Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
344
src/lib/commands/tran.c
Normal file
344
src/lib/commands/tran.c
Normal file
|
@ -0,0 +1,344 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* tran.c: Transport nuclear devices and planes
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Steve McClure, 2000
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef Rel4
|
||||
#include <string.h>
|
||||
#endif /* Rel4 */
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "nuke.h"
|
||||
#include "xy.h"
|
||||
#include "nsc.h"
|
||||
#include "plane.h"
|
||||
#include "ship.h"
|
||||
#include "file.h"
|
||||
#include "nat.h"
|
||||
#include "land.h"
|
||||
#include "commands.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
static int tran_map(s_char *what, coord curx, coord cury, s_char *arg);
|
||||
static int tran_nuke(void);
|
||||
static int tran_plane(void);
|
||||
|
||||
int
|
||||
tran(void)
|
||||
{
|
||||
s_char *what;
|
||||
s_char buf[1024];
|
||||
|
||||
what = getstarg(player->argp[1], "transport what (nuke or plane): ", buf);
|
||||
if (what == 0)
|
||||
return RET_SYN;
|
||||
if (*what == 'n')
|
||||
return tran_nuke();
|
||||
else if (*what == 'p')
|
||||
return tran_plane();
|
||||
return RET_SYN;
|
||||
}
|
||||
|
||||
/*
|
||||
* Kinda silly; only moves the first nuke.
|
||||
* Maybe nukes should be made into commodities?
|
||||
*/
|
||||
static int
|
||||
tran_nuke(void)
|
||||
{
|
||||
struct nchrstr *ncp;
|
||||
int len;
|
||||
coord x, y;
|
||||
coord dstx, dsty;
|
||||
int found;
|
||||
s_char *p;
|
||||
int i;
|
||||
int nuketype;
|
||||
int moving;
|
||||
struct nukstr nuke;
|
||||
struct sctstr sect;
|
||||
struct sctstr endsect;
|
||||
int mcost, dam;
|
||||
struct nstr_item nstr;
|
||||
s_char buf[1024];
|
||||
|
||||
if (!(p = getstarg(player->argp[2], "from sector : ", buf)))
|
||||
return RET_SYN;
|
||||
if (!sarg_xy(p, &x, &y))
|
||||
return RET_SYN;
|
||||
if (!getsect(x, y, §) || !player->owner) {
|
||||
pr("Not yours\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
#if 0
|
||||
if (!snxtitem_xy(&nstr,EF_NUKE,sect.sct_x,sect.sct_y)) {
|
||||
pr("There are no nukes in %s\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum));
|
||||
return RET_FAIL;
|
||||
}
|
||||
#else
|
||||
snxtitem_xy(&nstr,EF_NUKE,sect.sct_x,sect.sct_y);
|
||||
#endif
|
||||
found = 0;
|
||||
while (nxtitem(&nstr, (caddr_t)&nuke)) {
|
||||
if (player->owner) {
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
pr("There are no nukes in %s\n",
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum));
|
||||
return RET_FAIL;
|
||||
}
|
||||
if (!(p = getstarg(player->argp[3], "warhead type : ", buf)))
|
||||
return RET_SYN;
|
||||
if (!check_sect_ok(§))
|
||||
return RET_FAIL;
|
||||
len = strlen(p);
|
||||
for (i=0, ncp = nchr; i<N_MAXNUKE; i++, ncp++) {
|
||||
if (strncmp(ncp->n_name, p, len) == 0)
|
||||
break;
|
||||
}
|
||||
if (i >= N_MAXNUKE) {
|
||||
pr("No such nuke type!\n");
|
||||
return RET_SYN;
|
||||
}
|
||||
nuketype = i;
|
||||
if (!nuke.nuk_types[nuketype]) {
|
||||
pr("No %s nukes in %s\n",
|
||||
ncp->n_name,
|
||||
xyas(sect.sct_x, sect.sct_y, player->cnum));
|
||||
return RET_FAIL;
|
||||
}
|
||||
p = getstarg(player->argp[4], "number of warheads : ", buf);
|
||||
if (!check_sect_ok(§))
|
||||
return RET_FAIL;
|
||||
if (p == 0 || *p == 0 || (moving = atoi(p)) < 0)
|
||||
return RET_FAIL;
|
||||
if (moving > nuke.nuk_types[nuketype]) {
|
||||
moving = nuke.nuk_types[nuketype];
|
||||
if (moving)
|
||||
pr("only moving %d\n", moving);
|
||||
else
|
||||
return RET_FAIL;
|
||||
}
|
||||
/*
|
||||
* military control necessary to move
|
||||
* goodies in occupied territory.
|
||||
*/
|
||||
if (sect.sct_oldown != player->cnum){
|
||||
int tot_mil=0;
|
||||
struct nstr_item ni;
|
||||
struct lndstr land;
|
||||
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
|
||||
while (nxtitem(&ni, (s_char *)&land)){
|
||||
if (land.lnd_own == player->cnum)
|
||||
tot_mil += total_mil(&land);
|
||||
}
|
||||
if ((getvar(V_MILIT, (s_char *)§, EF_SECTOR)+tot_mil) * 10
|
||||
< getvar(V_CIVIL, (s_char *)§, EF_SECTOR)) {
|
||||
pr("Military control required to move goods.\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
}
|
||||
dam = 0;
|
||||
mcost = move_ground((s_char *)&nuke, §, &endsect,
|
||||
(double)sect.sct_mobil,
|
||||
(double) ncp->n_weight * moving,
|
||||
player->argp[5], tran_map, 0, &dam);
|
||||
|
||||
if (mcost < 0)
|
||||
return 0;
|
||||
|
||||
if (mcost > 0)
|
||||
pr("Total movement cost = %d\n",mcost);
|
||||
else
|
||||
pr("No mobility used\n");
|
||||
|
||||
dstx = endsect.sct_x;
|
||||
dsty = endsect.sct_y;
|
||||
/*
|
||||
* decrement mobility from src sector
|
||||
*/
|
||||
getsect(nuke.nuk_x, nuke.nuk_y, §);
|
||||
sect.sct_mobil -= mcost;
|
||||
if (sect.sct_mobil < 0)
|
||||
sect.sct_mobil = 0;
|
||||
putsect(§);
|
||||
/*
|
||||
* update old nuke
|
||||
*/
|
||||
if (!getnuke(nuke.nuk_uid, &nuke)) {
|
||||
pr("Could not find that stockpile again.\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
if (nuke.nuk_types[nuketype] < moving || nuke.nuk_own != player->cnum) {
|
||||
pr("Stockpile changed!\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
nuk_delete(&nuke, nuketype, moving);
|
||||
nuk_add(dstx, dsty, nuketype, moving);
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
static int
|
||||
tran_plane(void)
|
||||
{
|
||||
int srcx, srcy;
|
||||
int dstx, dsty;
|
||||
int mcost;
|
||||
int weight, count;
|
||||
int first;
|
||||
int type, dam;
|
||||
struct nstr_item nstr;
|
||||
struct plnstr plane;
|
||||
struct sctstr sect;
|
||||
struct sctstr endsect;
|
||||
|
||||
first = 1;
|
||||
weight = 0;
|
||||
count = 0;
|
||||
if (!snxtitem(&nstr, EF_PLANE, player->argp[2]))
|
||||
return RET_SYN;
|
||||
/*
|
||||
* First do some sanity checks: make sure that they are all in the,
|
||||
* same sector, not on ships, owned, etc.
|
||||
* No one could seriously want to move planes in parallel from
|
||||
* several sectors!
|
||||
*/
|
||||
while (nxtitem(&nstr, (s_char *)&plane)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
type = plane.pln_type;
|
||||
if (plane.pln_ship >= 0) {
|
||||
pr("%s is at sea and can't be transported\n",
|
||||
prplane(&plane));
|
||||
return RET_FAIL;
|
||||
} else if (plane.pln_harden != 0) {
|
||||
pr("%s has been hardened and can't be transported\n",
|
||||
prplane(&plane));
|
||||
return RET_FAIL;
|
||||
} else if ((plane.pln_flags & PLN_LAUNCHED) &&
|
||||
(plchr[type].pl_flags & P_O)) {
|
||||
pr("%s is in space and can't be transported\n",
|
||||
prplane(&plane));
|
||||
return RET_FAIL;
|
||||
}
|
||||
if (first == 1) {
|
||||
srcx = plane.pln_x;
|
||||
srcy = plane.pln_y;
|
||||
first = 0;
|
||||
} else {
|
||||
if (plane.pln_x != srcx || plane.pln_y != srcy) {
|
||||
pr("All planes must be in the same sector.\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
}
|
||||
weight += plchr[type].pl_lcm + (plchr[type].pl_hcm * 2);
|
||||
++count;
|
||||
}
|
||||
if (first == 1) {
|
||||
/* no planes */
|
||||
return RET_FAIL;
|
||||
}
|
||||
getsect(srcx, srcy, §);
|
||||
/*
|
||||
* military control necessary to move
|
||||
* goodies in occupied territory.
|
||||
*/
|
||||
if (sect.sct_oldown != player->cnum){
|
||||
int tot_mil=0;
|
||||
struct nstr_item ni;
|
||||
struct lndstr land;
|
||||
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
|
||||
while (nxtitem(&ni, (s_char *)&land))
|
||||
tot_mil += total_mil(&land);
|
||||
if ((getvar(V_MILIT, (s_char *)§, EF_SECTOR)+tot_mil) * 10
|
||||
< getvar(V_CIVIL, (s_char *)§, EF_SECTOR)) {
|
||||
pr("Military control required to move goods.\n");
|
||||
return RET_FAIL;
|
||||
}
|
||||
}
|
||||
dam = 1;
|
||||
mcost = move_ground((s_char *)&plane, §, &endsect,
|
||||
(double)sect.sct_mobil, (double)weight,
|
||||
player->argp[3], tran_map, 0, &dam);
|
||||
dam /= count;
|
||||
if (mcost < 0)
|
||||
return 0;
|
||||
|
||||
dstx = endsect.sct_x;
|
||||
dsty = endsect.sct_y;
|
||||
snxtitem_rewind(&nstr);
|
||||
while (nxtitem(&nstr, (s_char *)&plane)) {
|
||||
if (!player->owner)
|
||||
continue;
|
||||
if (dam) {
|
||||
planedamage(&plane,dam);
|
||||
pr("\t%s takes %d\n",
|
||||
prplane(&plane),
|
||||
dam);
|
||||
}
|
||||
plane.pln_x = dstx;
|
||||
plane.pln_y = dsty;
|
||||
plane.pln_mission = 0;
|
||||
putplane(plane.pln_uid, &plane);
|
||||
}
|
||||
if (mcost > 0)
|
||||
pr("Total movement cost = %d\n",mcost);
|
||||
else
|
||||
pr("No mobility used\n");
|
||||
sect.sct_mobil -= mcost;
|
||||
if (sect.sct_mobil < 0)
|
||||
sect.sct_mobil = 0;
|
||||
putsect(§);
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
/*
|
||||
* Pretty tacky, but it works.
|
||||
* If more commands start doing this, then
|
||||
* rewrite map to do the right thing.
|
||||
*/
|
||||
/* I think this is no longer used, check subs/move.c:move_ground() */
|
||||
/*ARGSUSED*/
|
||||
static int
|
||||
tran_map(s_char *what, coord curx, coord cury, s_char *arg)
|
||||
{
|
||||
player->argp[1] = arg;
|
||||
player->condarg = 0;
|
||||
return map();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue