Import of Empire 4.2.12
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commit
d8b7fdfae1
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386
src/lib/commands/upgr.c
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386
src/lib/commands/upgr.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* upgr.c: Upgrade tech of ships/planes/units
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Steve McClure, 1996-2000
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "var.h"
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#include "ship.h"
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#include "land.h"
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#include "plane.h"
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#include "sect.h"
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#include "nat.h"
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#include "nsc.h"
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#include "file.h"
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#include "commands.h"
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int
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upgr(void)
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{
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s_char *p;
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s_char buf[1024];
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if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
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return RET_SYN;
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switch (*p) {
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case 's':
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case 'S':
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return supgr();
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case 'p':
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case 'P':
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return pupgr();
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case 'l':
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case 'L':
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return lupgr();
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default:
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pr("Ships, land units or planes only!\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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int
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lupgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct lndstr land;
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struct lchrstr *lp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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if (!snxtitem(&ni, EF_LAND, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int) natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *) &land)) {
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if (land.lnd_own == 0)
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continue;
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getsect(land.lnd_x, land.lnd_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HEADQ || sect.sct_effic < 60)
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continue;
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rel=getrel(getnatp(land.lnd_own),sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != land.lnd_own)){
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pr("You are not on friendly terms with the owner of unit %d!\n",
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land.lnd_uid);
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continue;
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}
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n++;
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lp = &lchr[(int)land.lnd_type];
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w_p_eff = ((lp->l_lcm / 2) + lp->l_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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lp->l_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20)/100);
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continue;
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}
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if (land.lnd_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prland(&land));
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continue;
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}
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if (land.lnd_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prland(&land),
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land.lnd_tech, tlev);
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continue;
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}
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if (lp->l_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prland(&land));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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land.lnd_effic -= 35;
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land.lnd_tech = tlev;
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techdiff = (int)(tlev - lp->l_tech);
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land.lnd_harden = 0;
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land.lnd_mission = 0;
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land.lnd_att = (float)LND_ATTDEF(lp->l_att, techdiff);
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land.lnd_def = (float)LND_ATTDEF(lp->l_def, techdiff);
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land.lnd_vul = (int)LND_VUL(lp->l_vul, techdiff);
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land.lnd_spd = (int)LND_SPD(lp->l_spd, techdiff);
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land.lnd_vis = (int)LND_VIS(lp->l_vis, techdiff);
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land.lnd_spy = (int)LND_SPY(lp->l_spy, techdiff);
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land.lnd_rad = (int)LND_RAD(lp->l_rad, techdiff);
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land.lnd_frg = (int)LND_FRG(lp->l_frg, techdiff);
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land.lnd_acc = (int)LND_ACC(lp->l_acc, techdiff);
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land.lnd_dam = (int)LND_DAM(lp->l_dam, techdiff);
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land.lnd_ammo = (int)LND_AMM(lp->l_ammo, lp->l_dam, techdiff);
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land.lnd_aaf = (int)LND_AAF(lp->l_aaf, techdiff);
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land.lnd_fuelc = (int)LND_FC(lp->l_fuelc, techdiff);
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land.lnd_fuelu = (int)LND_FU(lp->l_fuelu, techdiff);
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land.lnd_maxlight = (int)LND_XPL(lp->l_nxlight, techdiff);
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land.lnd_maxland = (int)LND_MXL(lp->l_mxland, techdiff);
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time(&land.lnd_access);
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putland(land.lnd_uid, &land);
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putsect(§);
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player->dolcost += (double) lp->l_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prland(&land),
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land.lnd_tech,
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(int)(lp->l_cost * .15));
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if (land.lnd_own != player->cnum)
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wu(0,land.lnd_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prland(&land),
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cname(player->cnum),
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land.lnd_tech, (int)(lp->l_cost * .15));
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}
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if (n == 0) {
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pr("No land units\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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int
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supgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct shpstr ship;
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struct mchrstr *mp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int) natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *) &ship)) {
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if (ship.shp_own == 0)
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continue;
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getsect(ship.shp_x, ship.shp_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60)
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continue;
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rel=getrel(getnatp(ship.shp_own),sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != ship.shp_own)){
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pr("You are not on friendly terms with the owner of ship %d!\n",
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ship.shp_uid);
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continue;
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}
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n++;
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mp = &mchr[(int)ship.shp_type];
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w_p_eff = ((mp->m_lcm / 2) + mp->m_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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mp->m_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20)/100);
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continue;
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}
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if (ship.shp_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prship(&ship));
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continue;
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}
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if (ship.shp_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prship(&ship),
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ship.shp_tech, tlev);
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continue;
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}
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if (mp->m_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prship(&ship));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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ship.shp_effic -= 35;
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ship.shp_tech = tlev;
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techdiff = (int)(tlev - mp->m_tech);
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ship.shp_armor = (short)SHP_DEF(mp->m_armor, techdiff);
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ship.shp_speed = (short)SHP_SPD(mp->m_speed, techdiff);
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ship.shp_visib = (short)SHP_VIS(mp->m_visib, techdiff);
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ship.shp_frnge = (short)SHP_RNG(mp->m_frnge, techdiff);
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ship.shp_glim = (short)SHP_FIR(mp->m_glim, techdiff);
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ship.shp_mission = 0;
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time(&ship.shp_access);
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putship(ship.shp_uid, &ship);
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putsect(§);
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player->dolcost += (double) mp->m_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prship(&ship),
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ship.shp_tech,
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(int)(mp->m_cost * .15));
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if (ship.shp_own != player->cnum)
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wu(0,ship.shp_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prship(&ship),
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cname(player->cnum),
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ship.shp_tech, (int)(mp->m_cost * .15));
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}
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if (n == 0) {
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pr("No ships\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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int
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pupgr(void)
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{
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struct sctstr sect;
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struct natstr *natp;
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struct nstr_item ni;
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struct plnstr plane;
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struct plchrstr *pp;
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int n;
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int tlev;
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int w_p_eff;
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int points;
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int rel;
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int techdiff;
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long cash;
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if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
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return RET_SYN;
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ni.flags &= ~(EFF_OWNER);
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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tlev = (int) natp->nat_level[NAT_TLEV];
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n = 0;
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while (nxtitem(&ni, (s_char *) &plane)) {
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if (plane.pln_own == 0)
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continue;
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getsect(plane.pln_x, plane.pln_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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if (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)
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continue;
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rel=getrel(getnatp(plane.pln_own),sect.sct_own);
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if ((rel < FRIENDLY) && (sect.sct_own != plane.pln_own)){
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pr("You are not on friendly terms with the owner of plane %d!\n",
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plane.pln_uid);
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continue;
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}
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n++;
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pp = &plchr[(int)plane.pln_type];
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w_p_eff = ((pp->pl_lcm / 2) + pp->pl_hcm);
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points = sect.sct_avail * 100 / w_p_eff;
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if (points < 20) {
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pr("Not enough available work in %s to upgrade a %s\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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pp->pl_name);
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pr(" (%d available work required)\n",
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1 + (w_p_eff * 20)/100);
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continue;
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}
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if (plane.pln_effic < 60) {
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pr("%s is too damaged to upgrade!\n", prplane(&plane));
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continue;
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}
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if (plane.pln_tech >= tlev) {
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pr("%s tech: %d, yours is only %d\n", prplane(&plane),
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plane.pln_tech, tlev);
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continue;
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}
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if (pp->pl_cost * .15 + player->dolcost > cash) {
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pr("You don't have enough money to upgrade %s!\n",
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prplane(&plane));
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continue;
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}
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if (plane.pln_flags & PLN_LAUNCHED) {
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pr("Plane %s is in orbit!\n", prplane(&plane));
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continue;
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}
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sect.sct_avail = (sect.sct_avail * 100 - w_p_eff * 20) / 100;
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plane.pln_effic -= 35;
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plane.pln_tech = tlev;
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techdiff = (int)(tlev - pp->pl_tech);
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plane.pln_mission = 0;
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plane.pln_opx = 0;
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plane.pln_opy = 0;
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plane.pln_radius = 0;
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plane.pln_harden = 0;
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plane.pln_mission = 0;
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plane.pln_att = PLN_ATTDEF(pp->pl_att, techdiff);
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plane.pln_def = PLN_ATTDEF(pp->pl_def, techdiff);
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plane.pln_acc = PLN_ACC(pp->pl_acc, techdiff);
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plane.pln_range = PLN_RAN(pp->pl_range, techdiff);
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plane.pln_range_max = plane.pln_range;
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plane.pln_load = PLN_LOAD(pp->pl_load, techdiff);
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time(&plane.pln_access);
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putplane(plane.pln_uid, &plane);
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putsect(§);
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player->dolcost += (double) pp->pl_cost * .15;
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pr("%s upgraded to tech %d, at a cost of %d\n", prplane(&plane),
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plane.pln_tech,
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(int)(pp->pl_cost * .15));
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if (plane.pln_own != player->cnum)
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wu(0,plane.pln_own,"%s upgraded by %s to tech %d, at a cost of %d\n", prplane(&plane),
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cname(player->cnum),
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plane.pln_tech, (int)(pp->pl_cost * .15));
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}
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if (n == 0) {
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pr("No planes.\n");
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return RET_SYN;
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}
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return RET_OK;
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}
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