN;
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curr = lastr = atoi(realmp);
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if (curr < 0 || curr >= MAXNOR) {
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pr("Realm number must be in the range 0:%d\n",
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MAXNOR-1);
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return RET_SYN;
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}
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}
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abs.width = 0;
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abs.height = 0;
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if (player->argp[2] == 0) {
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while (curr <= lastr) {
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list_realm(curr, natp);
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curr++;
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}
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} else {
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if (sarg_type(player->argp[2]) != NS_AREA)
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return RET_SYN;
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if (!sarg_area(player->argp[2], &abs))
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return RET_SYN;
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rp = &natp->nat_b[curr];
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rp->b_xl = abs.lx;
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rp->b_xh = abs.hx - 1;
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rp->b_yl = abs.ly;
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rp->b_yh = abs.hy - 1;
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natp->nat_b[curr] = *rp;
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list_realm(curr, natp);
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putnat(natp);
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}
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return RET_OK;
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}
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/*
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dreal()
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{
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struct natstr *natp;
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int curr;
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int lastr;
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struct range abs;
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struct range rel;
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struct boundstr *b;
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int nat;
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s_char *rp = player->argp[1];
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lastr = MAXNOR - 1;
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curr = 0;
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if (rp == 0) {
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nat = player->cnum;
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} else {
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nat = atoi(rp);
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if (nat < 0)
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return RET_SYN;
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if (nat >= MAXNOC)
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return RET_SYN;
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}
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pr("Realms for %s (#%d)\n",cname(nat),nat);
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natp = getnatp(nat);
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abs.width = 0;
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abs.height = 0;
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while (curr <= lastr) {
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b = &natp->nat_b[curr];
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abs.lx = b->b_xl;
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abs.hx = b->b_xh;
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abs.ly = b->b_yl;
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abs.hy = b->b_yh;
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xyrelrange(natp, &abs, &rel);
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pr("Realm #%d is %d:%d,%d:%d\n", curr,
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rel.lx, rel.hx, rel.ly, rel.hy);
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curr++;
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}
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return RET_OK;
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}
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*/
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