Import of Empire 4.2.12
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src/lib/commands/sell.c
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src/lib/commands/sell.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* sell.c: Sell commodities to other nations.
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Jeff Bailey
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* Pat Loney, 1992
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* Steve McClure, 1996
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*/
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#include "misc.h"
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#include "xy.h"
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#include "file.h"
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#include "var.h"
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#include "sect.h"
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#include "item.h"
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#include "nsc.h"
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#include "nat.h"
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#include "nuke.h"
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#include "plane.h"
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#include "ship.h"
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#include <math.h> /* bailey@math-cs.kent.edu */
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#include "commodity.h"
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#include "land.h"
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#include "trade.h"
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#include "player.h"
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#include "commands.h"
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#include "optlist.h"
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/*#define EF_COMM 10*/
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/*
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* format: sell <COMMODITY> <SECTS> <NUMBER> <PRICE>
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* where NUMBER represents either the number to reach
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* or, if negative, the abs number to try and get from
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* each sector.
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*/
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int
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sell(void)
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{
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struct sctstr sect;
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struct ichrstr *ip;
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struct comstr comm;
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int number_set;
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int number_sub;
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int totalcom;
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int amt;
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int com;
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char *p;
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float price;
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char cc;
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time_t now;
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int ii = 0;
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coord x, y;
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s_char buf[1024];
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if (!opt_MARKET) {
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pr("The market is disabled.\n");
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return RET_FAIL;
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}
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check_market();
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check_trade();
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if ((ip = whatitem(player->argp[1], "Commodity you want to sell: ")) == 0)
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return RET_SYN;
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if (ip->i_sell == 0) {
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pr("You can't sell %s\n", ip->i_name);
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return RET_FAIL;
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}
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if (!(p = getstarg(player->argp[2], "Sector to sell from: ",buf)))
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return RET_SYN;
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if (!sarg_xy(p, &x, &y))
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return RET_SYN;
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if (!getsect(x, y, §))
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pr("Could not access that sector.\n");
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if ((sect.sct_type != SCT_HARBR && sect.sct_type != SCT_WAREH) ||
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!player->owner) {
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pr("That sector cannot sell goods.\n");
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return RET_FAIL;
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}
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if(sect.sct_effic < 60){
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pr("Sectors need to be >= 60%% efficient to sell goods.\n");
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return RET_FAIL;
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}
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if (sect.sct_mobil <= 0) {
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pr("Sectors need at least 1 mobility to sell goods.\n");
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return RET_FAIL;
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}
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number_set = 0;
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number_sub = 0;
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if ((p = getstarg(player->argp[3], "Amount: ",buf)) == 0 || *p == 0)
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return RET_SYN;
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if (!check_sect_ok(§))
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return RET_FAIL;
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number_set = atoi(p);
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if ((p = getstarg(player->argp[4], "Price per unit: ", buf)) == 0 ||
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*p == 0)
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return RET_SYN;
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if (!check_sect_ok(§))
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return RET_FAIL;
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price = atof(p);
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if (price <= 0.0) {
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pr("No sale.\n");
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return RET_FAIL;
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}
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if (price > 1000.0) /* Inf can cause overflow */
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price = 1000.0; /* bailey@math-cs.kent.edu */
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totalcom = 0;
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/*
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* military control necessary to sell
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* goodies in occupied territory.
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*/
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if (sect.sct_oldown != player->cnum) {
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int tot_mil=0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)){
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if (((tot_mil+(getvar(V_MILIT, (char *)§, EF_SECTOR))) * 10)
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< getvar(V_CIVIL, (char *)§, EF_SECTOR)) {
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pr("Military control required to sell goods.\n");
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return RET_FAIL;
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}
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}
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if (((amt = getvar(ip->i_vtype, (char *)§,EF_SECTOR))) == 0) {
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pr("You don't have any %s to sell there.\n", ip->i_name);
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return RET_FAIL;
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}
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if (number_set > 0)
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com = min(number_set, amt);
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else if (number_set < 0)
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com = amt + number_set;
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else
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com = 0;
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if (com <= 0)
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return RET_SYN;
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totalcom += com;
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amt -= com;
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pr("Sold %d %s at %s (%d left)\n", com, ip->i_name,
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xyas(sect.sct_x, sect.sct_y, player->cnum), amt);
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putvar(ip->i_vtype, amt, (char *)§, EF_SECTOR);
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cc = ip->i_mnem;
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putsect(§);
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if (totalcom > 0) {
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for (ii = 0; getcomm(ii, &comm); ii++) {
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if (comm.com_owner == 0)
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break;
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}
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if (getcomm(ii, &comm) == 0)
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ef_extend(EF_COMM, 1);
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(void) time(&now);
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comm.com_type = ip->i_mnem;
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comm.com_owner = player->cnum;
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comm.com_price = price;
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comm.com_maxbidder = player->cnum;
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comm.com_maxprice = price;
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comm.com_markettime = now;
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comm.com_amount = totalcom;
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comm.com_x = 0;
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comm.com_y = 0;
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comm.sell_x = sect.sct_x;
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comm.sell_y = sect.sct_y;
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comm.com_uid = ii;
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if(!putcomm(ii, &comm)) {
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pr("Problems with the commodities file, call the Deity\n");
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return RET_FAIL;
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}
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} else {
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pr("No eligible %s for sale\n", ip->i_name);
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return RET_FAIL;
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}
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return RET_OK;
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}
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