Import of Empire 4.2.12
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src/lib/commands/rese.c
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src/lib/commands/rese.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* rese.c: Reset (lower) commodity prices
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*
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* Known contributors to this file:
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* Jeff Bailey
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* Pat Loney, 1992
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* Steve McClure, 1996
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*/
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#include "misc.h"
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#include "xy.h"
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#include "file.h"
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#include "var.h"
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#include "sect.h"
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#include "item.h"
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#include "nsc.h"
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#include "nat.h"
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#include "land.h"
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#include "nuke.h"
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#include "plane.h"
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#include "ship.h"
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#include "trade.h"
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#include <math.h> /* bailey@math-cs.kent.edu */
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#include "commodity.h"
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#include "player.h"
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#include "commands.h"
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#include "optlist.h"
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int
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rese(void)
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{
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struct comstr comm;
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struct sctstr sect;
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struct ichrstr *ix;
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int number_set;
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int m;
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char *p;
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float price;
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time_t now;
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s_char buf[1024];
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if (!opt_MARKET) {
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pr("The market is disabled.\n");
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return RET_FAIL;
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}
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check_market();
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check_trade();
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if ((p = getstarg(player->argp[1], "Which lot : ",buf)) == 0 || *p == 0)
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return RET_SYN;
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number_set = atoi(p);
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getcomm(number_set, &comm);
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if (comm.com_owner != player->cnum && !player->god) {
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pr("That's not your lot.\n");
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return RET_OK;
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}
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if (comm.com_maxbidder != player->cnum && !player->god) {
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pr("Some one already has a bid out on that\n");
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return RET_OK;
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}
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if ((p = getstarg(player->argp[2], "New (lower) price: ",buf)) == 0 || *p == 0)
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return RET_SYN;
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if (!check_comm_ok(&comm))
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return RET_FAIL;
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price = (float)atof(p);
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if (price <= 0) {
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getsect(comm.sell_x, comm.sell_y, §);
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if (!player->owner && !player->god) {
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pr("The destination sector must be one of yours\n");
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return RET_OK;
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}
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if (player->god) {
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if ((p = getstring("Really destroy that lot? ", buf)) == 0)
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return RET_FAIL;
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if (!check_comm_ok(&comm))
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return RET_FAIL;
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if (*p == 'Y' || *p == 'y') {
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comm.com_owner = 0;
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putcomm(number_set, &comm);
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pr("Goods destroyed.\n");
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return RET_OK;
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}
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return RET_FAIL;
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}
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if (sect.sct_type != SCT_HARBR && sect.sct_type != SCT_WAREH) {
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pr("That sector is not available for receiving goods.\n");
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return RET_OK;
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}
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if (sect.sct_effic < 60) {
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pr("The destination sector must be at least 60%% efficient.\n");
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return RET_OK;
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}
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ix = whichitem(comm.com_type);
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sect.sct_x = comm.sell_x;
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sect.sct_y = comm.sell_y;
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m = getvar(ix->i_vtype, (char *)§, EF_SECTOR);
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m = m + comm.com_amount;
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if (m > 9999)
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m = 9999;
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putvar(ix->i_vtype, m, (char *)§, EF_SECTOR);
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putsect(§);
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comm.com_owner = 0;
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putcomm(number_set, &comm);
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pr("The goods have been returned to your trading post\n");
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return RET_OK;
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}
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if (price >= comm.com_price) {
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pr("You can only lower the price.\n");
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return RET_OK;
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}
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if (price < 0){
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pr("New price must be greater than or equal to zero.\n");
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return RET_OK;
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}
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comm.com_price = price;
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(void) time(&now);
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comm.com_markettime = now;
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if((int)price < comm.com_maxprice)
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comm.com_maxprice = (int) price;
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if(!putcomm(number_set, &comm)){
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pr("Problems with the commodities file, Call the Deity\n");
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return RET_OK;
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}
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return RET_OK;
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}
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