Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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src/lib/commands/sstat.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* sstat.c: Show the stats of your ships
*
* Known contributors to this file:
* Steve McClure, 1996
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "nat.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "optlist.h"
#include "commands.h"
int
sstat(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, (s_char *)&ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
pr("bad ship type %d (#%d)\n",
ship.shp_type, ni.cur);
continue;
}
count_planes(&ship);
count_units(&ship);
if (nships++ == 0) {
pr("shp# %22.22s x,y eff tech def spd vis rng fir\n", "ship-type");
}
pr("%4d %-22.22s ",
ship.shp_uid,
mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d",
ship.shp_x,
ship.shp_y,
player->cnum);
pr(" %3d%% %4d %3d %3d %3d %3d %3d",
ship.shp_effic,
ship.shp_tech,
ship.shp_armor,
ship.shp_speed,
ship.shp_visib,
ship.shp_frnge,
ship.shp_glim);
pr("\n");
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
}else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}