Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* rese.c: Reset (lower) commodity prices
*
* Known contributors to this file:
* Jeff Bailey
* Pat Loney, 1992
* Steve McClure, 1996
*/
#include "misc.h"
#include "xy.h"
#include "file.h"
#include "var.h"
#include "sect.h"
#include "item.h"
#include "nsc.h"
#include "nat.h"
#include "land.h"
#include "nuke.h"
#include "plane.h"
#include "ship.h"
#include "trade.h"
#include <math.h> /* bailey@math-cs.kent.edu */
#include "commodity.h"
#include "player.h"
#include "commands.h"
#include "optlist.h"
int
rese(void)
{
struct comstr comm;
struct sctstr sect;
struct ichrstr *ix;
int number_set;
int m;
char *p;
float price;
time_t now;
s_char buf[1024];
if (!opt_MARKET) {
pr("The market is disabled.\n");
return RET_FAIL;
}
check_market();
check_trade();
if ((p = getstarg(player->argp[1], "Which lot : ",buf)) == 0 || *p == 0)
return RET_SYN;
number_set = atoi(p);
getcomm(number_set, &comm);
if (comm.com_owner != player->cnum && !player->god) {
pr("That's not your lot.\n");
return RET_OK;
}
if (comm.com_maxbidder != player->cnum && !player->god) {
pr("Some one already has a bid out on that\n");
return RET_OK;
}
if ((p = getstarg(player->argp[2], "New (lower) price: ",buf)) == 0 || *p == 0)
return RET_SYN;
if (!check_comm_ok(&comm))
return RET_FAIL;
price = (float)atof(p);
if (price <= 0) {
getsect(comm.sell_x, comm.sell_y, &sect);
if (!player->owner && !player->god) {
pr("The destination sector must be one of yours\n");
return RET_OK;
}
if (player->god) {
if ((p = getstring("Really destroy that lot? ", buf)) == 0)
return RET_FAIL;
if (!check_comm_ok(&comm))
return RET_FAIL;
if (*p == 'Y' || *p == 'y') {
comm.com_owner = 0;
putcomm(number_set, &comm);
pr("Goods destroyed.\n");
return RET_OK;
}
return RET_FAIL;
}
if (sect.sct_type != SCT_HARBR && sect.sct_type != SCT_WAREH) {
pr("That sector is not available for receiving goods.\n");
return RET_OK;
}
if (sect.sct_effic < 60) {
pr("The destination sector must be at least 60%% efficient.\n");
return RET_OK;
}
ix = whichitem(comm.com_type);
sect.sct_x = comm.sell_x;
sect.sct_y = comm.sell_y;
m = getvar(ix->i_vtype, (char *)&sect, EF_SECTOR);
m = m + comm.com_amount;
if (m > 9999)
m = 9999;
putvar(ix->i_vtype, m, (char *)&sect, EF_SECTOR);
putsect(&sect);
comm.com_owner = 0;
putcomm(number_set, &comm);
pr("The goods have been returned to your trading post\n");
return RET_OK;
}
if (price >= comm.com_price) {
pr("You can only lower the price.\n");
return RET_OK;
}
if (price < 0){
pr("New price must be greater than or equal to zero.\n");
return RET_OK;
}
comm.com_price = price;
(void) time(&now);
comm.com_markettime = now;
if((int)price < comm.com_maxprice)
comm.com_maxprice = (int) price;
if(!putcomm(number_set, &comm)){
pr("Problems with the commodities file, Call the Deity\n");
return RET_OK;
}
return RET_OK;
}