Import of Empire 4.2.12
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src/lib/commands/repa.c
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146
src/lib/commands/repa.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* repa.c: repay loan from a country
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*
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* Known contributors to this file:
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*
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*/
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#include <math.h>
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "loan.h"
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#include "news.h"
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#include "file.h"
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#include "commands.h"
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#include "optlist.h"
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int
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repa(void)
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{
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struct lonstr loan;
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struct natstr *natp;
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struct natstr *loaner;
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int loan_num;
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long payment;
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long owe;
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long due;
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long last_payment;
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long normaltime;
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long doubletime;
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double rate_per_sec,amt;
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s_char *cp;
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time_t now;
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s_char buf[1024];
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if (!opt_LOANS) {
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pr("Loans are not enabled.\n");
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return RET_FAIL;
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}
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natp = getnatp(player->cnum);
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cp = getstarg(player->argp[1], "Repay loan #? ", buf);
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if (cp == 0)
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return RET_SYN;
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loan_num = atoi(cp);
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if (loan_num < 0)
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return RET_SYN;
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if (!getloan(loan_num, &loan) || loan.l_lonee != player->cnum
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|| loan.l_status != LS_SIGNED) {
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pr("You don't owe anything on that loan.\n");
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return RET_FAIL;
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}
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(void) time(&now);
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due = loan.l_duedate;
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last_payment = loan.l_lastpay;
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if (now < due) {
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normaltime = now - last_payment;
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doubletime = 0;
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}
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if (last_payment < due && due < now) {
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normaltime = due - last_payment;
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doubletime = now - due;
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}
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if (due < last_payment) {
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normaltime = 0;
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doubletime = now - last_payment;
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}
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rate_per_sec = loan.l_irate /
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((double) loan.l_ldur * SECS_PER_DAY * 100.0);
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owe = (long) (loan.l_amtdue *
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((double) normaltime * rate_per_sec + 1.0 +
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(double) doubletime * rate_per_sec * 2.0) + 0.5);
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amt = ((double) normaltime * rate_per_sec + 1.0 +
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(double) doubletime * rate_per_sec * 2.0);
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if (((1 << 30) / amt) < loan.l_amtdue)
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owe = (1 << 30);
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else
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owe = (long) (loan.l_amtdue *
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((double) normaltime * rate_per_sec + 1.0 +
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(double) doubletime * rate_per_sec * 2.0) + 0.5);
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if ((cp = getstarg(player->argp[2], "amount? ", buf)) == 0)
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return RET_SYN;
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if (!check_loan_ok(&loan))
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return RET_FAIL;
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payment = atoi(cp);
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if (payment <= 0)
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return RET_SYN;
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if (payment > owe) {
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pr("You don't owe that much.\n");
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return RET_FAIL;
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}
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if (natp->nat_money < payment) {
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pr("You only have $%d.\n", natp->nat_money);
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return RET_FAIL;
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}
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player->dolcost += payment;
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loaner = getnatp(loan.l_loner);
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loaner->nat_money += payment;
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putnat(loaner);
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(void) time(&loan.l_lastpay);
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if (owe <= payment) {
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wu(0, loan.l_loner, "Country #%d paid off loan #%d with $%d\n",
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player->cnum, loan_num, payment);
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nreport(player->cnum, N_REPAY_LOAN, loan.l_loner, 1);
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loan.l_status = LS_FREE;
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loan.l_ldur = 0;
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pr("Congratulations, you've paid off the loan!\n");
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} else {
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wu(0, loan.l_loner,
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"Country #%d paid $%.2f on loan %d\n", player->cnum,
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(double) payment, loan_num);
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loan.l_amtdue = owe - payment;
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loan.l_amtpaid += payment;
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}
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if (!putloan(loan_num, &loan)) {
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pr("Can't save loan; get help!\n");
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return RET_SYS;
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}
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return RET_OK;
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}
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