Import of Empire 4.2.12
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d8b7fdfae1
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341
src/lib/commands/scra.c
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341
src/lib/commands/scra.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* scra.c: Scrap ships, planes or land units
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*
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* Known contributors to this file:
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* Steve McClure, 2000
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "ship.h"
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#include "plane.h"
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#include "land.h"
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#include "nat.h"
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#include "nsc.h"
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#include "deity.h"
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#include "file.h"
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#include "commands.h"
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#include "optlist.h"
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union item_u {
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struct shpstr ship;
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struct plnstr plane;
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struct lndstr land;
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};
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int
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scra(void)
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{
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struct nstr_item ni;
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union item_u item;
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int vec[I_MAX+1];
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int itemvec[I_MAX+1];
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int type;
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struct sctstr sect;
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struct mchrstr *mp;
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struct plchrstr *pp;
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struct lchrstr *lp;
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s_char *p;
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int i;
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struct nstr_item ni2;
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struct plnstr plane;
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struct lndstr land;
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struct sctstr sect2;
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s_char prompt[128];
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s_char buf[1024];
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float eff;
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if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
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return RET_SYN;
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switch (*p) {
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case 's':
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type = EF_SHIP; break;
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case 'p':
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type = EF_PLANE; break;
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case 'l':
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type = EF_LAND; break;
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default:
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pr("Ships, land units, or planes only! (s, l, p)\n");
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return RET_SYN;
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}
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sprintf(prompt, "%s(s)? ", ef_nameof(type));
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if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
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return RET_SYN;
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if (!snxtitem(&ni, type, p))
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return RET_SYN;
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if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
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|| islist(p))){
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s_char y_or_n[80], bbuf[80];
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bzero(y_or_n, 80);
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if (type == EF_SHIP) {
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if (*p == '*')
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sprintf(bbuf,"all ships");
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else if (*p == '~')
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sprintf(bbuf,"all unassigned ships");
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else if (issector(p))
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sprintf(bbuf,"all ships in %s",p);
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else if (isalpha(*p))
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sprintf(bbuf,"fleet %c",*p);
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else
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sprintf(bbuf,"ships %s",p);
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} else if (type == EF_LAND) {
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if (*p == '*')
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sprintf(bbuf,"all land units");
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else if (*p == '~')
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sprintf(bbuf,"all unassigned land units");
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else if (issector(p))
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sprintf(bbuf,"all units in %s",p);
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else if (isalpha(*p))
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sprintf(bbuf,"army %c",*p);
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else
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sprintf(bbuf,"units %s",p);
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} else {
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if (*p == '*')
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sprintf(bbuf,"all planes");
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else if (*p == '~')
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sprintf(bbuf,"all unassigned planes");
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else if (issector(p))
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sprintf(bbuf,"all planes in %s",p);
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else if (isalpha(*p))
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sprintf(bbuf,"wing %c",*p);
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else
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sprintf(bbuf,"planes %s",p);
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}
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sprintf(y_or_n,"Really scrap %s [n]? ", bbuf);
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if (!confirm(y_or_n))
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return RET_FAIL;
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}
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while (nxtitem(&ni, (s_char *)&item)) {
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if (!player->owner)
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continue;
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if (opt_MARKET) {
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if (ontradingblock(type, (int *)&item.ship)) {
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pr("You cannot scrap an item on the trading block!\n");
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continue;
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}
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}
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if (type == EF_SHIP) {
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getsect(item.ship.shp_x, item.ship.shp_y, §);
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if (sect.sct_type != SCT_HARBR)
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continue;
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if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
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continue;
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} else if (type == EF_LAND) {
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if (item.land.lnd_ship >= 0) {
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pr("%s is on a ship, and cannot be scrapped!\n", prland(&item.land));
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continue;
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}
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getsect(item.land.lnd_x, item.land.lnd_y, §);
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} else {
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getsect(item.plane.pln_x, item.plane.pln_y, §);
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if (sect.sct_type != SCT_AIRPT)
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continue;
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if (sect.sct_effic < 60 ||
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(sect.sct_own != player->cnum &&
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getrel(getnatp(sect.sct_own),player->cnum) < FRIENDLY))
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continue;
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}
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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if (type == EF_SHIP) {
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eff = ((float)item.ship.shp_effic/100.0);
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mp = &mchr[(int)item.ship.shp_type];
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if (opt_TRADESHIPS) {
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if (mp->m_flags & M_TRADE) {
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pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
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sprintf(prompt, "Are you really sure that you want to scrap %s (n)? ", prship(&item.ship));
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if (!confirm(prompt)) {
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pr("%s not scrapped\n", prship(&item.ship));
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continue;
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}
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}
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}
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pr("%s", prship(&item.ship));
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getvec(VT_ITEM, itemvec, (s_char *)&item.ship, EF_SHIP);
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for (i = 1; i <= I_MAX; i++) {
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vec[i] += itemvec[i];
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}
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vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
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vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
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getsect(item.ship.shp_x,item.ship.shp_y,§2);
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snxtitem_all(&ni2, EF_PLANE);
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while (nxtitem(&ni2, (s_char *)&plane)){
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if (plane.pln_own == 0)
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continue;
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if (plane.pln_ship == item.ship.shp_uid){
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wu(0 ,plane.pln_own,
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"Plane %d transferred off ship %d to %s\n",
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ni2.cur, item.ship.shp_uid,
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xyas(plane.pln_x, plane.pln_y,player->cnum));
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plane.pln_ship = -1;
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if(sect2.sct_own != plane.pln_own) {
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wu(0, plane.pln_own,
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"%s given to %s\n", prplane(&plane),
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cname(sect2.sct_own));
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wu(0, sect2.sct_own,
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"%s given to you by %s\n", prplane(&plane),
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cname(player->cnum));
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}
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makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
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plane.pln_x, plane.pln_y);
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plane.pln_own = sect2.sct_own;
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makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
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plane.pln_x, plane.pln_y);
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putplane(plane.pln_uid, (s_char *)&plane);
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}
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}
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snxtitem_all(&ni2, EF_LAND);
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while (nxtitem(&ni2, (s_char *)&land)){
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_ship == item.ship.shp_uid){
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wu(0, land.lnd_own,
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"Land unit %d transferred off ship %d to %s\n",
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ni2.cur, item.ship.shp_uid,
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xyas(land.lnd_x, land.lnd_y,player->cnum));
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land.lnd_ship = -1;
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if(sect2.sct_own != land.lnd_own){
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wu(0, land.lnd_own,
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"%s given to %s\n", prland(&land),
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cname(sect2.sct_own));
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wu(0, sect2.sct_own,
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"%s given to you by %s\n", prland(&land),
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cname(player->cnum));
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}
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makelost(EF_LAND, land.lnd_own, land.lnd_uid,
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land.lnd_x, land.lnd_y);
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land.lnd_own = sect2.sct_own;
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makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
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land.lnd_x, land.lnd_y);
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putland(land.lnd_uid, (s_char *)&land);
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}
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}
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makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
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item.ship.shp_x, item.ship.shp_y);
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item.ship.shp_own = 0;
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putship(item.ship.shp_uid, (s_char *)&item.ship);
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} else if (type == EF_LAND) {
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eff = ((float)item.land.lnd_effic/100.0);
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lp = &lchr[(int)item.land.lnd_type];
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pr("%s", prland(&item.land));
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getvec(VT_ITEM, itemvec, (s_char *)&item.land, EF_LAND);
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for (i = 1; i <= I_MAX; i++) {
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vec[i] += itemvec[i];
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}
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/* Military, guns and shells are not required to build land units */
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/* vec[I_MILIT] += total_mil(&item.land);*/
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/* vec[I_GUN] += lp->l_gun * 2 / 3 * eff;*/
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/* vec[I_SHELL] += lp->l_shell * 2 / 3 * eff;*/
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vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
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vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
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getsect(item.land.lnd_x,item.land.lnd_y,§2);
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snxtitem_all(&ni2, EF_LAND);
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while (nxtitem(&ni2, (s_char *)&land)){
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_land == item.land.lnd_uid){
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wu(0, land.lnd_own,
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"Land unit %d transferred off land unit %d to %s\n",
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land.lnd_uid, item.land.lnd_uid,
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xyas(land.lnd_x, land.lnd_y,player->cnum));
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land.lnd_land = -1;
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if (sect2.sct_own != land.lnd_own) {
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wu(0, land.lnd_own,
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"%s given to %s\n", prland(&land),
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cname(sect2.sct_own));
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wu(0, sect2.sct_own,
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"%s given to you by %s\n", prland(&land),
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cname(player->cnum));
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}
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makelost(EF_LAND, land.lnd_own, land.lnd_uid,
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land.lnd_x, land.lnd_y);
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land.lnd_own = sect2.sct_own;
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makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
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land.lnd_x, land.lnd_y);
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putland(land.lnd_uid, (s_char *)&land);
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}
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}
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snxtitem_all(&ni2, EF_PLANE);
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while (nxtitem(&ni2, (s_char *)&plane)) {
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if (plane.pln_own == 0)
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continue;
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if (plane.pln_land == item.land.lnd_uid){
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wu(0, plane.pln_own,
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"Plane %d transferred off land unit %d to %s\n",
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ni2.cur, item.land.lnd_uid,
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xyas(plane.pln_x, plane.pln_y,player->cnum));
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plane.pln_land = -1;
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if(sect2.sct_own != plane.pln_own) {
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wu(0, plane.pln_own,
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"%s given to %s\n", prplane(&plane),
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cname(sect2.sct_own));
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wu(0, sect2.sct_own,
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"%s given to you by %s\n", prplane(&plane),
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cname(player->cnum));
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}
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makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
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plane.pln_x, plane.pln_y);
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plane.pln_own = sect2.sct_own;
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makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
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plane.pln_x, plane.pln_y);
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putplane(plane.pln_uid, (s_char *)&plane);
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}
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}
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makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
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item.land.lnd_x, item.land.lnd_y);
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item.land.lnd_own = 0;
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putland(item.land.lnd_uid, (s_char *)&item.land);
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} else {
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eff = ((float)item.land.lnd_effic/100.0);
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pp = &plchr[(int)item.plane.pln_type];
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pr("%s", prplane(&item.plane));
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vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
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vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
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vec[I_MILIT] += pp->pl_crew;
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makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
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item.plane.pln_x, item.plane.pln_y);
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item.plane.pln_own = 0;
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putplane(item.plane.pln_uid, (s_char *)&item.plane);
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}
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pr(" scrapped in %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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putsect(§);
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}
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return RET_OK;
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}
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