Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* sabo.c: Spy terrorist bombing
*
* Known contributors to this file:
* John Yockey, 2001
*/
/*
#include <ctype.h>
#include "player.h"
#include "sect.h"
#include "news.h"
#include "xy.h"
#include "nat.h"
#include "path.h"
#include "deity.h"
#include "map.h"
#include "commands.h"
*/
#include "misc.h"
#include "var.h"
#include "land.h"
#include "nsc.h"
#include "file.h"
int
sabo(void)
{
struct nstr_item ni;
struct lndstr land;
struct sctstr sect;
double odds;
int vec[I_MAX+1];
int dam;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
while (nxtitem(&ni, (s_char *)&land)) {
if (!player->owner) continue;
if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
pr("%s is not a spy.\n", prland(&land));
continue;
}
if (land.lnd_ship >= 0) {
pr("%s is on ship %d.\n", prland(&land),
land.lnd_ship);
continue;
}
if (land.lnd_land >= 0) {
pr("%s is on unit %d.\n", prland(&land),
land.lnd_land);
continue;
}
if (!getsect(land.lnd_x, land.lnd_y, &sect)) continue;
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
if (vec[I_SHELL] == 0) {
pr("%s has no shells.\n", prland(&land));
continue;
}
putvar(V_SHELL, vec[I_SHELL] - 1, (s_char *)&land, EF_LAND);
odds = (100 - land.lnd_effic) / 100.0 + .10;
if (chance(odds)) {
wu(0, sect.sct_own,
"%s spy shot in %s during sabotage attempt.\n",
cname(player->cnum),
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
pr("%s was shot and killed.\n", prland(&land));
land.lnd_effic = 0;
putland(land.lnd_uid, &land);
continue;
}
land.lnd_own = 0;
putland(land.lnd_uid, &land);
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
dam = landgun(3*land.lnd_effic, 7);
if (vec[I_SHELL] > 20)
dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
if (vec[I_PETROL] > 100)
dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
pr("Explosion in %s causes %d damage.\n",
xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
if (sect.sct_own) {
wu(0, sect.sct_own,
"Sabotage in sector %s caused %d damage.\n",
xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
}
sectdamage(&sect, dam, 0);
putsect(&sect);
land.lnd_own = player->cnum;
if (chance(odds)) {
pr("%s dies in explosion.\n", prland(&land));
land.lnd_effic = 0;
}
putland(land.lnd_uid, &land);
}
return RET_OK;
}