Import of Empire 4.2.12
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d8b7fdfae1
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271
src/lib/commands/strv.c
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271
src/lib/commands/strv.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* star.c: Do a starvation report
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*
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* Known contributors to this file:
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*
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "xy.h"
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#include "sect.h"
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#include "nsc.h"
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#include "nat.h"
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#include "deity.h"
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#include "path.h"
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#include "file.h"
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#include <math.h>
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#include "item.h"
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#include "ship.h"
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#include "optlist.h"
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#include "land.h"
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#include "commands.h"
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extern int etu_per_update;
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static void starv_sects(s_char *range);
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static void starv_ships(s_char *range);
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static void starv_units(s_char *range);
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static void sect_hdr(void);
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static void ship_hdr(void);
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static void unit_hdr(void);
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int
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starve(void)
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{
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struct nstr_sect nstr;
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int do_sects = 0;
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int do_ships = 0;
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int do_units = 0;
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s_char range[1024];
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if (opt_NOFOOD) { /* no food - no work! */
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pr("No food is required in this game\n");
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return RET_OK;
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}
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strcpy(range, "*");
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if (!player->argp[1]) {
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do_sects = do_ships = do_units = 1;
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} else if (*(player->argp[1]) == 's') {
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do_ships = 1;
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if (player->argp[2])
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strcpy(range, player->argp[2]);
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} else if (*(player->argp[1]) == 'l') {
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do_units = 1;
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if (player->argp[2])
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strcpy(range, player->argp[2]);
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} else {
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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do_sects = 1;
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strcpy(range, player->argp[1]);
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}
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player->simulation = 1;
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prdate();
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if (do_sects)
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starv_sects(range);
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if (do_ships)
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starv_ships(range);
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if (do_units)
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starv_units(range);
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player->simulation = 0;
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return RET_OK;
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}
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static void
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starv_sects(s_char *range)
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{
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struct nstr_sect nstr;
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struct sctstr sect;
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int nsect = 0;
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int vec[I_MAX+1], s, needed;
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if (!snxtsct(&nstr, range))
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return;
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (sect.sct_type == SCT_SANCT)
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continue;
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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/* This next 2 lines were added to overcompensate for the needy */
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if (vec[I_FOOD])
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vec[I_FOOD]--;
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s = feed_people(vec, etu_per_update, &needed);
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if (s==0)
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continue;
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if (nsect++ == 0)
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sect_hdr();
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if (player->god)
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pr("%3d ", sect.sct_own);
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prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
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pr(" %c", dchr[sect.sct_type].d_mnem);
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pr(" %c", (sect.sct_own != sect.sct_oldown ? '*' : ' '));
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if (sect.sct_newtype != sect.sct_type)
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pr("%c", dchr[sect.sct_newtype].d_mnem);
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else
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pr(" ");
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pr("%4d%%", sect.sct_effic);
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pr(" will starve %d people. %d more food needed\n",s,
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needed);
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}
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if (nsect == 0) {
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if (player->argp[1])
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pr("%s: No sector(s)\n", player->argp[1]);
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else
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pr("%s: No sector(s)\n", "");
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return;
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}else
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pr("%d sector%s\n", nsect, splur(nsect));
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return;
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}
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static void
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sect_hdr(void)
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{
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if (player->god)
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pr(" ");
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pr("Starvation \n");
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if (player->god)
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pr("own ");
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pr(" sect eff ");
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pr("\n");
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}
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static void
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starv_ships(s_char *range)
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{
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struct nstr_item ni;
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struct shpstr ship;
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int nship = 0;
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int vec[I_MAX+1], s, needed;
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if (!snxtitem(&ni, EF_SHIP, range))
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return;
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while (nxtitem(&ni, (s_char *)&ship)) {
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if (!player->owner || !ship.shp_own)
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continue;
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getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
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s = feed_ship(&ship, vec, etu_per_update, &needed, 0);
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if (s==0)
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continue;
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if (nship++ == 0)
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ship_hdr();
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%5d ", ship.shp_uid);
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pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
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pr(" will starve %d people. %d more food needed\n",s,
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needed);
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}
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if (nship == 0) {
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if (range)
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pr("%s: No ship(s)\n", range);
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else
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pr("%s: No ship(s)\n", "");
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return;
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}else
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pr("%d ship%s\n", nship, splur(nship));
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return;
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}
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static void
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ship_hdr(void)
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{
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if (player->god)
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pr(" ");
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pr("Starvation \n");
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if (player->god)
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pr("own ");
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pr(" shp# ship type \n");
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}
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static void
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starv_units(s_char *range)
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{
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struct nstr_item ni;
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struct lndstr land;
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int nunit = 0;
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int vec[I_MAX+1], s, needed;
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if (!snxtitem(&ni, EF_LAND, range))
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return;
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while (nxtitem(&ni, (s_char *)&land)) {
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if (!player->owner || !land.lnd_own)
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continue;
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getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
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s = feed_land(&land, vec, etu_per_update, &needed, 0);
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if (s==0)
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continue;
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if (nunit++ == 0)
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unit_hdr();
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if (player->god)
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pr("%3d ", land.lnd_own);
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pr("%5d ", land.lnd_uid);
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pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
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pr(" will starve %d mil. %d more food needed\n",s,
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needed);
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}
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if (nunit == 0) {
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if (range)
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pr("%s: No unit(s)\n", range);
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else
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pr("%s: No unit(s)\n", "");
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return;
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}else
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pr("%d unit%s\n", nunit, splur(nunit));
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return;
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}
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static void
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unit_hdr(void)
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{
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if (player->god)
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pr(" ");
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pr("Starvation \n");
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if (player->god)
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pr("own ");
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pr(" lnd# unit type \n");
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}
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