Import of Empire 4.2.12
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commit
d8b7fdfae1
817 changed files with 126589 additions and 0 deletions
420
src/lib/common/maps.c
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420
src/lib/common/maps.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* maps.c: Map routines
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#include "misc.h"
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#include "player.h"
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#include "var.h"
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#include "sect.h"
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#include "xy.h"
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#include "nsc.h"
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#include "file.h"
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#include "deity.h"
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#include "nat.h"
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#include "map.h"
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#include "ship.h"
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#include "land.h"
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#include "plane.h"
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#include "common.h"
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#include "gen.h"
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#include "subs.h"
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#include "optlist.h"
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int
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draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp, int country)
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{
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struct natstr *np;
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struct range range;
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struct nstr_item ni;
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struct shpstr ship;
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struct lndstr land;
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struct plnstr plane;
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coord x,y;
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int i;
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static u_char *bitmap = (u_char *)0;
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static s_char *wmapbuf = (s_char *)0;
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static s_char **wmap = (s_char **)0;
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if (!wmapbuf)
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wmapbuf = (s_char *)malloc((WORLD_Y * MAPWIDTH(1)) * sizeof(s_char));
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if (!wmap) {
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wmap = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
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if (wmap && wmapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
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} else if (wmap) {
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free((s_char *)wmap);
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wmap = (s_char **)0;
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}
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}
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if (!bitmap)
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bitmap = (u_char *)malloc((WORLD_X * WORLD_Y) / 8);
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if (!wmapbuf || !wmap || !bitmap) {
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pr("Memory error, tell the deity.\n");
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logerror("malloc failed in draw_map\n");
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return RET_FAIL;
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}
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if (bmap == EF_MAP + EF_BMAP) {
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if (!confirm("Are you sure you want to revert your bmap? "))
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return RET_OK;
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}
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if (!player->command->c_flags & C_MOD) {
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logerror("%s command needs C_MOD flag set",player->command->c_form);
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player->command->c_flags |= C_MOD;
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}
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np = getnatp(country);
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/* zap any conditionals */
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nsp->ncond = 0;
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xyrelrange(np, &nsp->range, &range);
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border(&range, " ", "");
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blankfill((s_char *)wmapbuf, &nsp->range, 1);
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if (bmap) {
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register int c;
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switch (bmap) {
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case EF_BMAP:
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while (bmnxtsct(nsp) && !player->aborted) {
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if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
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wmap[nsp->dy][nsp->dx] = c;
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}
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break;
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case EF_MAP:
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while (bmnxtsct(nsp) && !player->aborted) {
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if (0 != (c = player->map[sctoff(nsp->x, nsp->y)]))
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wmap[nsp->dy][nsp->dx] = c;
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}
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break;
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case (EF_MAP + EF_BMAP):
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while (bmnxtsct(nsp) && !player->aborted) {
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player->bmap[sctoff(nsp->x, nsp->y)] =
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player->map[sctoff(nsp->x, nsp->y)];
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if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
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wmap[nsp->dy][nsp->dx] = c;
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}
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ef_write(EF_BMAP, player->cnum, player->bmap);
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break;
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case EF_NMAP:
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do {
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register s_char *ptr;
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struct sctstr sect;
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if ((!player->god || country)) {
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bzero((s_char *)bitmap, (WORLD_X * WORLD_Y) / 8);
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bitinit2(nsp, bitmap, country);
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}
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while (nxtsct(nsp, §) && !player->aborted) {
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if ((!player->god || country) &&
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!emp_getbit(nsp->x, nsp->y, bitmap)) {
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if (!player->god)
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continue;
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}
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ptr = &wmap[nsp->dy][nsp->dx];
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if (sect.sct_newtype > SCT_MAXDEF) {
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*ptr = '?';
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} else {
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*ptr = dchr[sect.sct_newtype].d_mnem;
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switch (sect.sct_newtype) {
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case SCT_WATER:
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case SCT_RURAL:
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case SCT_MOUNT:
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case SCT_WASTE:
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case SCT_PLAINS:
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break;
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default:
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if (sect.sct_own != country &&
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(!player->god || country)) {
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if (!player->god)
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*ptr = '?';
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}
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break;
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}
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}
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}
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} while (0);
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break;
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}
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} else {
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register s_char *ptr;
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struct sctstr sect;
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int changed = 0;
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if ((!player->god || country)) {
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bzero((s_char *)bitmap, (WORLD_X * WORLD_Y) / 8);
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bitinit2(nsp, bitmap, country);
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}
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while (nxtsct(nsp, §) && !player->aborted) {
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if ((!player->god || country) && !emp_getbit(nsp->x, nsp->y, bitmap)) {
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if (!player->god)
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continue;
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}
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ptr = &wmap[nsp->dy][nsp->dx];
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if (sect.sct_type > SCT_MAXDEF) {
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*ptr = '?';
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} else {
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*ptr = dchr[sect.sct_type].d_mnem;
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switch (sect.sct_type) {
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case SCT_WATER:
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case SCT_RURAL:
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case SCT_MOUNT:
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case SCT_WASTE:
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case SCT_PLAINS:
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break;
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default:
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if (sect.sct_own != country &&
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(!player->god || country)) {
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if(!player->god)
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*ptr = '?';
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}
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break;
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}
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changed += map_set(player->cnum, nsp->x, nsp->y, *ptr, 0);
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}
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}
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if (changed)
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writemap(player->cnum);
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}
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if (player->aborted)
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return RET_OK;
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if (map_flags & MAP_PLANE){
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snxtitem_all(&ni, EF_PLANE);
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while (nxtitem(&ni, (caddr_t)&plane)) {
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if (plane.pln_own == 0)
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continue;
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if (plane.pln_own != player->cnum && !player->god)
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continue;
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if (!xyinrange(plane.pln_x, plane.pln_y, &nsp->range))
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continue;
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x = xnorm(plane.pln_x-nsp->range.lx);
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y = ynorm(plane.pln_y-nsp->range.ly);
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wmap[y][x] = (*plchr[(int)plane.pln_type].pl_name) & ~0x20;
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}
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}
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if (map_flags & MAP_SHIP){
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, (caddr_t)&ship)) {
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if (ship.shp_own == 0)
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continue;
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if (ship.shp_own != player->cnum && !player->god)
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continue;
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if (!xyinrange(ship.shp_x, ship.shp_y, &nsp->range))
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continue;
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x = xnorm(ship.shp_x-nsp->range.lx);
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y = ynorm(ship.shp_y-nsp->range.ly);
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wmap[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
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}
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}
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if (map_flags & MAP_LAND){
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snxtitem_all(&ni, EF_LAND);
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while (nxtitem(&ni, (caddr_t)&land)) {
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_own != player->cnum && !player->god)
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continue;
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if (!xyinrange(land.lnd_x, land.lnd_y, &nsp->range))
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continue;
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x = xnorm(land.lnd_x-nsp->range.lx);
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y = ynorm(land.lnd_y-nsp->range.ly);
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wmap[y][x] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
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}
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}
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if (origin)
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wmap[5][10] = origin & ~0x20;
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for (y=nsp->range.ly, i=0; i < nsp->range.height; y++, i++) {
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int yval;
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yval = yrel(np, y);
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wmap[i][nsp->range.width] = '\0';
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pr("%4d %s %-4d\n", yval, wmap[i], yval);
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if (y >= WORLD_Y)
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y -= WORLD_Y;
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}
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border(&range, " ", "");
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return RET_OK;
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}
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/*
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* get the next sector in the range
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*/
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int
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bmnxtsct(register struct nstr_sect *np)
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{
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while (1) {
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np->dx++;
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np->x++;
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if (np->x >= WORLD_X)
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np->x = 0;
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if (np->dx >= np->range.width) {
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np->dx = 0;
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np->x = np->range.lx;
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np->dy++;
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if (np->dy >= np->range.height)
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return 0;
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np->y++;
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if (np->y >= WORLD_Y)
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np->y = 0;
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}
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if ((np->y + np->x) & 01)
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continue;
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if (np->type == NS_DIST) {
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np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
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if (np->curdist > np->dist)
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continue;
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}
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np->id = sctoff(np->x, np->y);
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return 1;
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}
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/*NOTREACHED*/
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}
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void
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bitinit2(struct nstr_sect *np, u_char *bitmap, int country)
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{
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extern int *bitmaps[];
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struct sctstr sect;
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int eff;
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while (nxtsct(np, §)) {
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if (sect.sct_own != country)
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continue;
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eff = sect.sct_effic / 20;
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if (eff > 4)
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eff = 4;
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emp_setbitmap(np->x, np->y, bitmap, bitmaps[eff]);
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}
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snxtsct_rewind(np);
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}
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int
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unit_map(int unit_type, int i, struct nstr_sect *nsp, s_char *originp)
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{
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struct shpstr origs;
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struct lndstr origl;
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struct plnstr origp;
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s_char what[64];
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struct natstr *np;
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np = getnatp(player->cnum);
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if (unit_type == EF_LAND){
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if (!getland(i, &origl) ||
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(origl.lnd_own != player->cnum && !player->god) ||
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(origl.lnd_own == 0))
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return RET_FAIL;
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sprintf(what, "%d:%d,%d:%d",xrel(np,origl.lnd_x-10),
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xrel(np,origl.lnd_x+10),
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yrel(np,origl.lnd_y-5), yrel(np,origl.lnd_y+5));
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*originp = *lchr[(int)origl.lnd_type].l_name;
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} else if (unit_type == EF_PLANE){
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if (!getplane(i, &origp) ||
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(origp.pln_own != player->cnum && !player->god) ||
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(origp.pln_own == 0))
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return RET_FAIL;
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sprintf(what, "%d:%d,%d:%d",xrel(np,origp.pln_x-10),
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xrel(np,origp.pln_x+10),
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yrel(np,origp.pln_y-5), yrel(np,origp.pln_y+5));
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*originp = *plchr[(int)origp.pln_type].pl_name;
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} else {
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if (!getship(i, &origs) ||
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(origs.shp_own != player->cnum && !player->god) ||
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(origs.shp_own == 0))
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return RET_FAIL;
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sprintf(what, "%d:%d,%d:%d",xrel(np,origs.shp_x-10),
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xrel(np,origs.shp_x+10),
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yrel(np,origs.shp_y-5), yrel(np,origs.shp_y+5));
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unit_type = EF_SHIP;
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*originp = *mchr[(int)origs.shp_type].m_name;
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}
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if (!snxtsct(nsp, what))
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return RET_FAIL;
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return RET_OK;
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}
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int
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bmaps_intersect(natid a, natid b)
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{
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s_char *mapa = ef_ptr(EF_MAP, a);
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s_char *mapb = ef_ptr(EF_MAP, b);
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int i;
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for (i = 0; i < WORLD_X*WORLD_Y/2; ++i, ++mapa, ++mapb)
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if (*mapa && *mapa != ' ' && *mapb && *mapb != ' ')
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return 1;
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return 0;
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}
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/* Note that this requires that the BMAP is mapped into memory */
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int
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share_bmap(natid from, natid to, struct nstr_sect *ns, s_char des, s_char *from_name)
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{
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s_char *from_bmap = ef_ptr(EF_BMAP, from);
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s_char *to_bmap = ef_ptr(EF_BMAP, to);
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int n = 0;
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struct sctstr sect;
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s_char fromdes;
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s_char todes;
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s_char from_des = *from_name;
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if (isalpha(from_des))
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from_des &= ~0x20;
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while (nxtsct(ns, §)) {
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if (!(fromdes = from_bmap[sctoff(ns->x, ns->y)]))
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continue;
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todes = to_bmap[sctoff(ns->x, ns->y)];
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if (todes &&
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todes != '?' &&
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todes != '.' &&
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todes != ' ' &&
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todes != from_des)
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continue;
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if (sect.sct_own == from) {
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if (fromdes != '=' &&
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fromdes != 'h' &&
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fromdes != des)
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fromdes = from_des;
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}
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if (todes == fromdes)
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continue;
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n += map_set(to, ns->x, ns->y, fromdes, 1);
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}
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if (n)
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writebmap(to);
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return n;
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}
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