Import of Empire 4.2.12
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183
src/lib/commands/sail.c
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183
src/lib/commands/sail.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* sail.c: Set sail path for leaders
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*
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* Known contributors to this file:
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* Robert Forsman
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*/
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#include <ctype.h>
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "ship.h"
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#include "path.h"
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#include "xy.h"
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#include "nsc.h"
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#include "file.h"
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#include "nat.h"
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#include "deity.h"
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#include "commands.h"
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#include "optlist.h"
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static int
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show_sail(struct nstr_item *nstr)
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{
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register int count=0;
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struct shpstr ship;
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while (nxtitem(nstr, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own==0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, nstr->cur);
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continue;
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}
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if (count++==0) {
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y ");
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pr("mobil mobquota follows path\n");
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}
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if (player->god)
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pr("%3d ",ship.shp_own);
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pr("%4d ", ship.shp_uid);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
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pr("%3d ",ship.shp_mobil);
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pr(" %3d ",ship.shp_mobquota);
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pr(" %3d ",ship.shp_follow);
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if (ship.shp_path[0]) {
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pr(ship.shp_path);
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} else if ((ship.shp_autonav & AN_AUTONAV)) {
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pr("Has orders");
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}
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pr("\n");
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if (opt_SHIPNAMES) {
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n",ship.shp_name);
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}
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}
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}
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if (count == 0) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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}else
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pr("%d ship%s\n", count, splur(count));
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return RET_OK;
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}
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static int
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cmd_unsail_ship(struct nstr_item *nstr)
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{
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struct shpstr ship;
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int count = 0;
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while (nxtitem(nstr, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own==0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, nstr->cur);
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continue;
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}
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if (ship.shp_path[0]) {
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pr("Ship #%d unsailed\n",ship.shp_uid);
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count++;
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ship.shp_path[0] = 0;
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putship(ship.shp_uid, &ship);
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}
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}
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return RET_OK;
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}
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static int
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cmd_sail_ship(struct nstr_item *nstr)
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{
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s_char *cp;
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struct shpstr ship;
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char navpath[MAX_PATH_LEN];
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while (!player->aborted && nxtitem(nstr, (s_char *)&ship)) {
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if (!player->owner || ship.shp_own==0)
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continue;
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if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
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pr("bad ship type %d (#%d)\n",
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ship.shp_type, nstr->cur);
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continue;
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}
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if ((ship.shp_autonav & AN_AUTONAV) &&
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!(ship.shp_autonav & AN_STANDBY)) {
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pr("Ship #%d has other orders!\n",
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ship.shp_uid);
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continue;
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}
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pr("Ship #%d at %s\n", ship.shp_uid,
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xyas(ship.shp_x,ship.shp_y,ship.shp_own));
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cp = getpath(navpath, player->argp[2],
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ship.shp_x, ship.shp_y, 0, 0, 0, P_SAILING);
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if (!check_ship_ok(&ship))
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continue;
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if (!player->aborted) {
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bzero(ship.shp_path, sizeof(ship.shp_path));
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strncpy(ship.shp_path, cp, sizeof(ship.shp_path)-2);
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ship.shp_mission = 0;
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putship(ship.shp_uid, &ship);
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}
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}
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return RET_OK;
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}
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int
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sail(void)
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{
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s_char *cp;
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struct nstr_item nstr;
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if (!opt_SAIL) {
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pr("The SAIL option is not enabled, so this command is not valid.\n");
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return RET_FAIL;
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}
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if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
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return RET_SYN;
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cp = player->argp[2];
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if ( (*player->argp[0]=='q')/*qsail command*/ || (cp && *cp=='q') ) {
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return(show_sail(&nstr));
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} else if ( *player->argp[0]=='u' /*unsail command*/ || (cp && *cp=='-')) {
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return(cmd_unsail_ship(&nstr));
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} else
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return(cmd_sail_ship(&nstr));
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}
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