Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
817 changed files with 126589 additions and 0 deletions

147
src/lib/empthread/lwp.c Normal file
View file

@ -0,0 +1,147 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* lwp.c: Interface from Empire threads to LWP threads
*
* Known contributors to this file:
* Sasha Mikheev
*/
#include <stdio.h>
#include "prototypes.h"
#include "empthread.h"
#ifdef _EMPTH_LWP
int
empth_init (char **ctx, int flags)
{
lwpInitSystem(7, ctx, flags);
return 0;
}
empth_t *
empth_create (int prio, void (*entry)(), int size, int flags, char *name,
char *desc, void *ud)
{
/* inherit flags */
if(!flags)
flags = LwpCurrent->flags;
return lwpCreate(prio, entry, size, flags, name, desc, 0, 0, ud);
}
#if 0
/* This is unused now? */
void
empth_setctx(void *ctx)
{
/* lwp does it automatically */
return;
}
#endif
empth_t *
empth_self(void)
{
return LwpCurrent;
}
void
empth_exit (void)
{
time_t now;
/* We want to leave the main thread around forever, until it's time
for it to die for real (in a shutdown) */
if (!strcmp(LwpCurrent->name, "Main")) {
while(1) {
time(&now);
lwpSleepUntil(now + 60);
}
}
lwpExit();
}
void
empth_yield (void)
{
/* a hack! */
lwpReschedule();
}
void
empth_terminate(empth_t *a)
{
lwpTerminate(a);
}
void
empth_select(int fd, int flags)
{
lwpSleepFd(fd, flags);
}
void
empth_wakeup(empth_t *a)
{
lwpWakeupFd(a);
}
void
empth_sleep(long int until)
{
lwpSleepUntil(until);
}
empth_sem_t *
empth_sem_create(char *name, int cnt)
{
return lwpCreateSem(name, cnt);
}
void
empth_sem_signal(empth_sem_t *sm)
{
lwpSignal(sm);
}
void
empth_sem_wait (empth_sem_t *sm)
{
lwpWait(sm);
}
emp_sig_t
empth_alarm(int sig)
{
/* no way we can be here while using LWP threads */
panic(sig);
}
#endif