Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* sectdamage.c: Damage a sector
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
*/
#include "misc.h"
#include "var.h"
#include "sect.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "nuke.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "damage.h"
#include "common.h"
#include "gen.h"
#include "subs.h"
#include "lost.h"
int
sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list)
{
int eff;
if (dam <= 0)
return 0;
if (dam > 100)
dam = 100;
sp->sct_effic = damage((int)sp->sct_effic, dam);
sp->sct_road = damage((int)sp->sct_road, dam);
sp->sct_rail = damage((int)sp->sct_rail, dam);
sp->sct_defense = damage((int)sp->sct_defense, dam);
if (!opt_DEFENSE_INFRA)
sp->sct_defense = sp->sct_effic;
eff = dam;
if (sp->sct_mobil > 0)
sp->sct_mobil = damage((int)sp->sct_mobil, dam);
sp->sct_nv = vl_damage(dam,
sp->sct_vtype, sp->sct_vamt,
(int)sp->sct_nv);
if (opt_EASY_BRIDGES == 0) {
if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
bridgefall(sp, list);
} else {
if (sp->sct_effic < 20 && sp->sct_type == SCT_BSPAN)
knockdown(sp, list);
}
putsect(sp);
return eff;
}
int
sectdamage(struct sctstr *sp, int dam, struct emp_qelem *list)
{
extern double unit_damage;
struct nstr_item ni;
struct lndstr land;
struct plnstr plane;
double real_dam;
int eff;
double sector_strength();
/* Some sectors are harder/easier to kill.. */
/* Average sector has a dstr of 1, so adjust */
/* the damage accordingly. Makes forts a pain */
/* real_dam = (double)dam * (1.0/((((double)(dchr[sp->sct_type].d_dstr - 1))*(sp->sct_effic/100.0)) + 1.0));*/
real_dam = (double)dam * (1.0/sector_strength(sp));
dam = ldround(real_dam,1);
eff = sect_damage(sp, PERCENT_DAMAGE(dam), list);
/* Damage all the land units in the sector */
/* Units don't take full damage */
dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1);
if (dam <= 0)
return eff;
snxtitem_xy(&ni,EF_LAND,sp->sct_x,sp->sct_y);
while(nxtitem(&ni,(s_char *)&land)){
if (!land.lnd_own)
continue;
landdamage(&land,dam);
putland(land.lnd_uid,&land);
}
dam = dam / 7;
if (dam <= 0)
return eff;
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, (s_char *)&plane)) {
if (!plane.pln_own)
continue;
if (plane.pln_flags & PLN_LAUNCHED)
continue;
if (plane.pln_ship >= 0)
continue;
/* Is this plane flying in this list? */
if (ac_isflying(&plane, list))
continue;
planedamage(&plane, dam);
putplane(plane.pln_uid, &plane);
}
return eff;
}