Import of Empire 4.2.12
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src/lib/common/tfact.c
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src/lib/common/tfact.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* tfact.c: return tech fact given multiplier
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*
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* Known contributors to this file:
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* Yannick Trembley
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*/
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#include "misc.h"
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#include "nat.h"
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#include "file.h"
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extern float fire_range_factor;
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double
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tfact(natid cn, double mult)
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{
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double tlev;
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struct natstr *np;
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np = getnatp(cn);
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tlev = np->nat_level[NAT_TLEV];
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tlev = (50.0 + tlev) / (200.0 + tlev);
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return mult * tlev;
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}
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double
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tfactfire(natid cn, double mult)
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{
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double tlev;
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struct natstr *np;
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np = getnatp(cn);
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tlev = np->nat_level[NAT_TLEV];
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tlev = (50.0 + tlev) / (200.0 + tlev);
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return mult * tlev * fire_range_factor;
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}
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double
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techfact(int level, double mult)
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{
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return mult * ((50.0 + level) / (200.0 + level));
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}
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/*
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* added so that firing range can be different to other ranges
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*/
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double
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techfactfire(int level, double mult)
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{
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return mult * ((50.0 + level) / (200.0 + level)) * fire_range_factor;
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}
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/*
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* figure out relative difference between two tech levels
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*/
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double
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reltech(int level1, int level2, double mult)
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{
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int diff;
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diff = level1 - level2;
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return (1.0 + ((diff + 50.0) / (level1 + 50.0))) * mult;
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}
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