Import of Empire 4.2.12
This commit is contained in:
commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
322
src/lib/common/bestpath.c
Normal file
322
src/lib/common/bestpath.c
Normal file
|
@ -0,0 +1,322 @@
|
|||
/*
|
||||
* Empire - A multi-player, client/server Internet based war game.
|
||||
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
||||
* Ken Stevens, Steve McClure
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
|
||||
* related information and legal notices. It is expected that any future
|
||||
* projects/authors will amend these files as needed.
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* bestpath.c: Find the best path between sectors
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Steve McClure, 1998-2000
|
||||
*/
|
||||
|
||||
/*
|
||||
* IMPORTANT: These routines are very selectively used in the server.
|
||||
*
|
||||
* "bestpath" is now obsolete (and removed)
|
||||
* "bestownedpath" is only used to determine paths for ships and planes.
|
||||
*
|
||||
* Callers should not be calling these directly anymore. They should use
|
||||
* the "BestShipPath", "BestAirPath", "BestLandPath" and "BestDistPath"
|
||||
* functions. Note that those last two use the A* algorithms to find
|
||||
* information.
|
||||
*/
|
||||
|
||||
#include "gamesdef.h"
|
||||
#include "misc.h"
|
||||
#include "xy.h"
|
||||
#include "var.h"
|
||||
#include "sect.h"
|
||||
#include "file.h"
|
||||
#include "nat.h"
|
||||
#include "common.h"
|
||||
#include "optlist.h"
|
||||
|
||||
static int owned_and_navigable(s_char * , int , int , s_char * , int );
|
||||
|
||||
#define MAXROUTE 100 /* return '?' if path longer than this */
|
||||
#define valid(x,y) (((x^y)&1)==0)
|
||||
|
||||
/* ________________________________________________________________
|
||||
**
|
||||
** bestpath(x1,y1,x2,y2,(s_char *)terrain);
|
||||
**
|
||||
** Calculate routing string to get from sector [x1,y1] to sector [x2,y2]
|
||||
** via a specified type of terrain.
|
||||
**
|
||||
** Specify:
|
||||
**
|
||||
** x1,y1 starting coordinates
|
||||
**
|
||||
** x2,y2 destination coordinates
|
||||
**
|
||||
** terrain ptr to string showing the types of sectors that
|
||||
** we're allowed to pass through:
|
||||
**
|
||||
** A null string enables routing through any kind of
|
||||
** sector (useful for airplanes).
|
||||
**
|
||||
** A string that begins with an 'R' ensures that
|
||||
** the source and destination sectors also match
|
||||
** the specified type of terrain.
|
||||
**
|
||||
** A string that begins with a '~' (after the 'R',
|
||||
** if necessary) specifies that we can pass through
|
||||
** any kind of sector EXCEPT those in the remainder
|
||||
** of the string.
|
||||
**
|
||||
** Examples:
|
||||
**
|
||||
** "R~.^" all sectors along route must be
|
||||
** non-ocean, non-mountain
|
||||
**
|
||||
** "+" all sectors between start and end
|
||||
** must be highway
|
||||
**
|
||||
** "h. " all sectors along route must be
|
||||
** harbor, water, or unmapped
|
||||
**
|
||||
** 'bestpath' returns a pointer to a route string containing either:
|
||||
**
|
||||
** yugjbn - string of normal routing characters if route possible
|
||||
** ? - if route is longer than MAXROUTE characters
|
||||
** \0 - (null string) if no route possible
|
||||
** h - if start and end points are the same sector
|
||||
** ________________________________________________________________
|
||||
*/
|
||||
|
||||
s_char *dirchar = "juygbn";
|
||||
int dx[6] = { 2, 1,-1,-2,-1, 1 };
|
||||
int dy[6] = { 0,-1,-1, 0, 1, 1 };
|
||||
int tmp;
|
||||
|
||||
/*
|
||||
* Ok, note that here we malloc some buffers. BUT, we never
|
||||
* free them. Why, you may ask? Because we want to allocate
|
||||
* them based on world size which is now (or soon to be) dynamic,
|
||||
* but we don't want to allocate each and every time, since that
|
||||
* would be slow. And, since world size only changes at init
|
||||
* time, we can do this safely.
|
||||
* We also share these buffers between "bestpath" and "bestownedpath"
|
||||
* since you can never be in both functions at the same time. If that
|
||||
* did happen, we'd already be so broken that it won't matter.
|
||||
*/
|
||||
static unsigned int *mapbuf = (unsigned int *)0;
|
||||
static unsigned int **mapindex = (unsigned int **)0;
|
||||
|
||||
s_char *bestownedpath(s_char *bpath,
|
||||
s_char *bigmap,
|
||||
int x,
|
||||
int y,
|
||||
int ex,
|
||||
int ey,
|
||||
s_char *terrain,
|
||||
int own)
|
||||
{
|
||||
int i, j, tx, ty, markedsectors, restr2;
|
||||
int minx, maxx, miny, maxy, scanx, scany;
|
||||
unsigned int routelen;
|
||||
|
||||
if (!mapbuf)
|
||||
mapbuf = (unsigned int *)malloc((WORLD_X * WORLD_Y) *
|
||||
sizeof(unsigned int));
|
||||
if (!mapbuf)
|
||||
return ((s_char *)0);
|
||||
if (!mapindex) {
|
||||
mapindex = (unsigned int **)malloc(WORLD_X * sizeof(unsigned int *));
|
||||
if (mapindex) {
|
||||
/* Setup the map pointers */
|
||||
for (i = 0; i < WORLD_X; i++)
|
||||
mapindex[i] = &mapbuf[WORLD_Y * i];
|
||||
}
|
||||
}
|
||||
if (!mapindex)
|
||||
return ((s_char *)0);
|
||||
|
||||
bpath[0] = 0;
|
||||
if (0 != (restr2 = (*terrain == 'R')))
|
||||
terrain++;
|
||||
|
||||
x = XNORM(x);
|
||||
y = YNORM(y);
|
||||
ex = XNORM(ex);
|
||||
ey = YNORM(ey);
|
||||
|
||||
if (x == ex && y == ey) {
|
||||
bpath[0] = 'h';
|
||||
bpath[1] = 0;
|
||||
return ((s_char *)bpath);
|
||||
}
|
||||
|
||||
if (!valid(x,y) || !valid(ex,ey))
|
||||
return((s_char *)0);
|
||||
|
||||
if (restr2 && (!owned_and_navigable(bigmap, x, y, terrain, own) ||
|
||||
!owned_and_navigable(bigmap, x, y, terrain, own)))
|
||||
return ((s_char *)0);
|
||||
|
||||
for (i = 0; i < WORLD_X; i++)
|
||||
for (j = 0; j < WORLD_Y; j++)
|
||||
mapindex[i][j] = 0xFFFF; /* clear the workspace */
|
||||
|
||||
routelen = 0; /* path length is now 0 */
|
||||
mapindex[x][y] = 0; /* mark starting spot */
|
||||
markedsectors = 1; /* source sector marked */
|
||||
minx = x - 2; /* set X scan bounds */
|
||||
maxx = x + 2;
|
||||
miny = y - 1; /* set Y scan bounds */
|
||||
maxy = y + 1;
|
||||
|
||||
do {
|
||||
if (++routelen == MAXROUTE) {
|
||||
bpath[0] = '?';
|
||||
bpath[1] = 0;
|
||||
return ((s_char *)bpath);
|
||||
}
|
||||
markedsectors = 0;
|
||||
for (scanx = minx; scanx <= maxx; scanx++) {
|
||||
x = XNORM(scanx);
|
||||
for (scany = miny; scany <= maxy; scany++) {
|
||||
y = YNORM(scany);
|
||||
if (valid(x,y)) {
|
||||
if ((((mapindex[x][y]) & 0x1FFF) == (routelen - 1))) {
|
||||
for (i = 0; i < 6; i++) {
|
||||
tx = x + dx[i];
|
||||
ty = y + dy[i];
|
||||
tx = XNORM(tx);
|
||||
ty = YNORM(ty);
|
||||
if (mapindex[tx][ty] == 0xFFFF) {
|
||||
if (owned_and_navigable(bigmap, tx, ty, terrain, own) ||
|
||||
(tx == ex && ty == ey && !restr2) ) {
|
||||
mapindex[tx][ty] = ((i + 1) << 13) + routelen;
|
||||
markedsectors++;
|
||||
}
|
||||
}
|
||||
if (tx == ex && ty == ey) {
|
||||
bpath[routelen] = 0;
|
||||
while (routelen--) {
|
||||
i = ((mapindex[tx][ty]) >> 13) - 1;
|
||||
bpath[routelen] = dirchar[i];
|
||||
tx = tx - dx[i];
|
||||
ty = ty - dy[i];
|
||||
tx = XNORM(tx);
|
||||
ty = YNORM(ty);
|
||||
}
|
||||
return((s_char *)bpath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
miny--;
|
||||
maxy++;
|
||||
minx -= 2;
|
||||
maxx += 2;
|
||||
} while (markedsectors);
|
||||
|
||||
bpath[0] = 0;
|
||||
return((s_char *)0); /* no route possible */
|
||||
}
|
||||
|
||||
/* return TRUE if sector is passable */
|
||||
static int
|
||||
owned_and_navigable(s_char *map, int x, int y, s_char *terrain, int own)
|
||||
{
|
||||
s_char c;
|
||||
s_char *t;
|
||||
s_char mapspot; /* What this spot on the bmap is */
|
||||
int negate;
|
||||
struct sctstr *sect;
|
||||
int rel;
|
||||
|
||||
/* No terrain to check? Everything is navigable! (this
|
||||
probably means we are flying) */
|
||||
if (!(*terrain))
|
||||
return (1);
|
||||
|
||||
/* Are we checking this map? */
|
||||
if (map) {
|
||||
/* Do we know what this sector is? If not, we assume it's ok,
|
||||
since otherwise we'll never venture anywhere */
|
||||
mapspot = map[sctoff(x, y)];
|
||||
if (mapspot == ' ' || mapspot == 0)
|
||||
return (1);
|
||||
|
||||
/* Now, is it marked with a 'x' or 'X'? If so, avoid it! */
|
||||
if (mapspot == 'x' || mapspot == 'X')
|
||||
return (0);
|
||||
} else {
|
||||
/* We don't know what it is since we have no map, so return ok! */
|
||||
return (1);
|
||||
}
|
||||
|
||||
/* Now, check this bmap entry to see if it is one of the
|
||||
terrain types. */
|
||||
t = terrain;
|
||||
if (*t == '~') {
|
||||
negate = 1;
|
||||
t++;
|
||||
} else
|
||||
negate = 0;
|
||||
|
||||
while (*t) {
|
||||
if (*t == mapspot)
|
||||
break;
|
||||
t++;
|
||||
}
|
||||
if (negate && *t) {
|
||||
/* We found it, so we say it's bad since we are negating */
|
||||
return (0);
|
||||
} else if (!negate && !*t) {
|
||||
/* We didn't find it, so we say it's bad since we aren't negating */
|
||||
return (0);
|
||||
}
|
||||
|
||||
/* According to our bmap, this sector is ok so far. */
|
||||
|
||||
/* Ok, we made it this far. Now get the sector */
|
||||
sect = getsectp(x, y);
|
||||
c = dchr[sect->sct_type].d_mnem;
|
||||
/* Ok, now, check the owner if needed */
|
||||
if (own >= 0) {
|
||||
if (sect->sct_own != own) {
|
||||
rel = getrel(getnatp(sect->sct_own), own);
|
||||
/* We can't sail through deity sectors, but we can sail
|
||||
through any ocean */
|
||||
if (rel < FRIENDLY && sect->sct_type != SCT_WATER)
|
||||
return (0);
|
||||
}
|
||||
}
|
||||
/* Ok, now, check these two sector types */
|
||||
/* check for bad harbors. */
|
||||
if (c == 'h' && sect->sct_effic < 2)
|
||||
return (0);
|
||||
/* check for bad bridges */
|
||||
if (c == '=' && sect->sct_effic < 60)
|
||||
return (0);
|
||||
/* Woo-hoo, it's ok! */
|
||||
return (1);
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue