Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/commands/shoo.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* shoo.c: Shoot some conquered populace or pigeons.
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "var.h"
#include "sect.h"
#include "news.h"
#include "item.h"
#include "path.h"
#include "nat.h"
#include "file.h"
#include "nsc.h"
#include "land.h"
#include "commands.h"
int
shoo(void)
{
struct sctstr sect;
struct nstr_sect nstr;
struct nstr_item ni;
int nshot;
int mob_cost;
double m;
int item;
struct ichrstr *ip;
struct lndstr land;
int targets;
s_char *p;
int vec[I_MAX+1], mil, nsec;
s_char prompt[128];
s_char buf[128];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
return RET_SYN;
item = ip - ichr;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
p = getstarg(player->argp[3], prompt, buf);
if (p == 0 || (targets = atoi(p)) <= 0)
return RET_SYN;
if (targets > 999)
targets = 999;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (getvec(VT_ITEM, vec, (s_char *) &sect, EF_SECTOR) <= 0)
continue;
mil = vec[I_MILIT];
nsec = 0;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)){
mil += total_mil(&land);
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY){
mil += total_mil(&land);
nsec++;
}
}
if (vec[item] == 0 || vec[I_CIVIL] > mil * 10)
continue;
nshot = vec[item] > targets ? targets : vec[item];
m = ((double)nshot + 4.0) / 5.0;
if (m > sect.sct_mobil) {
nshot = sect.sct_mobil * 5;
m = sect.sct_mobil;
}
/*
* Each security unit lowers the cost of
* shooting a person by 10%. However, you
* can't go lower than 50% of normal cost
*/
if (nsec > 5)
nsec=5;
m = ((float)m * (1.0-((float)nsec * 0.1)));
if (nshot <= 0)
continue;
if (m < 0)
m = 0;
if (m > sect.sct_mobil)
m = sect.sct_mobil;
mob_cost = roundavg(m);
sect.sct_mobil -= (u_char)mob_cost;
vec[item] -= nshot;
pr("BANG!! (thump) %d %s shot in %s!\n",
nshot, ip->i_name,
xyas(sect.sct_x, sect.sct_y,player->cnum));
if (chance(nshot / 100.0))
nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
if (vec[item] <= 0 && ip->i_vtype == V_CIVIL &&
(sect.sct_own != sect.sct_oldown)) {
sect.sct_oldown = sect.sct_own;
pr(" %s is now completely yours\n",
xyas(sect.sct_x, sect.sct_y,player->cnum));
}
putvar(ip->i_vtype, vec[item], (s_char *)&sect, EF_SECTOR);
putsect(&sect);
}
return RET_OK;
}