Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/commands/sdump.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* sdump.c: Dump ship information
*
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "nat.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "optlist.h"
#include "commands.h"
int
sdump(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX+1];
int field[128];
struct natstr *np;
int n,i;
time_t now;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
prdate();
if (!player->argp[2]) {
for (n = 1; n <= 34; n++) field[n-1] = n;
field[n-1] = 0;
} else {
n = 2;
i = 0;
while (player->argp[n]) {
if (!strcmp("type",player->argp[n])) {
field[i++] = 1;
} else if (!strcmp("x",player->argp[n])) {
field[i++] = 2;
} else if (!strcmp("y",player->argp[n])) {
field[i++] = 3;
} else if (!strcmp("flt",player->argp[n])) {
field[i++] = 4;
} else if (!strcmp("eff",player->argp[n])) {
field[i++] = 5;
} else if (!strcmp("civ",player->argp[n])) {
field[i++] = 6;
} else if (!strcmp("mil",player->argp[n])) {
field[i++] = 7;
} else if (!strcmp("uw",player->argp[n])) {
field[i++] = 8;
} else if (!strcmp("food",player->argp[n])) {
field[i++] = 9;
} else if (!strcmp("pln",player->argp[n])) {
field[i++] = 10;
} else if (!strcmp("he",player->argp[n])) {
field[i++] = 11;
} else if (!strcmp("xl",player->argp[n])) {
field[i++] = 12;
} else if (!strcmp("land",player->argp[n])) {
field[i++] = 13;
} else if (!strcmp("mob",player->argp[n])) {
field[i++] = 14;
} else if (!strcmp("fuel",player->argp[n])) {
field[i++] = 15;
} else if (!strcmp("tech",player->argp[n])) {
field[i++] = 16;
} else if (!strcmp("shell",player->argp[n])) {
field[i++] = 17;
} else if (!strcmp("gun",player->argp[n])) {
field[i++] = 18;
} else if (!strcmp("petrol",player->argp[n])) {
field[i++] = 19;
} else if (!strcmp("iron",player->argp[n])) {
field[i++] = 20;
} else if (!strcmp("dust",player->argp[n])) {
field[i++] = 21;
} else if (!strcmp("bar",player->argp[n])) {
field[i++] = 22;
} else if (!strcmp("oil",player->argp[n])) {
field[i++] = 23;
} else if (!strcmp("lcm",player->argp[n])) {
field[i++] = 24;
} else if (!strcmp("hcm",player->argp[n])) {
field[i++] = 25;
} else if (!strcmp("rad",player->argp[n])) {
field[i++] = 26;
} else if (!strcmp("def",player->argp[n])) {
field[i++] = 27;
} else if (!strcmp("spd",player->argp[n])) {
field[i++] = 28;
} else if (!strcmp("vis",player->argp[n])) {
field[i++] = 29;
} else if (!strcmp("rng",player->argp[n])) {
field[i++] = 30;
} else if (!strcmp("fir",player->argp[n])) {
field[i++] = 31;
} else if (!strcmp("origx", player->argp[n])) {
field[i++] = 32;
} else if (!strcmp("origy", player->argp[n])) {
field[i++] = 33;
} else if (!strcmp("name",player->argp[n])) {
field[i++] = 34;
} else {
pr("Unrecognized field %s\n",player->argp[n]);
}
if (n++ > 100) {
pr("Too many fields\n");
return RET_FAIL;
}
}
field[i] = 0;
}
if (player->god)
pr(" ");
time(&now);
pr("DUMP SHIPS %d\n", now);
if (player->god)
pr("own ");
pr("id");
n = 0;
while (field[n]) {
switch (field[n]) {
case 1: pr(" type"); break;
case 2: pr(" x"); break;
case 3: pr(" y"); break;
case 4: pr(" flt"); break;
case 5: pr(" eff"); break;
case 6: pr(" civ"); break;
case 7: pr(" mil"); break;
case 8: pr(" uw"); break;
case 9: pr(" food"); break;
case 10: pr(" pln"); break;
case 11: pr(" he"); break;
case 12: pr(" xl"); break;
case 13: pr(" land"); break;
case 14: pr(" mob"); break;
case 15: pr(" fuel"); break;
case 16: pr(" tech"); break;
case 17: pr(" shell"); break;
case 18: pr(" gun"); break;
case 19: pr(" petrol"); break;
case 20: pr(" iron"); break;
case 21: pr(" dust"); break;
case 22: pr(" bar"); break;
case 23: pr(" oil"); break;
case 24: pr(" lcm"); break;
case 25: pr(" hcm"); break;
case 26: pr(" rad"); break;
case 27: pr(" def"); break;
case 28: pr(" spd"); break;
case 29: pr(" vis"); break;
case 30: pr(" rng"); break;
case 31: pr(" fir"); break;
case 32: pr(" origx"); break;
case 33: pr(" origy"); break;
case 34: pr(" name"); break;
}
n++;
}
pr("\n");
nships = 0;
np = getnatp(player->cnum);
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n",
ship.shp_type, ni.cur);
continue;
}
count_planes(&ship);
count_units(&ship);
nships++;
if (player->god)
pr("%3d ", ship.shp_own);
pr("%d", ni.cur);
n = 0;
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
while (field[n]) {
switch (field[n++]) {
case 1: pr(" %0.4s", mchr[(int)ship.shp_type].m_name); break;
case 2: pr(" %d", xrel(np, ship.shp_x)); break;
case 3: pr(" %d", yrel(np, ship.shp_y)); break;
case 4: if (ship.shp_fleet == ' ')
pr(" ~");
else
pr(" %c", ship.shp_fleet);
break;
case 5: pr(" %d", ship.shp_effic); break;
case 6: pr(" %d", vec[I_CIVIL]); break;
case 7: pr(" %d", vec[I_MILIT]); break;
case 8: pr(" %d", vec[I_UW]); break;
case 9: pr(" %d", vec[I_FOOD]); break;
case 10: pr(" %d", ship.shp_nplane); break;
case 11: pr(" %d",ship.shp_nchoppers); break;
case 12: pr(" %d",ship.shp_nxlight); break;
case 13: pr(" %d", ship.shp_nland); break;
case 14: pr(" %d", ship.shp_mobil); break;
case 15: if (opt_FUEL)
pr(" %d",ship.shp_fuel);
else
pr(" 0");
break;
case 16: pr(" %d", ship.shp_tech); break;
case 17: pr(" %d", vec[I_SHELL]); break;
case 18: pr(" %d", vec[I_GUN]); break;
case 19: pr(" %d", vec[I_PETROL]); break;
case 20: pr(" %d", vec[I_IRON]); break;
case 21: pr(" %d", vec[I_DUST]); break;
case 22: pr(" %d", vec[I_BAR]); break;
case 23: pr(" %d", vec[I_OIL]); break;
case 24: pr(" %d", vec[I_LCM]); break;
case 25: pr(" %d", vec[I_HCM]); break;
case 26: pr(" %d", vec[I_RAD]); break;
case 27: pr(" %d", ship.shp_armor); break;
case 28: pr(" %d", ship.shp_speed); break;
case 29: pr(" %d", ship.shp_visib); break;
case 30: pr(" %d", ship.shp_frnge); break;
case 31: pr(" %d", ship.shp_glim); break;
case 32: pr(" %d", xrel(np, ship.shp_orig_x)); break;
case 33: pr(" %d", yrel(np, ship.shp_orig_y)); break;
case 34: pr(" %c%s%c", '"', ship.shp_name, '"'); break;
}
}
pr("\n");
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
}else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}