Import of Empire 4.2.12
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src/lib/commands/zdon.c
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145
src/lib/commands/zdon.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* zdon.c: Update right now
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*
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* Known contributors to this file:
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* Doug Hay, 1990
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*/
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/*
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* Syntax:
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* Normal player: zdone [Y|N|C]
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* Deity : zdone [country_num [Y|N|C]]
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*
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* Where:
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* Y = Yes, wants an update.
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* N = No, change status to not wanting an update.
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* C = Check (the default), check how many want an update.
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*
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* Sets/Unsets a nation flag.
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*
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* Only considers NORMAL, active countries. No Deities or sanctuaries.
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*
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* After the change, send a message to the "tm" for it to check
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* if an update should occur.
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*/
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#include <stdio.h>
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "file.h"
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#include "deity.h"
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#include "empthread.h"
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#include "commands.h"
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#include "optlist.h"
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int
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zdon(void)
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{
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extern empth_sem_t *update_sem;
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natid whichcnum;
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struct natstr *natp;
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register s_char *p;
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int update;
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int checking;
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int wantupd;
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int totpop;
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int totwant;
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int dowant;
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s_char buf[1024];
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if (!opt_DEMANDUPDATE) {
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pr("Demand updates are not enabled.\n");
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return RET_FAIL;
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}
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whichcnum = player->cnum;
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p = NULL;
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if (player->god) {
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/* Deity syntax "country what" */
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whichcnum = onearg(player->argp[1], "Which country no.? ");
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if ((whichcnum > 0) && (getnatp(whichcnum)))
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p = getstarg(player->argp[2], "Want update? [Yes|No|Check] ", buf);
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} else {
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p = getstarg(player->argp[1], "Want update? [Yes|No|Check] ", buf);
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}
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if (player->aborted)
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return RET_FAIL;
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if (!p) {
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/* Default response is checking only */
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checking = 1;
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} else {
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checking = 0;
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if (*p == 'n' || *p == 'N') {
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wantupd = 0;
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} else if (*p == 'y' || *p == 'Y') {
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wantupd = 1;
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} else {
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/* Default response is checking only */
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checking = 1;
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}
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}
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if (!checking) {
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if (!(natp = getnatp(whichcnum))) {
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pr("Unable to find country. %d\n", whichcnum);
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pr("Notify the Deity.\n");
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return RET_FAIL;
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}
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if (wantupd) {
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update = natp->nat_update | WUPD_WANT;
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natp->nat_missed = 0;
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pr("You (%d) now want an update.\n",
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whichcnum);
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} else {
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update = natp->nat_update & ~WUPD_WANT;
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pr("You (%d) now DON'T want an update.\n",
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whichcnum);
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}
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natp->nat_update = update;
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putnat(natp);
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}
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dowant = demand_update_want(&totwant, &totpop, whichcnum);
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if (checking) {
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if (dowant) {
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pr("You want an update.\n");
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} else
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pr("You DON'T want an update, yet.\n");
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}
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pr("%d of a total of %d lunatics want an update.\n", totwant, totpop);
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if (!checking && wantupd && demandupdatecheck()) {
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pr("Here goes...\n");
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empth_sem_signal(update_sem);
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}
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return RET_OK;
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}
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