Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

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src/lib/commands/surv.c Normal file
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* surv.c: Show sector survey
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "deity.h"
#include "file.h"
#include "nat.h"
#include "map.h"
#include "commands.h"
#include "optlist.h"
static s_char code_char(long int coding, struct sctstr *sp);
/*
* survey type <sarg> ?cond
*
*/
int
surv(void)
{
int nsect;
struct nstr_sect nstr;
int y;
long coding;
struct natstr *np;
struct sctstr sect;
struct range range;
s_char *ptr;
struct nscstr cond[NS_NCOND];
int ncond;
int i;
s_char what[64];
s_char buf[1024];
s_char *str;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static s_char *mapbuf = (s_char *)0;
static s_char **map = (s_char **)0;
nsect = 0;
if ((ptr = getstarg(player->argp[1], "commodity or variable? ", buf)) == 0)
return RET_SYN;
if (encode(ptr, &coding, EF_SECTOR) < 0)
return RET_SYN;
if(player->argp[2] == (s_char *) 0) {
if ((str = getstring("(sects)? ", buf)) == 0)
return RET_SYN;
} else {
str = player->argp[2];
}
if(*str == '*') {
sprintf(what, "%d:%d,%d:%d",
-WORLD_X/2, WORLD_X/2-1,
-WORLD_Y/2, WORLD_Y/2-1);
if (!snxtsct(&nstr, what))
return RET_FAIL;
}
else
if (!snxtsct(&nstr, str))
return RET_SYN;
if (!mapbuf)
mapbuf = (s_char *)malloc((WORLD_Y*MAPWIDTH(1))*sizeof(s_char));
if (!map) {
map = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (map && mapbuf) {
for (i = 0; i < WORLD_Y; i++)
map[i] = &mapbuf[MAPWIDTH(1) * i];
} else if (map) {
free((s_char *)map);
map = (s_char **)0;
}
}
if (!mapbuf || !map) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in sect\n");
return RET_FAIL;
}
ncond = nstr.ncond;
bcopy((s_char *)nstr.cond, (s_char *)cond, sizeof(struct nscstr) * ncond);
nstr.ncond = 0;
np = getnatp(player->cnum);
xyrelrange(np, &nstr.range, &range);
border(&range, " ", "");
blankfill((s_char *)mapbuf, &nstr.range, 1);
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
ptr = &map[nstr.dy][nstr.dx];
if (nstr_exec(cond, ncond, (s_char *)&sect, EF_SECTOR)) {
++nsect;
*ptr = 0x80 | code_char(coding, &sect);
} else {
*ptr = dchr[sect.sct_type].d_mnem;
}
}
for (y=nstr.range.ly, i=0; i < nstr.range.height; y++, i++) {
int yval;
yval = yrel(np, y);
pr("%4d %s %4d\n", yval, map[i], yval);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
border(&range, " ", "");
if (nsect > 0)
pr("\n%d sector%s.\n", nsect, splur(nsect));
return RET_OK;
}
static
s_char
code_char(long int coding, struct sctstr *sp)
{
int amt;
int n;
if (!(coding & NSC_VAR))
coding |= NSC_OFF;
amt = decode(player->cnum, coding, (s_char *) sp, EF_SECTOR);
n = 0;
if ((coding & NSC_CMASK) == NSC_VAR) {
if (amt != 0)
n = (amt / 100) + 1;
} else if (amt != 0)
n = (amt / 10) + 1;
if (n > 11)
n = 11;
if (n < 0)
n = 0;
return " 0123456789$"[n];
}