Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* scut.c: Scuttle ships, planes or land units
*
* Known contributors to this file:
*
*/
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "news.h"
#include "var.h"
#include "xy.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "nat.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "commands.h"
#include "optlist.h"
union item_u {
struct shpstr ship;
struct plnstr plane;
struct lndstr land;
};
int
scuttle_tradeship(struct shpstr *sp, int interactive)
{
extern int trade_1_dist; /* less than this gets no money */
extern int trade_2_dist; /* less than this gets trade_1 money */
extern int trade_3_dist; /* less than this gets trade_2 money */
extern float trade_1; /* return on trade_1 distance */
extern float trade_2; /* return on trade_2 distance */
extern float trade_3; /* return on trade_3 distance */
extern float trade_ally_bonus; /* 20% bonus for trading with allies */
extern float trade_ally_cut; /* 10% bonus for ally you trade with */
float cash = 0;
float ally_cash = 0;
int dist;
struct sctstr sect;
struct mchrstr *mp;
struct natstr *np;
s_char buf[512];
struct natstr *natp;
mp = &mchr[(int)sp->shp_type];
getsect(sp->shp_x,sp->shp_y,&sect);
if (sect.sct_own && sect.sct_type == SCT_HARBR) {
dist = mapdist(sp->shp_x, sp->shp_y,
sp->shp_orig_x,
sp->shp_orig_y);
if (interactive)
pr("%s has gone %d sects\n", prship(sp), dist);
else
wu(0, sp->shp_own, "%s has gone %d sects\n", prship(sp),
dist);
if (dist < trade_1_dist)
cash = 0;
else if (dist < trade_2_dist)
cash = (1.0 + trade_1*((float)dist));
else if (dist < trade_3_dist)
cash = (1.0 + trade_2*((float)dist));
else
cash = (1.0 + trade_3*((float)dist));
cash *= mp->m_cost;
cash *= (((float)sp->shp_effic) / 100.0);
if (sect.sct_own != sp->shp_own) {
cash *= (1.0 + trade_ally_bonus);
ally_cash = cash * trade_ally_cut;
}
}
if (!interactive && cash) {
natp = getnatp(sp->shp_own);
natp->nat_money += cash;
putnat(natp);
wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
} else if (!cash && !interactive) {
wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n");
} else if (cash && interactive) {
player->dolcost -= cash;
} else if (interactive) {
pr("You won't get any money if you scuttle in %s!",
xyas(sp->shp_x, sp->shp_y, player->cnum));
sprintf(buf, "Are you sure you want to scuttle %s? ",
prship(sp));
return confirm(buf);
}
if (ally_cash) {
np = getnatp(sect.sct_own);
np->nat_money += ally_cash;
putnat(np);
wu(0,sect.sct_own,
"Trade with %s nets you $%d at %s\n",
cname(sp->shp_own),
(int)ally_cash,
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
if (sp->shp_own != sp->shp_orig_own)
nreport(sp->shp_own,
N_PIRATE_TRADE, sp->shp_orig_own, 1);
else
nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
} else if (sp->shp_own != sp->shp_orig_own)
nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
return 1;
}
int
scut(void)
{
struct nstr_item ni;
union item_u item;
int type;
struct mchrstr *mp;
struct plchrstr *pp;
struct lchrstr *lp;
s_char *p;
s_char prompt[128];
s_char buf[1024];
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
switch (*p) {
case 's':
type = EF_SHIP; break;
case 'p':
type = EF_PLANE; break;
case 'l':
type = EF_LAND; break;
default:
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
sprintf(prompt, "%s(s)? ", ef_nameof(type));
if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
return RET_SYN;
if (!snxtitem(&ni, type, p))
return RET_SYN;
if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
|| islist(p))){
s_char y_or_n[80], bbuf[80];
if (type == EF_SHIP) {
if (*p == '*')
sprintf(bbuf,"all ships");
else if (*p == '~')
sprintf(bbuf,"all unassigned ships");
else if (issector(p))
sprintf(bbuf,"all ships in %s",p);
else if (isalpha(*p))
sprintf(bbuf,"fleet %c",*p);
else
sprintf(bbuf,"ships %s",p);
} else if (type == EF_LAND) {
if (*p == '*')
sprintf(bbuf,"all land units");
else if (*p == '~')
sprintf(bbuf,"all unassigned land units");
else if (issector(p))
sprintf(bbuf,"all units in %s",p);
else if (isalpha(*p))
sprintf(bbuf,"army %c",*p);
else
sprintf(bbuf,"units %s",p);
} else {
if (*p == '*')
sprintf(bbuf,"all planes");
else if (*p == '~')
sprintf(bbuf,"all unassigned planes");
else if (issector(p))
sprintf(bbuf,"all planes in %s",p);
else if (isalpha(*p))
sprintf(bbuf,"wing %c",*p);
else
sprintf(bbuf,"planes %s",p);
}
sprintf(y_or_n,"Really scuttle %s? ", bbuf);
if (!confirm(y_or_n))
return RET_FAIL;
}
while (nxtitem(&ni, (s_char *)&item)) {
if (!player->owner)
continue;
if (opt_MARKET) {
if (ontradingblock(type, (int *)&item.ship)) {
pr("You cannot scuttle an item on the trading block!\n");
continue;
}
}
if (type == EF_SHIP) {
mp = &mchr[(int)item.ship.shp_type];
if (opt_TRADESHIPS) {
if (mp->m_flags & M_TRADE)
if (!scuttle_tradeship(&item.ship, 1))
continue;
}
pr("%s", prship(&item.ship));
scuttle_ship(&item.ship);
} else if (type == EF_LAND) {
if (item.land.lnd_ship >= 0) {
pr("%s is on a ship, and cannot be scuttled!\n",
prland(&item.land));
continue;
}
lp = &lchr[(int)item.land.lnd_type];
pr("%s", prland(&item.land));
scuttle_land(&item.land);
} else {
pp = &plchr[(int)item.plane.pln_type];
pr("%s", prplane(&item.plane));
if (item.plane.pln_ship >= 0){
struct shpstr ship;
getship(item.plane.pln_ship,&ship);
take_plane_off_ship(&item.plane,&ship);
}
makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid, item.plane.pln_x, item.plane.pln_y);
item.plane.pln_own = 0;
putplane(item.plane.pln_uid, (s_char *)&item.plane);
}
pr(" scuttled in %s\n",
xyas(item.ship.shp_x, item.ship.shp_y , player->cnum));
}
return RET_OK;
}
void
scuttle_ship(struct shpstr *sp)
{
struct nstr_item ni;
struct sctstr sect;
struct plnstr plane;
struct lndstr land;
getsect(sp->shp_x, sp->shp_y, &sect);
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (s_char *)&plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_ship == sp->shp_uid) {
plane.pln_ship = -1;
if (sect.sct_own != sp->shp_own) {
wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
plane.pln_uid,
xyas(plane.pln_x, plane.pln_y, plane.pln_own));
makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
plane.pln_own = 0;
} else {
wu(0, plane.pln_own,
"Plane %d transferred off ship %d to %s\n",
plane.pln_uid, sp->shp_uid,
xyas(plane.pln_x, plane.pln_y,plane.pln_own));
}
putplane(plane.pln_uid, (s_char *)&plane);
}
}
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_ship == sp->shp_uid) {
land.lnd_ship = -1;
if (sect.sct_own == sp->shp_own) {
wu(0, land.lnd_own,
"Land unit %d transferred off ship %d to %s\n",
land.lnd_uid, sp->shp_uid,
xyas(land.lnd_x, land.lnd_y, land.lnd_own));
putland(land.lnd_uid, (s_char *)&land);
} else
scuttle_land(&land);
}
}
makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
sp->shp_own = 0;
putship(sp->shp_uid, sp);
}
void
scuttle_land(struct lndstr *lp)
{
struct nstr_item ni;
struct sctstr sect;
struct plnstr plane;
struct lndstr land;
getsect(lp->lnd_x, lp->lnd_y, &sect);
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (s_char *)&plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_land == lp->lnd_uid) {
plane.pln_land = -1;
if (sect.sct_own != lp->lnd_own) {
wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
plane.pln_uid,
xyas(plane.pln_x, plane.pln_y, plane.pln_own));
makelost(EF_PLANE, plane.pln_own, plane.pln_uid, plane.pln_x, plane.pln_y);
plane.pln_own = 0;
} else {
wu(0, plane.pln_own,
"Plane %d transferred off unit %d to %s\n",
plane.pln_uid, lp->lnd_uid,
xyas(plane.pln_x, plane.pln_y,plane.pln_own));
}
putplane(plane.pln_uid, (s_char *)&plane);
}
}
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_land == lp->lnd_uid) {
land.lnd_land = -1;
if (sect.sct_own == lp->lnd_own) {
wu(0, land.lnd_own,
"Land unit %d transferred off unit %d to %s\n",
land.lnd_uid, lp->lnd_uid,
xyas(land.lnd_x, land.lnd_y, land.lnd_own));
putland(land.lnd_uid, (s_char *)&land);
} else
scuttle_land(&land);
}
}
makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
lp->lnd_own = 0;
putland(lp->lnd_uid, lp);
}