Import of Empire 4.2.12
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src/lib/commands/shar.c
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src/lib/commands/shar.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* shar.c: share a bmap with a friend
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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*/
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#include "misc.h"
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#include "nsc.h"
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#include "nat.h"
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#include "player.h"
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#include "file.h"
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#include "commands.h"
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int
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shar(void)
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{
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int to;
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struct nstr_sect ns;
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s_char des = 0;
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int n;
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if (!player->argp[1] ||
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!*player->argp[1] ||
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(to = natarg(player->argp[1], "Share bmap with which country? ")) < 0)
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return RET_SYN;
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if (getrel(getnatp(to), player->cnum) < FRIENDLY) {
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pr("%s does not have friendly relations towards you\n",
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cname(to));
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return RET_FAIL;
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}
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if (!snxtsct(&ns, player->argp[2]))
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return RET_SYN;
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if (player->argp[3] && *player->argp[3]) {
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if (typematch(player->argp[3], EF_SECTOR) < 0)
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return RET_SYN;
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else
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des = *player->argp[3];
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}
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if (!bmaps_intersect(player->cnum, to)) {
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pr("Your bmap does not intersect %s's bmap.\n", cname(to));
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return RET_FAIL;
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}
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n = share_bmap(player->cnum, to, &ns, des, cname(player->cnum));
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pr("%d designations transmitted\n", n);
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return RET_OK;
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}
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