Import of Empire 4.2.12
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src/lib/commands/shoo.c
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136
src/lib/commands/shoo.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* shoo.c: Shoot some conquered populace or pigeons.
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "var.h"
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#include "sect.h"
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#include "news.h"
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#include "item.h"
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#include "path.h"
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#include "nat.h"
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#include "file.h"
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#include "nsc.h"
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#include "land.h"
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#include "commands.h"
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int
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shoo(void)
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{
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struct sctstr sect;
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struct nstr_sect nstr;
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struct nstr_item ni;
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int nshot;
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int mob_cost;
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double m;
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int item;
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struct ichrstr *ip;
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struct lndstr land;
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int targets;
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s_char *p;
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int vec[I_MAX+1], mil, nsec;
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s_char prompt[128];
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s_char buf[128];
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ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
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if (ip == 0 || (ip->i_vtype != V_CIVIL && ip->i_vtype != V_UW))
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return RET_SYN;
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item = ip - ichr;
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
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p = getstarg(player->argp[3], prompt, buf);
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if (p == 0 || (targets = atoi(p)) <= 0)
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return RET_SYN;
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if (targets > 999)
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targets = 999;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (getvec(VT_ITEM, vec, (s_char *) §, EF_SECTOR) <= 0)
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continue;
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mil = vec[I_MILIT];
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nsec = 0;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)){
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mil += total_mil(&land);
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if (lchr[(int)land.lnd_type].l_flags & L_SECURITY){
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mil += total_mil(&land);
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nsec++;
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}
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}
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if (vec[item] == 0 || vec[I_CIVIL] > mil * 10)
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continue;
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nshot = vec[item] > targets ? targets : vec[item];
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m = ((double)nshot + 4.0) / 5.0;
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if (m > sect.sct_mobil) {
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nshot = sect.sct_mobil * 5;
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m = sect.sct_mobil;
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}
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/*
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* Each security unit lowers the cost of
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* shooting a person by 10%. However, you
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* can't go lower than 50% of normal cost
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*/
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if (nsec > 5)
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nsec=5;
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m = ((float)m * (1.0-((float)nsec * 0.1)));
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if (nshot <= 0)
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continue;
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if (m < 0)
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m = 0;
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if (m > sect.sct_mobil)
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m = sect.sct_mobil;
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mob_cost = roundavg(m);
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sect.sct_mobil -= (u_char)mob_cost;
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vec[item] -= nshot;
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pr("BANG!! (thump) %d %s shot in %s!\n",
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nshot, ip->i_name,
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xyas(sect.sct_x, sect.sct_y,player->cnum));
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if (chance(nshot / 100.0))
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nreport(player->cnum, N_SHOOT_CIV, sect.sct_oldown, 1);
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if (vec[item] <= 0 && ip->i_vtype == V_CIVIL &&
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(sect.sct_own != sect.sct_oldown)) {
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sect.sct_oldown = sect.sct_own;
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pr(" %s is now completely yours\n",
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xyas(sect.sct_x, sect.sct_y,player->cnum));
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}
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putvar(ip->i_vtype, vec[item], (s_char *)§, EF_SECTOR);
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putsect(§);
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}
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return RET_OK;
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}
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