Import of Empire 4.2.12
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src/lib/common/check.c
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165
src/lib/common/check.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* check.c: Check a sector, plane, land unit, ship or nuke
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*
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* Known contributors to this file:
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "player.h"
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#include "xy.h"
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#include "file.h"
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#include "var.h"
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#include "sect.h"
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#include "ship.h"
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#include "plane.h"
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#include "nuke.h"
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#include "land.h"
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#include "item.h"
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#include "nsc.h"
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#include "nat.h"
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#include "commodity.h"
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#include "loan.h"
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#include "optlist.h"
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#include "commands.h"
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#include "trade.h"
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/* Note that timestamps make things tricky. And, we don't
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* really care about the timestamp, we just care about the rest
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* of the structure. So, we make a copy, and zero the timestamps
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* in both copies, and then compare. */
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int
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check_sect_ok(struct sctstr *sectp)
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{
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struct sctstr chksect;
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struct sctstr tsect;
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getsect(sectp->sct_x, sectp->sct_y, &chksect);
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memcpy(&tsect, sectp, sizeof(struct sctstr));
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tsect.sct_timestamp = chksect.sct_timestamp = 0;
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if (memcmp(&tsect, &chksect, sizeof(struct sctstr))) {
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pr("Sector %s has changed!\n",
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xyas(sectp->sct_x, sectp->sct_y, player->cnum));
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return 0;
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}
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return 1;
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}
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int
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check_ship_ok(struct shpstr *shipp)
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{
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struct shpstr chkship;
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struct shpstr tship;
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getship(shipp->shp_uid, &chkship);
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memcpy(&tship, shipp, sizeof(struct shpstr));
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tship.shp_timestamp = chkship.shp_timestamp = 0;
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if (memcmp(&tship, &chkship, sizeof(struct shpstr))) {
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pr("Ship #%d has changed!\n", shipp->shp_uid);
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return 0;
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}
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return 1;
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}
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int
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check_plane_ok(struct plnstr *planep)
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{
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struct plnstr chkplane;
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struct plnstr tplane;
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getplane(planep->pln_uid, &chkplane);
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memcpy(&tplane, planep, sizeof(struct plnstr));
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tplane.pln_timestamp = chkplane.pln_timestamp = 0;
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if (memcmp(&tplane, &chkplane, sizeof(struct plnstr))) {
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pr("Plane #%d has changed!\n", planep->pln_uid);
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return 0;
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}
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return 1;
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}
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int
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check_land_ok(struct lndstr *landp)
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{
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struct lndstr chkland;
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struct lndstr tland;
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getland(landp->lnd_uid, &chkland);
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memcpy(&tland, landp, sizeof(struct lndstr));
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tland.lnd_timestamp = chkland.lnd_timestamp = 0;
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if (memcmp(&tland, &chkland, sizeof(struct lndstr))) {
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pr("Land unit #%d has changed!\n", landp->lnd_uid);
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return 0;
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}
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return 1;
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}
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int
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check_nuke_ok(struct nukstr *nukep)
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{
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struct nukstr chknuke;
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struct nukstr tnuke;
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getnuke(nukep->nuk_uid, &chknuke);
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memcpy(&tnuke, nukep, sizeof(struct nukstr));
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tnuke.nuk_timestamp = chknuke.nuk_timestamp = 0;
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if (memcmp(&tnuke, &chknuke, sizeof(struct nukstr))) {
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pr("Nuclear stockpile %d has changed!\n", nukep->nuk_uid);
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return 0;
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}
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return 1;
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}
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int
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check_loan_ok(struct lonstr *loanp)
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{
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struct lonstr chkloan;
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getloan(loanp->l_uid, &chkloan);
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if (memcmp(loanp, &chkloan, sizeof(struct lonstr))) {
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pr("Loan %d has changed!\n", loanp->l_uid);
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return 0;
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}
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return 1;
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}
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int
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check_comm_ok(struct comstr *commp)
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{
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struct comstr chkcomm;
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getcomm(commp->com_uid, &chkcomm);
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if (memcmp(commp, &chkcomm, sizeof(struct comstr))) {
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pr("Commodity %d has changed!\n", commp->com_uid);
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return 0;
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}
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return 1;
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}
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