Import of Empire 4.2.12
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301
src/lib/commands/retr.c
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301
src/lib/commands/retr.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* retr.c: Set retreat conditionals for ships
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 2000
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*/
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#include "options.h"
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "retreat.h"
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#include "ship.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "path.h"
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#include "commands.h"
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int
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retr(void)
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{
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s_char *pq, *fl;
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int nships;
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struct nstr_item ni;
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struct shpstr ship;
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int isfleet=0, rflags=(-2),zero;
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unsigned int x;
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s_char buf1[1024];
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s_char buf2[1024];
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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nships = 0;
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if (player->argp[1] != (s_char *)0)
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if (isalpha(player->argp[1][0]))
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isfleet=1;
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if (player->argp[2] != (s_char *)0)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = (s_char *)0;
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if (pq != (s_char *)0){
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fl = getstarg(player->argp[3], "Retreat conditions [i|t|s|h|b|d|u|c]? ", buf2);
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if (!fl)
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return RET_SYN;
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rflags=0|isfleet;
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for(x=0;x<strlen(fl);x++)
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switch(*(fl+x)){
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case 'I':
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case 'i': rflags |= RET_INJURED ; break;
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case 'T':
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case 't': rflags |= RET_TORPED ; break;
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case 'S':
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case 's': rflags |= RET_SONARED ; break;
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case 'H':
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case 'h': rflags |= RET_HELPLESS ; break;
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case 'B':
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case 'b': rflags |= RET_BOMBED ; break;
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case 'D':
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case 'd': rflags |= RET_DCHRGED ; break;
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case 'U':
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case 'u': rflags |= RET_BOARDED ; break;
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case 'C':
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case 'c': rflags = -1; break;
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default: pr("bad condition\n");
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case '?': pr("i\tretreat when injured\n");
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pr("t\tretreat when torped\n");
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pr("s\tretreat when sonared\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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pr("d\tretreat when depth-charged\n");
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pr("u\tretreat when boarded\n");
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}
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if (rflags == isfleet){
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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}
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if (rflags == -1)
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pq = (s_char *)0;
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zero = (rflags == -1);
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if (zero)
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rflags = 0;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, ni.cur);
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continue;
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}
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if (zero)
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bzero(ship.shp_rpath,RET_LEN);
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if (pq != (s_char *)0){
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bzero(ship.shp_rpath,RET_LEN);
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bcopy(pq,ship.shp_rpath,strlen(pq));
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putship(ship.shp_uid,&ship);
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}
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if (rflags >= 0){
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ship.shp_rflags = rflags;
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putship(ship.shp_uid,&ship);
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}
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if (nships++ == 0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y fl path as flt? flags\n");
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}
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%1c", ship.shp_fleet);
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pr(" %-11s", ship.shp_rpath);
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if (ship.shp_rflags & RET_GROUP)
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pr("Yes ");
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else
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pr(" ");
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if (ship.shp_rflags & RET_INJURED)
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pr("I");
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if (ship.shp_rflags & RET_TORPED)
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pr("T");
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if (ship.shp_rflags & RET_SONARED)
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pr("S");
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if (ship.shp_rflags & RET_HELPLESS)
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pr("H");
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if (ship.shp_rflags & RET_BOMBED)
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pr("B");
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if (ship.shp_rflags & RET_DCHRGED)
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pr("D");
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if (ship.shp_rflags & RET_BOARDED)
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pr("U");
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pr("\n");
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}
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if (nships == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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lretr(void)
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{
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s_char *pq, *fl;
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int nunits;
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struct nstr_item ni;
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struct lndstr land;
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int isarmy=0, rflags=(-2),zero;
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s_char buf1[1024];
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s_char buf2[1024];
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unsigned int x;
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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return RET_SYN;
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nunits = 0;
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if (player->argp[1] != (s_char *)0)
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if (isalpha(player->argp[1][0]))
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isarmy=1;
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if (player->argp[2] != (s_char *)0)
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pq = getstarg(player->argp[2], "Retreat path? ", buf1);
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else
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pq = (s_char *)0;
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if (pq != (s_char *)0){
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fl = getstarg(player->argp[3], "Retreat conditions [i|h|b|c]? ", buf2);
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if (!fl)
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return RET_SYN;
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rflags=0|isarmy;
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for(x=0;x<strlen(fl);x++)
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switch(*(fl+x)){
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case 'I':
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case 'i': rflags |= RET_INJURED ; break;
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case 'H':
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case 'h': rflags |= RET_HELPLESS ; break;
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case 'B':
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case 'b': rflags |= RET_BOMBED ; break;
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case 'C':
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case 'c': rflags = -1; break;
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default: pr("bad condition\n");
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case '?': pr("i\tretreat when injured\n");
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pr("h\tretreat when helpless\n");
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pr("b\tretreat when bombed\n");
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}
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if (rflags == isarmy){
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pr("Must give retreat conditions!\n");
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return RET_FAIL;
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}
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}
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if (rflags == -1)
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pq = (s_char *)0;
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zero = (rflags == -1);
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if (zero)
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rflags = 0;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner || land.lnd_own == 0)
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continue;
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if (land.lnd_type < 0 || land.lnd_type > lnd_maxno) {
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pr("bad unit type %d (#%d)\n",
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land.lnd_type, ni.cur);
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continue;
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}
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if (zero)
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bzero(land.lnd_rpath,RET_LEN);
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if (pq != (s_char *)0){
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bzero(land.lnd_rpath,RET_LEN);
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bcopy(pq,land.lnd_rpath,strlen(pq));
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putland(land.lnd_uid,&land);
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}
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if (rflags >= 0){
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land.lnd_rflags = rflags;
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putland(land.lnd_uid,&land);
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}
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if (nunits++ == 0) {
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if (player->god)
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pr("own ");
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pr("lnd# unit type x,y ar path as army? flags\n");
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}
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%4d ", ni.cur);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
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pr("%1c", land.lnd_army);
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pr(" %-11s", land.lnd_rpath);
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if (land.lnd_rflags & RET_GROUP)
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pr("Yes ");
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else
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pr(" ");
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if (land.lnd_rflags & RET_INJURED)
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pr("I");
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if (land.lnd_rflags & RET_TORPED)
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pr("T");
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if (land.lnd_rflags & RET_SONARED)
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pr("S");
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if (land.lnd_rflags & RET_HELPLESS)
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pr("H");
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if (land.lnd_rflags & RET_BOMBED)
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pr("B");
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if (land.lnd_rflags & RET_DCHRGED)
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pr("D");
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if (land.lnd_rflags & RET_BOARDED)
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pr("U");
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pr("\n");
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}
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if (nunits == 0) {
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if (player->argp[1])
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pr("%s: No unit(s)\n", player->argp[1]);
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else
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pr("%s: No unit(s)\n", "");
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return RET_FAIL;
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}
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pr("%d unit%s\n", nunits, splur(nunits));
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return RET_OK;
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}
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