Import of Empire 4.2.12
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src/lib/common/fsize.c
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src/lib/common/fsize.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* fsize.c: BSD dependant file and block sizing routines
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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* Doug Hay, 1998
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "common.h"
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#include <fcntl.h>
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#include <sys/stat.h>
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#if !defined(_WIN32)
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#include <unistd.h>
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#endif
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/*
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* return the size of the file in bytes.
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*/
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int
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fsize(int fd)
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{
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struct stat statb;
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if (fstat(fd, &statb) < 0)
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return -1;
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return statb.st_size;
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}
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/*
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* return the block size of the filesystem
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* If it's not a filesystem, return 1024.
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*/
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int
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blksize(int fd)
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{
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#if defined(_WIN32)
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return 2048;
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#elif (!defined (aix) && !defined (sgi))
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struct stat statb;
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if (fstat(fd, &statb) < 0)
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return 1024;
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return statb.st_blksize;
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#else
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return 1024;
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#endif
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}
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time_t
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fdate(int fd)
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{
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struct stat statb;
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if (fstat(fd, &statb) < 0)
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return 0;
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return statb.st_mtime;
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}
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void
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filetruncate(s_char *name)
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{
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close(open(name, O_RDWR|O_TRUNC, 0660));
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}
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