Import of Empire 4.2.12
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src/lib/commands/show.c
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src/lib/commands/show.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* show.c: Give info on empire objects, planes, boats, nukes, etc.
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*
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* Known contributors to this file:
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* Julian Onions, 1988
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* Steve McClure, 1997
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*/
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "file.h"
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#include "deity.h"
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#include "optlist.h"
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#include "subs.h"
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#include "commands.h"
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int
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show(void)
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{
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s_char *p;
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void (*cfunc)(int);
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void (*sfunc)(int);
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void (*bfunc)(int);
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struct natstr *natp;
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int tlev;
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s_char buf[1024];
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extern float drnuke_const;
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int rlev;
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if (!(p = getstarg(player->argp[1], "Describe what (plane, nuke, bridge, ship, sect, land unit, tower)? ", buf)) || !*p)
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return RET_SYN;
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natp = getnatp (player->cnum);
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rlev = (int) (1.25 * natp->nat_level[NAT_RLEV]);
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if (!player->argp[3]) {
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tlev = (int) (1.25 * natp->nat_level[NAT_TLEV]);
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if (player->god)
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tlev = 1000;
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} else {
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tlev = (int)atoi(player->argp[3]);
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if (tlev > (int)(1.25 * natp->nat_level[NAT_TLEV]) && !player->god)
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tlev = (int) (1.25 * natp->nat_level[NAT_TLEV]);
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}
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if (player->god)
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rlev = 1000;
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pr("Printing for tech level '%d'\n", tlev);
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switch (*p) {
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case 'b':
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show_bridge(99999);
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return RET_OK;
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case 't':
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show_tower(99999);
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return RET_OK;
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case 'n':
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if (opt_DRNUKE)
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tlev = ((rlev/drnuke_const) > tlev ? tlev :
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(rlev/drnuke_const));
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bfunc = show_nuke_build;
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cfunc = show_nuke_capab;
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sfunc = show_nuke_stats;
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break;
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case 'l':
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bfunc = show_land_build;
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sfunc = show_land_stats;
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cfunc = show_land_capab;
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break;
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case 'p':
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bfunc = show_plane_build;
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sfunc = show_plane_stats;
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cfunc = show_plane_capab;
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break;
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case 's':
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if (*(p+1) == 'e'){
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bfunc = show_sect_build;
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sfunc = show_sect_stats;
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cfunc = show_sect_capab;
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}else{
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bfunc = show_ship_build;
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sfunc = show_ship_stats;
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cfunc = show_ship_capab;
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}
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break;
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default:
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return RET_SYN;
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}
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if (!(p = getstarg(player->argp[2], "Build, stats, or capability data (b,s,c)? ", buf)) || !*p)
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return RET_SYN;
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if (*p == 'B' || *p == 'b')
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(*bfunc) (tlev);
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else if (*p == 'C' || *p == 'c')
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(*cfunc) (tlev);
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else if (*p == 'S' || *p == 's')
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(*sfunc) (tlev);
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return RET_OK;
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}
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